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On Sun, 12 May 2019 12:54:24 +0200
Michael Niedermayer wrote:
>
> all these + 1 in the code above look a bit suspect. Can you explain
> what they do assuming they are intended
Good catch. I should have removed them when I removed the divide by
On Sat, May 11, 2019 at 11:31:56AM -0700, Philip Langdale wrote:
> For the sake of completeness, I'm added NV24/NV42 support to swscale,
> but the specific use-case I noted when adding the pixel formats
> doesn't require swscale support (because it's OpenGL interop).
not sure this adds value to
For the sake of completeness, I'm added NV24/NV42 support to swscale,
but the specific use-case I noted when adding the pixel formats
doesn't require swscale support (because it's OpenGL interop).
The implementation is pretty straight-forward. Most of the existing
NV12 codepaths work regardless