No one?

On Thu, Jul 8, 2010 at 10:34 AM, Omar Fouad <omarfouad....@gmail.com> wrote:

> Thanks for the reply. I'm already doing that, as the list loads its data
> upon added to stage....
>
>
> On Thu, Jul 8, 2010 at 8:25 PM, Ktu <ktu_fl...@cataclysmicrewind.com>wrote:
>
>> you could try positioning it before you add the 'list' to the displayList
>> of
>> the container.
>>
>> Ktu;
>>
>> On Thu, Jul 8, 2010 at 12:49 PM, Omar Fouad <omarfouad....@gmail.com>
>> wrote:
>>
>> > Hello,
>> >
>> > I'm working on some project where I have a big container Sprite and
>> based
>> > on
>> > what I need, I add some ui inside of it. Once I add this ui, and I make
>> > sure
>> > that everything is there on its place, I align this container sprite to
>> fir
>> > in the center of my stage:
>> >
>> > private var currentModule:Sprite; // the container
>> >
>> > private function updateScreen(e:MouseEvent):void {
>> > if(currentModule) { // when I switch to another module
>> >  removeChild(currentModule);
>> > currentModule = null; // clean it up
>> > }
>> >
>> > currentModule = new Sprite();
>> > addChild(currentModule);
>> > currentModule.addChild(children); //some children are added to
>> > currentModule
>> >  currentModule.x = (stage.stageWidth * 0.5) - (currentModule.width *0.5)
>> //
>> > aligns horizontally
>> > currentModule.y = (stage.stageHeight * 0.5) - (currentModule.height
>> *0.5)
>> > //
>> > aligns horizontally
>> > }
>> >
>> > Now assume I add to the currentModule, a masked list. What I mean is a
>> > container that contains 100 list items one below the other, and a mask
>> that
>> > shows just 5 items and the mask's height is 100.
>> > stage alignment doesn't work properly because the currentModule height
>> is
>> > not just 100 px (as the mask's height) but it is actually the real
>> height
>> > that the 100 list item are occupying and so, alignment fails.
>> >
>> > I could use myMask.height, but I need to align the whole currentModule
>> as I
>> > use it as a wrapper to wrap some components under the same hood.
>> > What should I do? I tried tracing the mc's height after using
>> scrollRect,
>> > as
>> > people said that it would return only the visible part's height but it
>> > didn't happen. I traced and the same number is there as if nothing were
>> > masked.
>> > Any Ideas?
>> >
>> > Thanks in advance
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>> >
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