Hey Paul,
I had researched this and found this to work.
printAsBitmap("printWindow_mc", "bmax");
Basically loading my image into "printWindow_mc" and then printing
that MC with the code above.
The only problem I found is it crops the image to the size of the MC
or your screen size.
Cant rem
Thank you for the explanations and -
On Sat, Mar 20, 2010 at 7:04 PM, Chris wrote:
> http://livedocs.adobe.com/flex/3/html/help.html?content=ascomponents_advanced_2.html
I've started to read it. But maybe someone can give me a start:
If I have a Canvas in Flex:
Hello,
I can't change SharedObject slots after relogin
// Login
myConnection.sharedWObject =
SharedObject.getRemote(adminShObjName, _createFMSConnection.uri, true);
myConnection.shar
Hehe, that's a lot of questions, but I'll try to answer as many as i can.
When porting a game to Flex for the purposes you mention, I'd
recommend that you create a 'modular' extension of UIComponents. For
example, for your main game, extend the main game view's class with
UIComponent. If you have,
Hello,
I'd like to port a game of mine to a Flex app,
because I'd like to use tabs, controls and charts.
I'm reading the docs for already a week,
there are lots of them and well explained.
But what do I do with my Sprites?
My app consists mostly of Sprites,
for example user avatars with names+ s
On 20/03/2010 03:31, John R. Sweeney Jr wrote:
Howdy list,
I'm having a heck of a time with printJob - AS2. Never really used it, and
have searched the help files, the net, seen examples and every one that I've
experimented with in preview or print to paper comes up blank. Even the
simplest of c
I am learning ObjC for about a month. The purpose is porting and
existing AS2 application to iphone/ipad. Having very poor C experence
I can say, that knowing C is not something essential to familiarize
and then working fore real with apple frameworks.
Before I started XCode for good, I bought som
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