Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-10 Thread Timo Rothenpieler

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Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-09 Thread Michael Niedermayer
On Sun, Sep 09, 2018 at 01:07:57PM +0200, Timo Rothenpieler wrote:
> From: Roman Arzumanyan 
> 
> Signed-off-by: Timo Rothenpieler 
> ---
>  configure  |   5 +-
>  doc/filters.texi   |  42 +++
>  libavfilter/Makefile   |   1 +
>  libavfilter/allfilters.c   |   1 +
>  libavfilter/version.h  |   2 +-
>  libavfilter/vf_transpose_npp.c | 487 +
>  6 files changed, 535 insertions(+), 3 deletions(-)
>  create mode 100644 libavfilter/vf_transpose_npp.c

build issues fixed, thx

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Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-09 Thread Michael Niedermayer
On Sun, Sep 09, 2018 at 11:31:49AM +0200, Timo Rothenpieler wrote:
> On 9/9/2018 2:12 AM, Michael Niedermayer wrote:
> >On Sat, Sep 08, 2018 at 03:49:29PM +0200, Timo Rothenpieler wrote:
> >>From: Roman Arzumanyan 
> >>
> >>Signed-off-by: Timo Rothenpieler 
> >>---
> >>I'm not overly a fan of a rotate filter that only support 90° angles
> >>either.
> >>So here's my modified version of the original transpose filter, which
> >>now behaves the exact same as the software transpose filter.
> >>
> >>Additionally, I removed the format conversion from the filter. That's
> >>the job of the scale filter, and also saves you from doing pointless
> >>double format conversion if you scale and transpose NV12 video.
> >>Nvenc accepts yuv420p/444p input anyway, and if you really need to, one
> >>can add another scale_npp after to get back nv12.
> >>
> >>A possible commandline for this is:
> >>./ffmpeg.exe -hwaccel cuvid -c:v h264_cuvid -i in.mkv -c copy -c:v 
> >>h264_nvenc -vf scale_npp=format=yuv420p,transpose_npp=cclock_flip out.mkv
> >>
> >>
> >>  configure  |   5 +-
> >>  doc/filters.texi   |  55 
> >>  libavfilter/Makefile   |   1 +
> >>  libavfilter/allfilters.c   |   1 +
> >>  libavfilter/version.h  |   2 +-
> >>  libavfilter/vf_transpose_npp.c | 483 +
> >>  6 files changed, 544 insertions(+), 3 deletions(-)
> >>  create mode 100644 libavfilter/vf_transpose_npp.c
> >
> >breaks build:
> >
> >HTML doc/ffmpeg-filters.html
> >HTML doc/ffplay-all.html
> >HTML doc/ffmpeg-all.html
> >HTML doc/ffprobe-all.html
> >doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
> >make: *** [doc/ffmpeg-filters.html] Error 1
> >doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
> >doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
> >make: *** [doc/ffplay-all.html] Error 1
> >make: *** [doc/ffprobe-all.html] Error 1
> >doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
> >make: *** [doc/ffmpeg-all.html] Error 1
> >make: Target `all' not remade because of errors.
> >
> 
> What's the correct way to link to another section? I have seen other parts
> use the @ref syntax.

i think this needs a @anchor{transpose} somewhere probably but i didnt read
the "manual" for this stuff so i could be wrong


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Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-09 Thread Timo Rothenpieler

On 9/9/2018 2:12 AM, Michael Niedermayer wrote:

On Sat, Sep 08, 2018 at 03:49:29PM +0200, Timo Rothenpieler wrote:

From: Roman Arzumanyan 

Signed-off-by: Timo Rothenpieler 
---
I'm not overly a fan of a rotate filter that only support 90° angles
either.
So here's my modified version of the original transpose filter, which
now behaves the exact same as the software transpose filter.

Additionally, I removed the format conversion from the filter. That's
the job of the scale filter, and also saves you from doing pointless
double format conversion if you scale and transpose NV12 video.
Nvenc accepts yuv420p/444p input anyway, and if you really need to, one
can add another scale_npp after to get back nv12.

A possible commandline for this is:
./ffmpeg.exe -hwaccel cuvid -c:v h264_cuvid -i in.mkv -c copy -c:v h264_nvenc 
-vf scale_npp=format=yuv420p,transpose_npp=cclock_flip out.mkv


  configure  |   5 +-
  doc/filters.texi   |  55 
  libavfilter/Makefile   |   1 +
  libavfilter/allfilters.c   |   1 +
  libavfilter/version.h  |   2 +-
  libavfilter/vf_transpose_npp.c | 483 +
  6 files changed, 544 insertions(+), 3 deletions(-)
  create mode 100644 libavfilter/vf_transpose_npp.c


breaks build:

HTMLdoc/ffmpeg-filters.html
HTMLdoc/ffplay-all.html
HTMLdoc/ffmpeg-all.html
HTMLdoc/ffprobe-all.html
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
make: *** [doc/ffmpeg-filters.html] Error 1
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
make: *** [doc/ffplay-all.html] Error 1
make: *** [doc/ffprobe-all.html] Error 1
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
make: *** [doc/ffmpeg-all.html] Error 1
make: Target `all' not remade because of errors.



What's the correct way to link to another section? I have seen other 
parts use the @ref syntax.




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Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-08 Thread Michael Niedermayer
On Sat, Sep 08, 2018 at 03:49:29PM +0200, Timo Rothenpieler wrote:
> From: Roman Arzumanyan 
> 
> Signed-off-by: Timo Rothenpieler 
> ---
> I'm not overly a fan of a rotate filter that only support 90° angles
> either.
> So here's my modified version of the original transpose filter, which
> now behaves the exact same as the software transpose filter.
> 
> Additionally, I removed the format conversion from the filter. That's
> the job of the scale filter, and also saves you from doing pointless
> double format conversion if you scale and transpose NV12 video.
> Nvenc accepts yuv420p/444p input anyway, and if you really need to, one
> can add another scale_npp after to get back nv12.
> 
> A possible commandline for this is:
> ./ffmpeg.exe -hwaccel cuvid -c:v h264_cuvid -i in.mkv -c copy -c:v h264_nvenc 
> -vf scale_npp=format=yuv420p,transpose_npp=cclock_flip out.mkv
> 
> 
>  configure  |   5 +-
>  doc/filters.texi   |  55 
>  libavfilter/Makefile   |   1 +
>  libavfilter/allfilters.c   |   1 +
>  libavfilter/version.h  |   2 +-
>  libavfilter/vf_transpose_npp.c | 483 +
>  6 files changed, 544 insertions(+), 3 deletions(-)
>  create mode 100644 libavfilter/vf_transpose_npp.c

breaks build:

HTMLdoc/ffmpeg-filters.html
HTMLdoc/ffplay-all.html
HTMLdoc/ffmpeg-all.html
HTMLdoc/ffprobe-all.html
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
make: *** [doc/ffmpeg-filters.html] Error 1
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
make: *** [doc/ffplay-all.html] Error 1
make: *** [doc/ffprobe-all.html] Error 1
doc/filters.texi:16290: @ref reference to nonexistent node `transpose'
make: *** [doc/ffmpeg-all.html] Error 1
make: Target `all' not remade because of errors.



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Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-08 Thread Timo Rothenpieler

On 9/8/2018 5:38 PM, Paul B Mahol wrote:

I'll probably remove the interp_algo from this before committing, hard
coding it to nearest neighbor. I'm unable to see any difference between
them for perfect 90DEG angles except that NN is easily 10 times faster
than the current default Cubic.


Perhaps interpolation is useful for other pixel format where vertical
and horizontal subsampling are not same.


This only supports yuv420p and yuv444p so I don't think it's an issue. 
It's impossible for such formats to end up in a CUDA frame to begin 
with, since nothing supports putting them in there.




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Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-08 Thread Paul B Mahol
On 9/8/18, Timo Rothenpieler  wrote:
> On 9/8/2018 3:49 PM, Timo Rothenpieler wrote:
>> From: Roman Arzumanyan 
>>
>> Signed-off-by: Timo Rothenpieler 
>> ---
>> I'm not overly a fan of a rotate filter that only support 90DEG angles
>> either.
>> So here's my modified version of the original transpose filter, which
>> now behaves the exact same as the software transpose filter.
>>
>> Additionally, I removed the format conversion from the filter. That's
>> the job of the scale filter, and also saves you from doing pointless
>> double format conversion if you scale and transpose NV12 video.
>> Nvenc accepts yuv420p/444p input anyway, and if you really need to, one
>> can add another scale_npp after to get back nv12.
>>
>> A possible commandline for this is:
>> ./ffmpeg.exe -hwaccel cuvid -c:v h264_cuvid -i in.mkv -c copy -c:v
>> h264_nvenc -vf scale_npp=format=yuv420p,transpose_npp=cclock_flip out.mkv
>
> I'll probably remove the interp_algo from this before committing, hard
> coding it to nearest neighbor. I'm unable to see any difference between
> them for perfect 90DEG angles except that NN is easily 10 times faster
> than the current default Cubic.

Perhaps interpolation is useful for other pixel format where vertical
and horizontal subsampling are not same.
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Re: [FFmpeg-devel] [PATCH] avfilter: add nvidia NPP based transpose filter

2018-09-08 Thread Timo Rothenpieler

On 9/8/2018 3:49 PM, Timo Rothenpieler wrote:

From: Roman Arzumanyan 

Signed-off-by: Timo Rothenpieler 
---
I'm not overly a fan of a rotate filter that only support 90° angles
either.
So here's my modified version of the original transpose filter, which
now behaves the exact same as the software transpose filter.

Additionally, I removed the format conversion from the filter. That's
the job of the scale filter, and also saves you from doing pointless
double format conversion if you scale and transpose NV12 video.
Nvenc accepts yuv420p/444p input anyway, and if you really need to, one
can add another scale_npp after to get back nv12.

A possible commandline for this is:
./ffmpeg.exe -hwaccel cuvid -c:v h264_cuvid -i in.mkv -c copy -c:v h264_nvenc 
-vf scale_npp=format=yuv420p,transpose_npp=cclock_flip out.mkv


I'll probably remove the interp_algo from this before committing, hard 
coding it to nearest neighbor. I'm unable to see any difference between 
them for perfect 90° angles except that NN is easily 10 times faster 
than the current default Cubic.




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