[FFmpeg-devel] [PATCH 3/4] dxva2: get the slice number directly from the surface in D3D11VA

2017-01-04 Thread Steve Lhomme
No need to loop through the known surfaces, we'll use the requested surface
anyway.

The loop is only done for DXVA2.
---
 libavcodec/dxva2.c | 15 +++
 1 file changed, 7 insertions(+), 8 deletions(-)

diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index 2ac3f3e..c782f1c 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -41,20 +41,19 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext 
*avctx,
 void *surface = get_surface(frame);
 unsigned i;
 
-for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
 #if CONFIG_D3D11VA
-if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && 
ctx->d3d11va.surface[i] == surface)
-{
-D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
-ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], 
);
-return viewDesc.Texture2D.ArraySlice;
-}
+if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
+D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
+ID3D11VideoDecoderOutputView_GetDesc((ID3D11VideoDecoderOutputView*) 
surface, );
+return viewDesc.Texture2D.ArraySlice;
+}
 #endif
 #if CONFIG_DXVA2
+for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
 if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == 
surface)
 return i;
-#endif
 }
+#endif
 
 assert(0);
 return 0;
-- 
2.10.2

___
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
http://ffmpeg.org/mailman/listinfo/ffmpeg-devel


[FFmpeg-devel] [PATCH 3/4] dxva2: get the slice number directly from the surface in D3D11VA

2016-12-01 Thread Steve Lhomme
From: Steve Lhomme 

No need to loop through the known surfaces, we'll use it anyway.

The loop is only done for DXVA2
---
 libavcodec/dxva2.c | 16 
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index a64b1b5..459e267 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -41,20 +41,20 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext 
*avctx,
 void *surface = ff_dxva2_get_surface(frame);
 unsigned i;
 
-for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
 #if CONFIG_D3D11VA
-if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && 
ctx->d3d11va.surface[i] == surface)
-{
-D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
-ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], 
);
-return viewDesc.Texture2D.ArraySlice;
-}
+if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
+{
+D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
+ID3D11VideoDecoderOutputView_GetDesc((ID3D11VideoDecoderOutputView*) 
surface, );
+return viewDesc.Texture2D.ArraySlice;
+}
 #endif
 #if CONFIG_DXVA2
+for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
 if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == 
surface)
 return i;
-#endif
 }
+#endif
 
 assert(0);
 return 0;
-- 
2.10.1

___
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
http://ffmpeg.org/mailman/listinfo/ffmpeg-devel