Yep we got that ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: 15 January 2008 00:55
To: Flash Coders List
Subject: Re: [Flashcoders] Classes added
And by that I mean that it's poorly written, hehe.
14.11 New expressions
A new
Hi Andrew,
I took a look at what we did and, unfortunately, our solution was a
pre-processing script before the HTML was deployed to our Flash project.
Since there are real differences between Flash HTML and standard HTML --
especially with regards to white space -- we provided our client a set
Hi all,
I have an application made a while ago in as1 (flash 6).
Now I need to make new version of it in AS3.
Fortunately, there's no code in clips, only in frame 1 on _root :-).
But all graphics currently is in FLA.
And I haven't upgraded to Flash CS3 yet (hope not to do it at all).
I've seen
Perhaps this is not the most optimal (performance-wise), but if the
flash html renderer doesn't natively support most of the html entities, you
can make your own (I don't know of any class that already does it, but it
might already been written).
It shouldn't be hard.
You can find the a list
nothing will actually be added;
Sprite is an intrinsic class, importing it merely works as typing and as
a definition for compilation (the class is already in the player so
it's not added to the SWF).
So then it is safe to do
import flash.display.*;
and not to worry about bundling up the
Very good point Glen... Although this seems kind of redundant if you import
your classes and then use the qualified name to instantiate a specific
class. But I fully understand what you mean.
On 1/14/08, Glen Pike [EMAIL PROTECTED] wrote:
Hi,
As a quick note:
The reason for specifically
Thanks for pointing out that document Francis... I see there is a lot more
information under the same domain to look at.
Full Address:
http://livedocs.adobe.com/specs/actionscript/3/wwhelp/wwhimpl/js/html/wwhelp.htm
On 1/14/08, Francis Cheng [EMAIL PROTECTED] wrote:
You are correct. This is
So then it is safe to do
import flash.display.*;
Only if you're not going to run into any naming conflicts.
I generally find it's better to only import the classes you're going
to use, for a couple reasons.
1) It reduces the chance of naming conflicts (like two packages having
Button classes
I don't get it: why don't you use flash CS3?
Leandro Ferreira
On Jan 15, 2008 12:15 PM, Gregory N [EMAIL PROTECTED] wrote:
Hi all,
I have an application made a while ago in as1 (flash 6).
Now I need to make new version of it in AS3.
Fortunately, there's no code in clips, only in frame
Possibly because CS3 is expensive a memory hog and maybe unnecessary
if you are heavily into coding - FL8 is just as handy Flex has a
different set of components :)
Leandro Ferreira wrote:
I don't get it: why don't you use flash CS3?
Leandro Ferreira
On Jan 15, 2008 12:15 PM, Gregory
Hi,
You can embed assets from Flash into Flex using the [Embed] meta
directive.
In Flash all the MovieClips in your library need to have a LinkageID
- not sure if they need to be on the timeline, but probably a good idea.
In Flex you can [Embed] individual MC's or an entire SWF
Yes, you can load Flash 8 made .swfs into Flex, you just can't directly
interact with any code inside of them except by using External Interface
or perhaps local connection.
Jason Merrill
Bank of America
GTO LLD Solutions Design Development
eTools Multimedia
Bank of America Flash Platform
2) It makes it much easier to tell, at a glance, what a class
depends on. This can be beneficial in many cases.
That's the main reason I do it, I like to see all dependancies, for my
own benefit and for others who will come after me. package.* always
seemed like a cop-out to me, even if it
Should had mentioned that Danny Dura will in Sydney to do this presention.
On Jan 16, 2008 9:08 AM, Chris Velevitch [EMAIL PROTECTED] wrote:
Thursday, 24th January.
Flex 3 and AIR are getting close to launch and in preparation, Danny
Dura from the Platform Evangelism Team will be specifically
this doesnt work..
Unexpected '.' encountered
any idea why?
[clip+i].onRollOver = function() {
Tweener.addTween(this.person,{_alpha:100, delay:0, time:2});
Tweener.addTween(this.whiteborder,{_alpha:100, delay:0, time:2});
};
this doesnt work..
Unexpected '.' encountered
any idea why?
[clip+i].onRollOver = function() {
You can't use a reference like that from no object. Instead, use:
this[clip+i].onRollOver = function() { ...
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Flashcoders mailing list
Thank you Zeh, I swear its the little things..
Date: Wed, 16 Jan 2008 01:54:06 -0300
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] array access operator not working
this doesnt work..
Unexpected '.' encountered
any idea why?
This is probably a classic issue..
I have 5 buttons lined up next to each with no space between but they arent
overlapping.
I have rollover and rollout events.. but the rollout event doesnt work when i
roll over to the next button..
the onrollout event works only when i rollout on to
No such problem here with either adjacent or overlapping buttons.
Please post your code. Here's mine for four buttons named btn1, btn2, etc.:
for (i = 1; i 5; i++) {
this[btn + i].onRollOut = function() {
trace(this._name);
};
}
Marc
At 09:06 PM 1/15/2008, you
OK
on rollover the correponding text clip fades in on rollout it fades out..
during debuging.. all of the targets are text4 and it shouldnt be..
clip0 should control text0 and etc..
but what happens is that clip0 to clip4 controls text4...
which is wrong, any suggestions?
Code below:
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