I see, thank you guys. I might now try again not using the system for
anything else during the process.
thanks a lot!
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cedric.dew...@telfort.nl (2018-05-17):
> On smaller systems (with 1GB or even 512MB of RAM), it sometimes
> happens the ram is just full.
> LD is one of the most memory hungry steps of the compile.
> This can be seen in dmegs, then you might see messages like
> out-of-memory process killer.
The
>Origineel Bericht
>Van : barsn...@gmx.net
>Datum : 17/05/2018 07:50
>Aan : ffmpeg-user@ffmpeg.org
>Onderwerp : Re: [FFmpeg-user] Fatal error when compiling: ld terminated with
>signal 11
>
>On Wed, May 16, 2018 at 18:43:34 -0700, zerino wrote:
>> What do y
On Wed, May 16, 2018 at 18:43:34 -0700, zerino wrote:
> What do you mean by linker?
The tool that crashed duing your compile is "ld", the linker (part of a
"compile" toolchain). It's not provided by ffmpeg and just expected to
work.
> And what os it have to with heat?
Such tool crashes *can*
By default, I meant this git link https://git.ffmpeg.org/ffmpeg.git
yup, they're meant to be, but since ffplay wasnt being installed, and
already had sdl-config packaged installed, I thought I ought to try to
"force
it"
What do you mean by linker?
And what os it have to with heat?
--
Sent
I don't know what the "default git link" is but on ffmpeg.org, in thedownload
section you can find a link to Zeranoe who providesWindows binaries that
contain "even" x264.I meant this git link https://git.ffmpeg.org/ffmpeg.git
Both are enabled by default (ffplay is only available if sdl
2018-05-17 2:07 GMT+02:00, zerino :
> Hello, I've been using ffmpeg for 3 years now, but I never had to compile
> it.
> This is quite new to me.
>
> I'm using Linux subsystem in a win10 machine.
>
> I was able to successfully compile it using the default git link on their
>
Hello, I've been using ffmpeg for 3 years now, but I never had to compile it.
This is quite new to me.
I'm using Linux subsystem in a win10 machine.
I was able to successfully compile it using the default git link on their
website, but it lacked most libraries i needed (even x264), so I realized