Dear Flashcoders,
I have stumbled across an interesting issue when I was looking for
different ways of creating an input box. The way I chose, is because
it's the simplest one is to crete it on the authoring time. The path
that I followed was simple, I Created three textboxes, converted
Hello List,
Very basic question.
Basically I created a new font in my flash library and put this code
in the timeline.
this.createTextField(mytext, this.getNextHighestDepth(), 10, 100,
300, 200);
mytext.multiline = false;
mytext.type = input;
mytext.embedFonts = true;
mytext.restrict =
://www.adobe.com/support/flash/action_scripts/
actionscript_dictionary/actionscript_dictionary762.html
--
Jim Palmer ! Mammoth Web Operations
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
ilteris
kaplan
Sent: Monday, August 06, 2007 3:33 PM
To: Flashcoders
Hello All,
Basically I am trying to create a object which I can pass to my array
and then access some properties of this object. Only problem is, I am
trying to achieve this in a class.
Basically I declared my array as a class variable and then
instantiated it in my constructor function
Hey Flashcoders,
I am creating an empty movieclip and loading an image to it. Then I
am basically copying this movieclip into a bitmap. The reason I am
doing this is, in the next step I am slicing up the bitmap into
different pieces. I think my question is, am I doing an additional
step
Hello FlashCoders,
I am loading an image into a MC and then copying this into a
bitmapData object and then creating multiple bitmap objects in order
to copy various parts of this image. What I am wondering is, in order
to display those slices on the screen in different locations I can
Thanks Petro. It's interesting that if I set the this line
_sprite.graphics.beginFill(0xFF); it doesn't work but if I set it
like _sprite.graphics.beginFill(0xAABBCC); it works. Does anyone has
any idea why?
On 4/10/07, Petro Bochan [EMAIL PROTECTED] wrote:
ilteris kaplan
Hello
Hello Everyone,
For those missed my previous fonts, I could able to load some font
symbols from an flash 8 swf by the help of [Embed(source='din.swf',
symbol='dinBold' )] etc.
Now what I am wondering if there is anyway to set the kerning of the
dynamic font we are using in flash? I remember
);
}
This basically doesn't work. Can someone help me figure out why?
best,
ilteris
On Apr 10, 2007, at 1:38 PM, ilteris kaplan wrote:
Hello Everyone,
For those missed my previous fonts, I could able to load some font
symbols from an flash 8 swf by the help of [Embed(source='din.swf
Thanks Atila,
I am totally new to programming in as3 and I am trying to make sense :)
I though it would be a good idea to keep the mouseEvents on the main
class file along with everything but as you said I moved it from there
to particleManager and it solved my problem. thanks.
On 4/9/07,
Hello Flash Folks,
I am trying to access stage.stageWidth property in order to be able
to give certain x,y values to my objects when they are created. So
when I went ahead tried to use stage.stageWidth by just tracing like
trace(stage.stageWidth);
this causing flash player 9 to throw an
Hello Flashcoders,
I am working on a project where I need to embed multiple typefaces in
my AS3 project. Here is what I got so far. I could happened to open
my flash 8 and create multiple font symbols and add a linkage and
check them to export them for actionscript. Then I put that file in
Hello flashcoders,
Once again, And after this I am not going to bother you for a while,
I am trying to do basic colorTransform in as3. I am following docs
from different places and the way I set i up is below: Unfortunately,
I am missing something here. I would appreciate any advices
Hello All,
I am having a difficulty using mouseEvents in AS3.0 with Flex
Builder. When I test a basic example it works fine but my setup is
different. It is like this: I do have some circles which is
controlled by particleManager class. Basically Iam adding
particleManager with addChild
Hello Dear Flashcoders,
I am trying to create a particle system in AS3 in flex builder 2.
so my structure is like this: I do have a main class of the program,
I do have Circle class and I do have CircleManager class which
handles all initialization and declarations about circle objects.
and please enlighten me if I am missing something!
as a code example:
in my _root.main :
function foo() {
trace(foo);
}
and in my class I am trying to access this function by;
_root.main.foo();
***
is this doable?
thanks in advance
ilteris kaplan
yep, it looks like it exists, my problem is somewhere else probably.
thanks!!
On Aug 16, at 6:58 PM, Daniel Too wrote:
This is definitely doable. when you run _root.main.foo() does
_root.main exist?
ilteris kaplan wrote:
Hi List,
I am trying to call a function I have created
Hello I am having a really strange problem here.
I have a boolean property in my class and I am trying to set its
value to true as it should be, but it looks like it didn't get even
instantiated in the class. Briefly in my class first sendVar method
gets call from outside and pass two
Hello List,
I am trying to pass a parameter to my function with the help of
delegate or proxy but I couldn't succeed in both :(
I have read http://www.person13.com/articles/proxy/Proxy.htm but
still couldn't quite figure out how I should do it. Honestly I begin
to feel like dumb four in
Dear List,
I am trying to use tween's onMotionFinished method in order to make
use of this, only when I try to call it normally (see closeCanvas
method below) and trace(mc) it traces undefined. So when I tried to
delegate onMotionFinished, I stumbled accross another problem. This
time
,
mx.transitions.easing.Strong.easeOut, 0, 673, 3, true);
tween1.onMotionFinished = mx.utils.Delegate.create(this,
mcMotionFinished);
}
Helen
ilteris kaplan wrote:
Dear List,
I am trying to use tween's onMotionFinished method in order to
make use of this, only when I try to call it normally (see
closeCanvas
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