Wacky. Thanks for looking further into this. It's helping to
understand the issues, for sure... not to say that I'm fully aware of
what to do with this knowledge so far, but thanks. :)
Paul
John VanHorn wrote:
here, i set the frame rate to 1, and tried to move the mouse 1 px
persecond
Alain Rousseau wrote:
checked your files and indeed the position was wrong if you dragged
and droped too fast. I made a simple fix to your code and now it works
nicely...
Suhweeet... thanks a ton! That's very interesting. I'm much further
towards the side of Flash Novice, but this bugger wa
rratic:
>
> Dragging from left to right, ._x reports:
> ..101, 102, 101, 102, 103, 104, ..
>
> What the friggin' poo?? What exactly causes a dragged movie clip to
> jump back/forth a pixel or two? It's making an accurate, consistently
> one-directional
oo?? What exactly causes a dragged movie clip to
jump back/forth a pixel or two? It's making an accurate, consistently
one-directional drag behavior to be roughly impossible!
I'm miffed, but hopefully somebody has a clue on this and would be so
kind as to thro
ontrol the transforms from the root app, but I'd
still love to know if that's possible in this case. If anyone has
insight, I'd still like to hear it. However, hopefully someone gets
some helped by my couple quick posts.
Thanks!
Paul
Paul Hoza wrote:
Hey folks,
I haven't b
27;ll expand on the issue as I get some direction about what other
info you need.
I've tried placing some of the transform initialization code inside the
external SWF itself... I'm not getting my head wrapped around why I
would do that, though. It seems like the root a
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