On 2015 Feb 14, at 12:32 PM, Martin Costabel wrote:
> Placing `wx-config --libs` on the compiler line brings in a bunch of
> libraries that might be sufficient.
Well, that brought me back to the original error: "fatal error:
'wx/wx.h' file not found". It turned out the combination '-
On 14/02/15 19:26, Daniel Johnson wrote:
[]
>
> Oh and you need to link to wxWidgets too. Don't know the library name off the
> top of my head. You might need other frameworks as well, like Cocoa.
Placing `wx-config --libs` on the compiler line brings in a bunch of
libraries that might be suffic
Daniel
> On Feb 14, 2015, at 1:23 PM, Daniel Johnson
> wrote:
>
>
>
>
> Daniel
>
> On Feb 14, 2015, at 7:19 AM, David Lowe wrote:
>
>>> Undefined symbols for architecture x86_64:
>>> "_CFRelease", referenced from:
>
> This indicates you need a "-framework CoreFoundation" on the link l
Daniel
On Feb 14, 2015, at 7:19 AM, David Lowe wrote:
>> Undefined symbols for architecture x86_64:
>> "_CFRelease", referenced from:
This indicates you need a "-framework CoreFoundation" on the link line.
Daniel
---
> On Feb 14, 2015, at 4:19 AM, David Lowe wrote:
>
> On 2015 Feb 13, at 11:26 AM, Alexander Hansen
> wrote:
>
>> $ wx-config --cppflags
>> -I/sw/lib/wx/include/osx_cocoa-unicode-3.0 -I/sw/include/wx-3.0
>> -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXMAC__ -D__WXOSX__ -D__WXOSX_COCOA__
>
>
> On Feb 13, 2015, at 10:58 AM, David Lowe wrote:
>
> I'm currently wanting to hand-compile a C++ program using fink's
> wxwidgets packages [wxwidgets300-cocoa && shlibs]. However, the textbook
> include line "#include " doesn't work here, giving me:
>
>> main.cpp:12:10: fatal error: '