Re: [Flac-dev] Re: multiple core support

2007-09-10 Thread Harry Sack
2007/9/9, Josh Coalson [EMAIL PROTECTED]:

 --- Harry Sack [EMAIL PROTECTED] wrote:
  2007/9/8, Josh Coalson [EMAIL PROTECTED]:
  
   it actually is complicated.  the libFLAC api is not suited to a
   multithreaded design because the i/o is stream-based, not file-
   based.  flac(.exe) is the file-based wrapper around libFLAC that
   allows it to work on files.  the way libFLAC buffers data is also
   impossible to parallelize without significantly changing the api.
 
  why was this approach used?

 because the tradeoffs I described required for arbitrarily parallel
 encoding significantly complicate the api and implementation.
 libFLAC was not design for multicode file encoding on PCs, it is a
 reference design that is also being used in embedded devices running
 100MHz, low memory, all kinds of different OSes, etc.



euh :) Just make a flag or something in the api that enables the code for
low cpu power devices and/or streaming and disable this when encoding on
fast pc (so no streaming)? So it uses file based code then for encoding of
files on pc's with multiple cpu's and stream based code for all other
devices and streaming :)
Then you have both in the API!

 The API design seems to me not very smart
  because it's not flexible and you're stuck in the future (like now
  for multiple core support)
 
  I don't see any reason why you wouldn't make it all based on files
  and not on streams :s It's just a major disavantage in my opinion

 an api cannot be all things to everyone.



sure it can: you just have to make some different cases (low cpu power
device/streaming or multi-core cpu) and call the apprioprate functions




you keep making this
 assertion but if you actually tried to implement it (and I hope
 you will) the problems we are all bringing up will quickly become
 obvious.

 your own lame-mt example is not an incremental improvement but a
 significant rewrite of lame (and also does not have nearly the
 performance advantage of process-level parallelism, see
 http://www.hydrogenaudio.org/forums/index.php?showtopic=50862)


It's multi-threaded and that's what I mean: people here say an audio codec
can't be written multi-threaded and it will give no performance boost:
1) that's false: se LAME MT
2) performance boost up to 30%: see LAME MT again

For very large files you must wait not so long before it's encoded vs. the
original LAME.

  it would take a specialty file-based encoder using an independent
   frame encoder to do and even that is not trivial.
 
  so we can assume that those API changes will never come and the flac
  encoder will never have multiple core support?

 you can assume libFLAC will probably not have it.  if you can modify
 libFLAC to make a multithreaded encoder like flac-mt that would be
 neat and probably useful to some people.  until that time there is
 not much point repeating the same assertions which are just going to
 aggravate people.

 Josh





 
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Re: [Flac-dev] Re: multiple core support

2007-09-09 Thread Harry Sack
2007/9/8, Scot Thompson [EMAIL PROTECTED]:

  No, streams should stay.  Audio is NOT a file based process -- it's a
 stream.  You can't listen to an entire song simultaneously.  You organize it
 into files for later use, but you listen and record from a stream.
 Stream-based storage is practically REQUIRED for an audio codec.  It's not
 random access, it's sequential.  You can put wrappers around it to make it
 convenient for file storage and conversions, but the codec itself must be
 streams.

 Multi-core support may not be practical for a variable-length encoding.
 How would you know where to write the next block when you don't know what
 size the first block is going to be?  The functionality for that is not
 trivial and is not currently implemented in the API.

 Maybe somebody will write a multi-core file-based wrapper for you, or
 maybe you could try writing one yourself.  Or if you disagree with Josh
 about the direction of FLAC you can write your own codec.  But your
 nattering on and on about how you think the API isn't right doesn't help at
 all and is very annoying.



I just say that the way it is now it's IMpossible to make multiple core
support, that's all. It's just a fact :)

Harry

--
 *From:* [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] *On
 Behalf Of *Harry Sack
 *Sent:* Saturday, September 08, 2007 6:06 AM
 *To:* Brian Willoughby
 *Cc:* flac-dev@xiph.org
 *Subject:* Re: [Flac-dev] Re: multiple core support



 2007/9/8, Brian Willoughby [EMAIL PROTECTED]:
 
  Ralph,
 
  The problem is that there is no clear advantage, at least in terms of
  multiple cores, to the approach you're asking about.  In order to
  allow each stage of the codec to overlap, you need smart buffering
  between each stage.  That adds code and complexity which isn't there
  currently.  So you end up making the system do more work in the hopes
  that there will be some overlap.  Basically, later stages get blocked
  waiting for their input buffer to fill, which means that you're not
  really getting very much overlap at all, but plenty of multi-
  threading overhead.  At least that's the predicted result - I admit
  that nobody has tried this, to my knowledge.



 this is because of the limitations/design problem of FLAC API in
 particular. When the developers had made a smart decision and based
 everything on file based I/O you would get a HUGE performance boos when
 using multiple threads divided between multiple cores, because they only
 thing to do was to split the file output in different threads.
 But it's not clear to me why everything was based on streams...

 Harry

 Brian Willoughby
  Sound Consulting
 
 
  On Sep 7, 2007, at 18:25, Ralph Giles wrote:
 
  On Fri, Sep 07, 2007 at 04:59:50PM -0700, Josh Coalson wrote:
 
   it actually is complicated.  the libFLAC api is not suited to a
   multithreaded design because the i/o is stream-based, not file-
   based.  flac(.exe) is the file-based wrapper around libFLAC that
   allows it to work on files.  the way libFLAC buffers data is also
   impossible to parallelize without significantly changing the api.
 
  It seems like buffering (especially compressed) blocks and writing them
  to the stream in sequence wouldn't be a problem. Is there something in
  the way the blocking decisions are made that makes it hard to divide the
  input audio this way?
 
-r
 
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Re: [Flac-dev] Re: multiple core support

2007-09-08 Thread Harry Sack
2007/9/8, Josh Coalson [EMAIL PROTECTED]:

 it actually is complicated.  the libFLAC api is not suited to a
 multithreaded design because the i/o is stream-based, not file-
 based.  flac(.exe) is the file-based wrapper around libFLAC that
 allows it to work on files.  the way libFLAC buffers data is also
 impossible to parallelize without significantly changing the api.



why was this approach used? The API design seems to me not very smart
because it's not flexible and you're stuck in the future (like now for
multiple core support)
I don't see any reason why you wouldn't make it all based on files and not
on streams :s It's just a major disavantage in my opinion

it would take a specialty file-based encoder using an independent
 frame encoder to do and even that is not trivial.



so we can assume that those API changes will never come and the flac encoder
will never have multiple core support?

thx

--- Harry Sack [EMAIL PROTECTED] wrote:

  2007/9/7, Avuton Olrich [EMAIL PROTECTED]:
  
   On 9/6/07, Harry Sack [EMAIL PROTECTED] wrote:
it's really not complicated I think: only api changes to write on
  any
  
   Please get started writing a patch, immediately.
 
 
 
  I'm just an IT student and I have no time for that :)
  I also didn't study the flac API in detail but I know it's perfectly
  possible because I made a avi encoder running on multiple threads
  once and
  it's exactly the same for audio data.
 
  --
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   --
   Anyone who quotes me in their sig is an idiot. -- Rusty Russell.
  
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Re: [Flac-dev] Re: multiple core support

2007-09-08 Thread Brian Willoughby

Harry,

You assume that the only way to use FLAC is the way that you are  
using it, by converting one file format to another.  That's not the  
only way to use FLAC.  The most important uses of FLAC are for  
internet streaming radio or hand-held digital audio players.  Both of  
these prominent uses are not really file based, but are stream  
based.  It makes perfect sense for the core of FLAC to be stream  
based.  It makes the code small and portable to any platform, no  
matter how limited.


Besides, the API has support for seekable streams and files.

The big issue here is that you actually believe it is possible to  
support multiple processors and, further, that there would be an  
advantage to this.  Those are both really big assumptions.  I don't  
think anyone else, besides you, believes that it is possible or  
desirable for the FLAC codec to be multithreaded.


Harry, you've sent 90 to 100 messages to these mailing lists asking  
about whether FLAC supports every possible feature that a given piece  
of software or an audio format could have.  If you read about a  
feature someone else, you come here asking when FLAC will support  
that feature, or why not, without any idea of why it would even be  
good, or even possible.  You don't seem to understand that it is not  
possible to put every feature into every program, not just because of  
development resource constraints, but also because certain features  
are mutually exclusive.  Certain features make other features  
impossible, or at least undesirable.  It simply isn't possible to do  
some of the things you're asking for, and I am actually surprised  
that you don't understand why they are impossible.  You have  
basically shown a lack of solid understanding of formats,  
mathematics, programming, and logic.


There is a popular saying: The is no such thing as a stupid  
question.  Well, Harry, you're the first person I've experienced who  
thoroughly challenges that statement.


Brian W.


On Sep 8, 2007, at 06:02, Harry Sack wrote:

2007/9/8, Josh Coalson [EMAIL PROTECTED]:
it actually is complicated.  the libFLAC api is not suited to a
multithreaded design because the i/o is stream-based, not file-
based.  flac(.exe) is the file-based wrapper around libFLAC that
allows it to work on files.  the way libFLAC buffers data is also
impossible to parallelize without significantly changing the api.


why was this approach used? The API design seems to me not very smart  
because it's not flexible and you're stuck in the future (like now  
for multiple core support)
I don't see any reason why you wouldn't make it all based on files  
and not on streams :s It's just a major disavantage in my opinion


it would take a specialty file-based encoder using an independent
frame encoder to do and even that is not trivial.


so we can assume that those API changes will never come and the flac  
encoder will never have multiple core support?


thx



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Re: [Flac-dev] Re: multiple core support

2007-09-07 Thread Josh Coalson
it actually is complicated.  the libFLAC api is not suited to a
multithreaded design because the i/o is stream-based, not file-
based.  flac(.exe) is the file-based wrapper around libFLAC that
allows it to work on files.  the way libFLAC buffers data is also
impossible to parallelize without significantly changing the api.

it would take a specialty file-based encoder using an independent
frame encoder to do and even that is not trivial.

--- Harry Sack [EMAIL PROTECTED] wrote:

 2007/9/7, Avuton Olrich [EMAIL PROTECTED]:
 
  On 9/6/07, Harry Sack [EMAIL PROTECTED] wrote:
   it's really not complicated I think: only api changes to write on
 any
 
  Please get started writing a patch, immediately.
 
 
 
 I'm just an IT student and I have no time for that :)
 I also didn't study the flac API in detail but I know it's perfectly
 possible because I made a avi encoder running on multiple threads
 once and
 it's exactly the same for audio data.
 
 --
  avuton
  --
  Anyone who quotes me in their sig is an idiot. -- Rusty Russell.
 
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 Flac-dev@xiph.org
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Re: [Flac-dev] Re: multiple core support

2007-09-07 Thread Ralph Giles
On Fri, Sep 07, 2007 at 04:59:50PM -0700, Josh Coalson wrote:

 it actually is complicated.  the libFLAC api is not suited to a
 multithreaded design because the i/o is stream-based, not file-
 based.  flac(.exe) is the file-based wrapper around libFLAC that
 allows it to work on files.  the way libFLAC buffers data is also
 impossible to parallelize without significantly changing the api.

It seems like buffering (especially compressed) blocks and writing them 
to the stream in sequence wouldn't be a problem. Is there something in 
the way the blocking decisions are made that makes it hard to divide the 
input audio this way?

 -r
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Re: [Flac-dev] Re: multiple core support

2007-09-06 Thread Avuton Olrich
On 9/6/07, Harry Sack [EMAIL PROTECTED] wrote:
 it's really not complicated I think: only api changes to write on any

Please get started writing a patch, immediately.
-- 
avuton
--
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[Flac-dev] Re: multiple core support

2007-09-06 Thread Harry Sack
it's really not complicated I think: only api changes to write on any
position in the file if that's not possible already with existing
function.

I'm not sure if decoding can have multi-core support: you need an api
for writing pcm files in different parts then and this is maybe more
difficult to check if it's valid pcm data since the decoder can only
check for valid flac streams , not pcm streams i think.

you can make recording also support multi cores: just let cpu 1 fill a
pcm data buffer while cpu 2 encodes it. In this case you have a more
reliable encoding with less cpu usage of your system (it's spread
among 2 cpu's)


2007/9/7, Brian Willoughby [EMAIL PROTECTED]:
 Hmm,

 You're actually correct, when you put it that way.  Because the audio
 blocks are coded independently, you could speed things by having the
 encoder (or decoder) do a little up-front processing on the metadata,
 then use the overall settings to divide the file into sections and
 run the FLAC process in parallel.  However, I think it is generally
 frowned upon in some circles to create one thread per processor,
 rather than making the division dependent upon some other factor that
 is actually independent of the number of processors.  Apart from that
 caveat, someone could certainly develop an encoder or decoder which
 uses the FLAC library API to implement a threaded encoder/decoder -
 well, assuming that the API can write to subsets of a file, instead
 of requiring that the entire file be written from start to finish -
 and also assuming that the API can run in multiple threads and write
 to the same file.

 By your method, decoding would be faster, too.  Not everybody decodes
 just to listen.  Some of us keep original masters in FLAC format for
 archival purposes, but need the whole thing decoded before we can mix
 and master.  Anything which speeds up decoding would help get work
 done faster.

 On the flip side, another thing to consider is that not all encoding
 is done with files that already exist.  If you are recording live to
 FLAC, you cannot multi-thread the encoder because you don't have any
 audio besides the current block.

 So, decoding for playback and encoding for recording are two examples
 which cannot be multi-threaded.  But file format conversion could be
 developed to take advantage of multiple processors.  It would require
 a lot of tweaks to the library, perhaps.

 Note: PC games are multi-threaded because they're already doing
 several different things at once.  Sometimes the complexity is
 actually reduced by dedicating a thread to each part of the game
 logic.  And precisely because there are so many different things
 going on, multi-threading can speed things up when they overlap in
 unpredictable ways.  Games would be harder to write in a single-
 threaded way.  Meanwhile, encoding/decoding FLAC is easier to write
 in a single-threaded design.

 Brian W.


 On Sep 6, 2007, at 16:42, Harry Sack wrote:

 yes, i totally agree but I'm talking about the ENcoder :)
 You can perfectly 'cut' the pcm stream 'in half' and let 1 cpu encode
 one part , the other 2nd part (or with 4 cpu's in 4 parts, ...),
 because it's just a stream one frame after the other,  as far as i
 know (correct me if i'm wrong).
 Many pc games synchronise multiple threads on 2 (even 4!) cores (much
 More complicated then reading frames, compressing, writing compressed
 frames like the encoder does), so i think making the encoder support 2
 cpu's is perfectly possible.

 of course adding multi-core support to the decoder is silly because
 it's not necessary (any single core cpu is fast enough to play 1 file
 and it would only slow it down)!

 2007/9/7, Brian Willoughby [EMAIL PROTECTED]:
  Any software which supports multiple processors must be multi-
  threaded.  The process of designing multi-threaded code adds
  complexity to the software, so there must be a good reason to go
  through all the trouble.  The procedure for decoding a single file
  could only benefit marginally from being multi-threaded, because most
  operations would need to wait until the previous operation was
  completed.  One section of the decoder might be able to process
  several blocks, but the overall result would still need to wait until
  all blocks are completed.  Besides, managing dynamic buffers between
  each step of the decoding process would actually require the decoder
  to do more, meaning it would slow down to an extent.  There would
  pretty much be no difference in the total time, whether single
  processor or multiple processors.
 
  The best way to take advantage of multiple processors is to decode
  multiple FLAC files at the same time.  This will take full advantage
  of your system, provided that the disk bandwidth and memory bandwidth
  can keep up.
 
  Brian W.


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[Flac-dev] Re: multiple core support

2007-09-06 Thread Brian Willoughby

Hmm,

You're actually correct, when you put it that way.  Because the audio  
blocks are coded independently, you could speed things by having the  
encoder (or decoder) do a little up-front processing on the metadata,  
then use the overall settings to divide the file into sections and  
run the FLAC process in parallel.  However, I think it is generally  
frowned upon in some circles to create one thread per processor,  
rather than making the division dependent upon some other factor that  
is actually independent of the number of processors.  Apart from that  
caveat, someone could certainly develop an encoder or decoder which  
uses the FLAC library API to implement a threaded encoder/decoder -  
well, assuming that the API can write to subsets of a file, instead  
of requiring that the entire file be written from start to finish -  
and also assuming that the API can run in multiple threads and write  
to the same file.


By your method, decoding would be faster, too.  Not everybody decodes  
just to listen.  Some of us keep original masters in FLAC format for  
archival purposes, but need the whole thing decoded before we can mix  
and master.  Anything which speeds up decoding would help get work  
done faster.


On the flip side, another thing to consider is that not all encoding  
is done with files that already exist.  If you are recording live to  
FLAC, you cannot multi-thread the encoder because you don't have any  
audio besides the current block.


So, decoding for playback and encoding for recording are two examples  
which cannot be multi-threaded.  But file format conversion could be  
developed to take advantage of multiple processors.  It would require  
a lot of tweaks to the library, perhaps.


Note: PC games are multi-threaded because they're already doing  
several different things at once.  Sometimes the complexity is  
actually reduced by dedicating a thread to each part of the game  
logic.  And precisely because there are so many different things  
going on, multi-threading can speed things up when they overlap in  
unpredictable ways.  Games would be harder to write in a single- 
threaded way.  Meanwhile, encoding/decoding FLAC is easier to write  
in a single-threaded design.


Brian W.


On Sep 6, 2007, at 16:42, Harry Sack wrote:

yes, i totally agree but I'm talking about the ENcoder :)
You can perfectly 'cut' the pcm stream 'in half' and let 1 cpu encode
one part , the other 2nd part (or with 4 cpu's in 4 parts, ...),
because it's just a stream one frame after the other,  as far as i
know (correct me if i'm wrong).
Many pc games synchronise multiple threads on 2 (even 4!) cores (much
More complicated then reading frames, compressing, writing compressed
frames like the encoder does), so i think making the encoder support 2
cpu's is perfectly possible.

of course adding multi-core support to the decoder is silly because
it's not necessary (any single core cpu is fast enough to play 1 file
and it would only slow it down)!

2007/9/7, Brian Willoughby [EMAIL PROTECTED]:

Any software which supports multiple processors must be multi-
threaded.  The process of designing multi-threaded code adds
complexity to the software, so there must be a good reason to go
through all the trouble.  The procedure for decoding a single file
could only benefit marginally from being multi-threaded, because most
operations would need to wait until the previous operation was
completed.  One section of the decoder might be able to process
several blocks, but the overall result would still need to wait until
all blocks are completed.  Besides, managing dynamic buffers between
each step of the decoding process would actually require the decoder
to do more, meaning it would slow down to an extent.  There would
pretty much be no difference in the total time, whether single
processor or multiple processors.

The best way to take advantage of multiple processors is to decode
multiple FLAC files at the same time.  This will take full advantage
of your system, provided that the disk bandwidth and memory bandwidth
can keep up.

Brian W.


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