depends, if you ask customers to pay for that change, it may not be too bad.
Andy Johnston [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
I couldnt give a stuff about the lost lawsuit, 0.001% revenue loss for
MS compared to all legacy flash sites that I will have to dig up log in
why dont you initialize properties var in your A's getInstance method like:
public static function getInstance() {
if(Singleton._instance == null) {
Singleton._instance = new Singleton();
//initialize properties var here
}
return
and in B.getInstance just call A.getInstance, just in case B.getInstance is
called before A.getInstance in code
A.Cicak [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
why dont you initialize properties var in your A's getInstance method
like:
public static function getInstance
#1 this guy obviously does not understand why global variables are problem,
thats why he thinks singletons and global variables are the same thing,
which is false. #2 adding factory is adding unnecesary complexity, although
it sounds nice from philosophical point of view. Also #3 is false
how it fired even once in that case?!
[EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]
nInterval = setInterval(tweenClip, 50);
should be:
nInterval = setInterval(tweenClip, 50);
Stephen Ford wrote:
I have a setInterval call that is only firing once.
Here is the part of my
I dont agree its cleaner but it depends on person, maybe its cleaner to you,
and even if you are using array of integers its still slower (as is with
strings).
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To change your subscription options or search the
If its going to be string anyway why bother with binary system, why dont
make it decimal natively?
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Flashcoders@chattyfig.figleaf.com
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define epsilon and check if abs(x-y)epsilon
Boon Chew [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
How do you usually deal with the loss in precision (a bit oxymoron since
floating point can't be exactly represented) when converting a floating
point string to a number?
var
in that case Helen Triolo gave you perfect example.
eric dolecki [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
not really... more like this:
http://promotion.yepp.co.kr/j70/main.html
On 3/3/06, Ryan Potter [EMAIL PROTECTED] wrote:
Are you looking for something like a tsunami
atan2 should do the trick
Bart Wttewaall [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Hi List,
I'm looking for an algorithm that sorts a collection of points
counter-, or clockwise by (probably) means of comparing each point to
the center point of the collection. Calculating the
For example, (just a few examples, books could probably be written on this
subject),
You actually wrote book in your post :)
j.c.wichman [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Hi,
You are probably going to hear this a lot: it depends.
You'll find a lot of people doing 1,
Whats hourly rate? I hope its high creative, respectful and reliable...
Beth Cooper [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Hi all -
Looking for multiple Flash interface designers/developers that have a
non-corporate creative style. Think gaming style and high creative
If it doesnt have to be flash chose Shockwave
nik crosina [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Hi guys
I am trying to find the best way forward here...
We have to create a 3D looking hotel lobby from which the suer can move into
the kitchen, bar, hotel room, etc.
Has
I dont understand how your UI could lock in the first place? Sockets and
sounds are already working in another thread and all other code which could
lock the UI (like some long loops, etc.) can be made by emulating loop
with onEnterFrame and few
counters.
Scott Hyndman [EMAIL PROTECTED] wrote
PROTECTED] wrote in message
news:[EMAIL PROTECTED]
On 12/7/05, A.Cicak [EMAIL PROTECTED] wrote:
I dont understand how your UI could lock in the first place? Sockets and
sounds are already working in another thread and all other code which
could
lock the UI (like some long loops, etc.) can
hello,
Objects cannot delete themselves, nor can they call another object to
delete
them because technically you're still in the same operation thread.
I dont see why its problem to have object and delete object in same thread?
Also I dont understand why function objects like onLoad which
you dont need actionscript tutorial, quaternions work everywhere in the same
way, so just google for them, there are
many examples (most in C) but you can easily convert it to actionscript.
keith [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
I read all over the internet about
frame 1 even runs:
class Test
{
static var inited = InitThisTest();
}
Why wouldn't that solve it?
- Original Message -
From: A.Cicak [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, October 29, 2005 6:59 AM
Subject: [Flashcoders] Re: Newbie AS3 question
Problem
Well, I dont agree, this keyword refers to current class, so its only more
typing to include it, and making code less
readable. Only reason keyword this exists is if you want to pass reference
to current object somewhere, in which case
you must use this. To me using this in your code makes you
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