On Wed, Feb 25, 2009 at 5:23 AM, Brian Willoughby wrote:
> A better suggestion might be to start with libFLAC, optimize as
> needed, and then submit the optimizations back to the FLAC project
> where they will be more widely useful.
I know ARM and Thumb assembly code - Thumb is a compressed subse
What you've described, Dave, sounds like you ended up doing a
thorough code review of the FFmpeg sources as you re-worked them for
your application. Provided that you also referenced the FLAC
specification while doing all of this, I'm sure you're not quite as
exposed to potential FFmpeg bu
2009/2/26 Dave Chapman :
> Cristian Adam wrote:
>> On Wed, Feb 25, 2009 at 2:23 PM, Brian Willoughby
>> wrote:
>>
>>> A better suggestion might be to start with libFLAC, optimize as
>>> needed, and then submit the optimizations back to the FLAC project
>>> where they will be more widely useful.
>>
Cristian Adam wrote:
> On Wed, Feb 25, 2009 at 2:23 PM, Brian Willoughby wrote:
>
>> A better suggestion might be to start with libFLAC, optimize as
>> needed, and then submit the optimizations back to the FLAC project
>> where they will be more widely useful.
>>
>> But that's just my opinion.
>>
On Wed, Feb 25, 2009 at 2:23 PM, Brian Willoughby wrote:
> A better suggestion might be to start with libFLAC, optimize as
> needed, and then submit the optimizations back to the FLAC project
> where they will be more widely useful.
>
> But that's just my opinion.
>
> Brian Willoughby
> Sound Cons
Thanks for the info, Dave. Speed is a very important feature, but
there might be some risk choosing the FFmpeg decoder. They've had
trouble with their encoder in the past, which tells me it's possible
your users might one day run into a valid FLAC that the FFmpeg
decoder won't handle corr
Hi,
I'm a developer with the Rockbox project - http://www.rockbox.org -
which is a written-from-scratch operating system and application suite
designed for portable audio players.
We of course support FLAC, and have a small, well-optimised (for
embedded targets, including ARM) decoder which I