rant
I've just moved from CS3, that I'd been happily using for a few years to CS5
(so we can target FP10) and it seems to me to be a massive step backwards in
usability.
The properties dialogs for pretty much everything are trickier to use
especially the way you apply filters. Just arranging
On 27/07/2010 11:09, Tom Gooding wrote:
rant
I've just moved from CS3, that I'd been happily using for a few years to CS5
(so we can target FP10) and it seems to me to be a massive step backwards in
usability.
The properties dialogs for pretty much everything are trickier to use
especially
Yep - I guess I will need to get used to it - am I alone in thinking it's a bit
of a dog's dinner of an app?
On 27 Jul 2010, at 11:25, Paul Andrews wrote:
On 27/07/2010 11:09, Tom Gooding wrote:
rant
I've just moved from CS3, that I'd been happily using for a few years to CS5
(so we
On 27/07/2010 11:09, Tom Gooding wrote:
Has anyone else found this transition a bit painful and/or have any suggestions
as to how to improve productivity with it. Maybe... does anyone know if it's
possible to rig the CS3 IDE (I am on Mac) to publish for FP10.
Yes, a little painful -
That would be nice to have it auto open in a second monitor. I think they are
just trying to bring the application look feel closer to both After Effects
and Illustrator.
Date: Tue, 27 Jul 2010 12:02:24 +0100
From: g...@engineeredarts.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject:
- Original Message
From: Taka Kojima t...@gigafied.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Mon, July 26, 2010 1:33:43 PM
Subject: Re: [Flashcoders] Listeners (was no subject)
John,
This is going to come across as harsh, however you really should maybe
You'll want to learn how to create custom events and pass data with
those. With a custom event, you can have it contain any amount and form
of data. The custom events we use in our internal development framework
all have a public data property with a type wildcard *, but you can
specify more
pleasure :)
On 27 July 2010 06:47, Sumeet Kumar sume...@sebiz.net wrote:
Thanks a lot. The link really helped.
- Original Message - From: allandt bik-elliott (thefieldcomic.com)
alla...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, July 26, 2010
Performance wise, so far its a lot better than CS4 was. That was a dog.
on 7/27/10 5:53 AM, Tom Gooding at t...@quickthinkmedia.co.uk wrote:
Yep - I guess I will need to get used to it - am I alone in thinking it's a
bit of a dog's dinner of an app?
John R. Sweeney Jr.
Interactive
- Original Message
From: Merrill, Jason jason.merr...@bankofamerica.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tue, July 27, 2010 8:23:16 AM
Subject: RE: [Flashcoders] Listeners (was no subject)
You'll want to learn how to create custom events and pass data
Custom events are usually overkill. The issue is not what event, but
what the listener knows about the object that it happened to.
Most often, the listener can simply access a property of the class that
it lies in instead of using some complicated custom event solution.
The event object
Anyone have tips on how to integrate Flash and Domino - basically looking to
update Domino fields from a Flash interface
Domino supports web services:
http://www.ibm.com/developerworks/lotus/library/nd7-webservices/
In Flex, it's fairly straightforward to consume SOAP services via the
Anyone have tips on how to integrate Flash and Domino - basically
looking to update Domino fields from a Flash interface
I haven't worked with Domino specifically (I worked with LotusNotes
servers about 10 years ago), but it does appear to have Webservices
available:
Paul Andrews wrote:
If you try and call a function designed to be an event handler directly,
you must create an event object instance to correspond with the event
argument yourself when it is called.
You must at the very least give the parameter a value. A null reference
counts as a value.
Kerry Thompson wrote:
Henrik Andersson wrote:
Custom events are usually overkill.
If I understand you correctly, Henrik, I disagree. Custom events are
incredibly useful.
That they are. But they are not miracle tool. You should use them wisely
and only when it makes sense.
AS3 is
Here's the deal:
If you had googled your error message 1046: Type was not found or was not a
compile-time constant: Event, you would have found the answer to your first
question in the first 3 results.
A 1046 error is a very common error message, seasoned developers already
know what's wrong
On 27/07/2010 19:37, Henrik Andersson wrote:
Paul Andrews wrote:
If you try and call a function designed to be an event handler directly,
you must create an event object instance to correspond with the event
argument yourself when it is called.
You must at the very least give the parameter a
maybe I should just ignore these types of messages in general and not
get myself involved
I'd vote for that one. His questions were legit, he doesn't need
condescension no matter how elementary his question seemed. From the
perspective of an advanced programmer, they seem very Googleable, but
Jason Merrill wrote:
John - check out Flash_Tiger on Yahoo (it's a mailing list like this one
and also has an online searchable forum) - where any Flash and
Actionscript related question is legit.
Second that. Jason, you somehow neglected to mention that you are one
of the Flash Tiger
and you can also do...
function onSomeEvent(e:Event = null):void{
}
and then just call the function directly, without creating a new Event
instance. i.e.:
onSomeEvent();
On Tue, Jul 27, 2010 at 12:20 PM, Paul Andrews p...@ipauland.com wrote:
On 27/07/2010 19:37, Henrik Andersson wrote:
On 27/07/2010 20:34, Taka Kojima wrote:
and you can also do...
function onSomeEvent(e:Event = null):void{
}
and then just call the function directly, without creating a new Event
instance. i.e.:
onSomeEvent();
Yes, but I specifically avoid that - I like to separate event handlers
and
Henrik Andersson wrote:
That they are. But they are not miracle tool. You should use them wisely and
only when it makes sense.
I agree completely. Custom messages are for the intermediate
programmer, at least. I wouldn't recommend them for a beginner. On the
other hand, I don't think you can
Easy Peasy:
Just de-compile this and draw a sword on the character - 5 minutes,
job's-a-good-un, laughing all the way to Beno's.
http://www.dan-dare.org/FreeFun/Games/Fightman.htm
:)
Steven Sacks wrote:
Haha! This thread reminds me of another classic one:
23 matches
Mail list logo