Hello,
I use runtime sharing to export some symbols, for example:
chapter1.swf with symbol chapter1
chapter2.swf with symbol chapter2
I import those like this into my main.swf:
chapter1 from chapter1.swf
chapter2 from chapter2.swf
when I run main.swf it works fine.
Now I need to load
Hey gang, just thought I would let everyone know I built up a couple of
classes that allow you to easily communicate between the ActionScript
Virtual Machines (AVMs). You can dispatch events, talk to functions and
properties synchronously through these class. The API is the same between
both AS2.0
On Nov 18, 2006, at 2:01 PM, Robert Taylor wrote:
Hey gang, just thought I would let everyone know I built up a
couple of
classes that allow you to easily communicate between the ActionScript
Virtual Machines (AVMs). You can dispatch events, talk to functions
and
properties synchronously
Mick,
You don't need the import (in AS2) if you type out the full package name:
flash.external.ExternalInterface(...);
Tyler
On 11/17/06, Mick G [EMAIL PROTECTED] wrote:
Two lines...
*import* flash.*external*.*ExternalInterface
*var thisDomain:String = flash.external.ExternalInterface(eval,
I'm trying to import a swf symbol into Flex 2. However, the following code
works great in AS3 project, but NOT in an MXML project:
[Embed(source=../Art.swf, symbol=car_blue)]
private var CarBlue:Class;
private function init():void
{
var car_blue:Sprite =
Well, this is too simple, there are too many invalid strings which are
considered as valid by this script. I think if you validate the input,
then do it correctly or don't validate at all :) An incomplete
validation makes you feel that your data is valid and secure, however
it can lead to
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