No one? On Thu, Jul 8, 2010 at 10:34 AM, Omar Fouad <omarfouad....@gmail.com> wrote:
> Thanks for the reply. I'm already doing that, as the list loads its data > upon added to stage.... > > > On Thu, Jul 8, 2010 at 8:25 PM, Ktu <ktu_fl...@cataclysmicrewind.com>wrote: > >> you could try positioning it before you add the 'list' to the displayList >> of >> the container. >> >> Ktu; >> >> On Thu, Jul 8, 2010 at 12:49 PM, Omar Fouad <omarfouad....@gmail.com> >> wrote: >> >> > Hello, >> > >> > I'm working on some project where I have a big container Sprite and >> based >> > on >> > what I need, I add some ui inside of it. Once I add this ui, and I make >> > sure >> > that everything is there on its place, I align this container sprite to >> fir >> > in the center of my stage: >> > >> > private var currentModule:Sprite; // the container >> > >> > private function updateScreen(e:MouseEvent):void { >> > if(currentModule) { // when I switch to another module >> > removeChild(currentModule); >> > currentModule = null; // clean it up >> > } >> > >> > currentModule = new Sprite(); >> > addChild(currentModule); >> > currentModule.addChild(children); //some children are added to >> > currentModule >> > currentModule.x = (stage.stageWidth * 0.5) - (currentModule.width *0.5) >> // >> > aligns horizontally >> > currentModule.y = (stage.stageHeight * 0.5) - (currentModule.height >> *0.5) >> > // >> > aligns horizontally >> > } >> > >> > Now assume I add to the currentModule, a masked list. What I mean is a >> > container that contains 100 list items one below the other, and a mask >> that >> > shows just 5 items and the mask's height is 100. >> > stage alignment doesn't work properly because the currentModule height >> is >> > not just 100 px (as the mask's height) but it is actually the real >> height >> > that the 100 list item are occupying and so, alignment fails. >> > >> > I could use myMask.height, but I need to align the whole currentModule >> as I >> > use it as a wrapper to wrap some components under the same hood. >> > What should I do? I tried tracing the mc's height after using >> scrollRect, >> > as >> > people said that it would return only the visible part's height but it >> > didn't happen. I traced and the same number is there as if nothing were >> > masked. >> > Any Ideas? >> > >> > Thanks in advance >> > _______________________________________________ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders