Re: [Finale] Custom Drum Maps

2017-04-26 Thread timothy price
Three thumbs up !

tim


On Apr 26, 2017, at 7:53 AM, Dennis Bathory-Kitsz wrote:

> It would be really great if Finale shipped with default percussion output that
> automatically matched the VSTs provided, or, even better, if they would switch
> to the system other programs use: drag this sound from this library and drop
> it on this line or space. Done.

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Re: [Finale] Custom Drum Maps

2017-04-26 Thread trekkspillmannen
That really should be the default, you’re absolutely right.  The current 
options are flexible and generally good, the user-friendlyness is not (just 
like the MIDI tool…)  It would be better with a hard-wired connection between 
maps and layouts; that would make things flow easier out-of-the-box.

But impossible it is not!  Have faith - and May The Force Be With You 


Skjalg


> 26. apr. 2017 kl. 13.53 skrev Dennis Bathory-Kitsz :
> 
> It would be really great if Finale shipped with default percussion output that
> automatically matched the VSTs provided, or, even better, if they would switch
> to the system other programs use: drag this sound from this library and drop
> it on this line or space. Done.

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Re: [Finale] Custom Drum Maps

2017-04-26 Thread Dennis Bathory-Kitsz
On Wed, April 26, 2017 7:10 am, David H. Bailey wrote:
> This is just another reason that percussion remains a huge black hole
> for most Finale users

I have *never* cracked this. The old maps worked as long as you didn't need
anything outside General MIDI percussion, but they worked out of the box.

But I gave up when VSTs were provided. The default audio output was either
silent or unrelated to what was listed. Transposition is disabled (I often
want to move one instrument into another position). Converting old scores was
even worse, with notes splattered everywhere with endless ledger lines.

I simply couldn't figure it out. There was somebody's external tutorial that
made it worse. I've never gotten Finale to output the sounds I ask for -- and
seriously, I've worked with MIDI since the hardware days of the early 1980s.
I've developed sets of SoundFonts, have extensive audio sample libraries, etc.

But with Finale, the lightbulb has never come on for assigning the sound I
want to output. Finale is the only sequencer that makes no sense to me.

It would be really great if Finale shipped with default percussion output that
automatically matched the VSTs provided, or, even better, if they would switch
to the system other programs use: drag this sound from this library and drop
it on this line or space. Done.

Dennis


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Re: [Finale] Custom Drum Maps

2017-04-26 Thread trekkspillmannen
I use only 3rd party percussion sounds, and when the current percussion 
paradigm was introduced I was forced to dive into it.  At first, it seemed 
unaccessible, hostile and complicated.  But when I finally understood the 
mechanisms, it worked out nicely.

The User Interface, however, is rather poorly designed, and when dealing with 
rather complex setups it surely could provide more info, a better visual 
presentation and consistent handling of input actions.  The connection between 
maps and layouts ought to be “hard-wired” by default, in my opinion.  And it is 
not possible to display the map in key order, which is a major problem.

So, when introducing 3rd party perc. sounds into Finale, this will be the 
workflow:

1 Build your perc setup in the sound source (In my case, Native Instruments 
Battery)
2 Make a corresponding percussion MIDI map
3 Make a percussion layout that matches the new MIDI map

2-3 days and nights, and you should be good to go ;-)

Skjalg

 


> 26. apr. 2017 kl. 13.10 skrev David H. Bailey 
> :
> 
> On 4/26/2017 6:32 AM, trekkspillman...@icloud.com wrote:
>> I have to correct you:  Percussion LAYOUTS are saved as libraries.
>> Percussion MAPS is something different, and once used within Finale
>> they work globally.
>> 
> 
> I stand corrected.  Skjalg is correct - percussion maps are XML files 
> which once saved are available to all future Finale files.  The Finale 
> manual states that these percussion maps are not automatically 
> transferred to a new installation when we upgrade, so we may need to 
> manually copy the files from the appropriate folder in a previous 
> version to the appropriate folder in the new version.
> 
> For many Finale users the percussion MAP is one step deeper in the 
> Finale black-hole which involves percussion LAYOUT.  I know that when I 
> work with percussion in Finale I end up needing to set up the percussion 
> LAYOUT and that involves assigning note types, staff positions and midi 
> note numbers so that I can have the percussion part look the way I want 
> it to and playback the way I want it to.  Yes, selecting the proper 
> Percussion MAP is important in the process, needing to match it to my 
> playback device.  But other than selecting the appropriate MAP to match 
> my playback device, I have not had a need to edit these at all.
> 
> The Finale percussion MAPs can be edited and once edited, the new 
> version has to be saved.  Percussion MAPs are XML files and can be 
> deleted (the Finale manual even warns us that there is no warning 
> message on the screen if we accidentally choose to delete a percussion 
> map -- it simply goes away and can't be retrieved easily.)  Percussion 
> MAPs can be edited so that we can get the desired playback sound to come 
> out and also so that we can use a specific midi keyboard key to input 
> that particular sound.  Then Percussion LAYOUTs are used to get exactly 
> the appearance we want on the page.
> 
> So percussion MAPs are saved once we edit them and click "Save" and then 
> they will appear in the list of possible percussion MAPs for us to 
> choose from when we are designing a new percussion LAYOUT.
> 
> This is just another reason that percussion remains a huge black hole 
> for most Finale users -- there are several places within the program we 
> need to go to ensure that our percussion parts look correct and also 
> playback correctly.
> 
> Thanks for the correction, Skjalg!
> 
> 
> -- 
> David H. Bailey
> dhbai...@davidbaileymusicstudio.com
> http://www.davidbaileymusicstudio.com
> ___
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> https://lists.shsu.edu/mailman/listinfo/finale
> 
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> finale-unsubscr...@shsu.edu


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Re: [Finale] Custom Drum Maps

2017-04-26 Thread David H. Bailey
On 4/26/2017 6:32 AM, trekkspillman...@icloud.com wrote:
> I have to correct you:  Percussion LAYOUTS are saved as libraries.
> Percussion MAPS is something different, and once used within Finale
> they work globally.
>

I stand corrected.  Skjalg is correct - percussion maps are XML files 
which once saved are available to all future Finale files.  The Finale 
manual states that these percussion maps are not automatically 
transferred to a new installation when we upgrade, so we may need to 
manually copy the files from the appropriate folder in a previous 
version to the appropriate folder in the new version.

For many Finale users the percussion MAP is one step deeper in the 
Finale black-hole which involves percussion LAYOUT.  I know that when I 
work with percussion in Finale I end up needing to set up the percussion 
LAYOUT and that involves assigning note types, staff positions and midi 
note numbers so that I can have the percussion part look the way I want 
it to and playback the way I want it to.  Yes, selecting the proper 
Percussion MAP is important in the process, needing to match it to my 
playback device.  But other than selecting the appropriate MAP to match 
my playback device, I have not had a need to edit these at all.

The Finale percussion MAPs can be edited and once edited, the new 
version has to be saved.  Percussion MAPs are XML files and can be 
deleted (the Finale manual even warns us that there is no warning 
message on the screen if we accidentally choose to delete a percussion 
map -- it simply goes away and can't be retrieved easily.)  Percussion 
MAPs can be edited so that we can get the desired playback sound to come 
out and also so that we can use a specific midi keyboard key to input 
that particular sound.  Then Percussion LAYOUTs are used to get exactly 
the appearance we want on the page.

So percussion MAPs are saved once we edit them and click "Save" and then 
they will appear in the list of possible percussion MAPs for us to 
choose from when we are designing a new percussion LAYOUT.

This is just another reason that percussion remains a huge black hole 
for most Finale users -- there are several places within the program we 
need to go to ensure that our percussion parts look correct and also 
playback correctly.

Thanks for the correction, Skjalg!


-- 
David H. Bailey
dhbai...@davidbaileymusicstudio.com
http://www.davidbaileymusicstudio.com
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Re: [Finale] Custom Drum Maps

2017-04-26 Thread trekkspillmannen
I have to correct you:  Percussion LAYOUTS are saved as libraries.  Percussion 
MAPS is something different, and once used within Finale they work globally.

Skjalg

> 26. apr. 2017 kl. 12.28 skrev David H. Bailey :
> 
> On 4/25/2017 6:53 PM, Skjalg Bjørstad wrote:
>> If you open a Finale document that contains the percussion map you
>> need, that percussion map will be saved within Finale and accessible
>> for new and old documents.
> 
> The percussion map will not be saved automatically -- it is a library 
> which *can* be saved under the File/Save Library option.  Just be sure 
> to check the box for Percussion Layout.
> 
> Once the percussion library has been saved, it can then be loaded into 
> whatever document we want, including the Default Document which we then 
> need to save immediately as a template.  Once any library is opened in a 
> template and then the template is saved as a template, all the libraries 
> which were opened are available any time we use that template for future 
> projects.
> 
> So it would be possible to save essentially the same template  under 
> different names with different percussion libraries loaded in each.
> 
> But it's important to remember that no libraries are saved automatically 
> by Finale - we have to manually save whichever libraries we want to move 
> from one document to another.
> 
> 
> 
> -- 
> *
> David H. Bailey
> dhbaile...@comcast.net
> http://www.davidbaileymusicstudio.com
> ___
> Finale mailing list
> Finale@shsu.edu
> https://lists.shsu.edu/mailman/listinfo/finale
> 
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> finale-unsubscr...@shsu.edu


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Re: [Finale] Custom Drum Maps

2017-04-26 Thread David H. Bailey
On 4/25/2017 6:53 PM, Skjalg Bjørstad wrote:
> If you open a Finale document that contains the percussion map you
> need, that percussion map will be saved within Finale and accessible
> for new and old documents.

The percussion map will not be saved automatically -- it is a library 
which *can* be saved under the File/Save Library option.  Just be sure 
to check the box for Percussion Layout.

Once the percussion library has been saved, it can then be loaded into 
whatever document we want, including the Default Document which we then 
need to save immediately as a template.  Once any library is opened in a 
template and then the template is saved as a template, all the libraries 
which were opened are available any time we use that template for future 
projects.

So it would be possible to save essentially the same template  under 
different names with different percussion libraries loaded in each.

But it's important to remember that no libraries are saved automatically 
by Finale - we have to manually save whichever libraries we want to move 
from one document to another.



-- 
*
David H. Bailey
dhbaile...@comcast.net
http://www.davidbaileymusicstudio.com
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Re: [Finale] Custom Drum Maps

2017-04-25 Thread Skjalg Bjørstad
If you open a Finale document that contains the percussion map you need, that 
percussion map will be saved within Finale and accessible for new and old 
documents.

Skjalg - for anledningen på nett med iPhone.
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[Finale] Custom Drum Maps

2017-03-10 Thread Steve Gruver
I am familiar with Finale's default drum set map when entering notes,
however I'd like to know if there is a way to change Finale's default drum
set map to follow PASIC's drum set mapping without having to manually tweak
everything?  Is there a way to import a mapping that someone has already
completed?
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