Hopefully next month my job title will be flash designer. until then its
waiter :P
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never had a false positive regarding spam with gmail. always filters
PERFECT. dont even waste your time opening up the spam folder...
-edward
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thanks alot folks, starting out with essential actionscript, then going from
there!!!
btw: anyone out there working with 100% one frame actionscript sites? just
curious-
-edward
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Flashcoders@chattyfig.figleaf.com
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paths are ok, playing them without dynamically loading and placing into
arrays is fine. the trace of the array results in: [Object Object] four
times, however no play. here is my complete code, no errors, but no results:
when i give each sound object the same name, does that matter if there is a
coming from a C/ASM background, and today is my first day trying to convert
all of the hundreds upon hundreds of lines of code i use daily to a
component/classes. i want to organize it, so i have my main file in the root
directory (mysite.com) importing with:
// begin code
import
well, the preloader does display load status, then simply repeats, instead
of deleting itself, it just repeats the loading ... any ideas??? i just want
the swf it loads to not play or start until it is fully loaded, and the
label_txt is deleted etc ...
onClipEvent(load) {
I am trying to create a reusable function to load sound objects, dynamically
naming them in sequence, and dynamically placing them into an array to hold
a pointer to them. however, they do not seem to be being created. any ideas?
// begin code
var mySounds:Array = new Array();
var sPath:String =
so after not having coded in flash for about 5 years (lots of changes) and
getting hardcore back into actionscript, and ESPECIALLY this list :P (love
you all!) ... whats a good reference with examples for all flash as2.0 etc
methods objects properties etc. whats the best all around intermediate or
I have posted this before, and gotten some feedback, this is the result, yet
i still cannot get the clip to display the load progress of bigfile.swf
inside the label_txt. the swf loads inside of _root.target_mc ... any ideas
here people?
// - begin code
target_mc.loadMovie(bigfile.swf);
this code does work, however the percent displays something like 15 places
...
onClipEvent (load) {
this.loadMovie(bigfile.swf);
}
onClipEvent (enterFrame) {
tBytes = this.getBytesTotal();
trace(tBytes: +tBytes);
bLoaded = this.getBytesLoaded();
trace(bLoaded:
this fills up my dynamic txt field. then just stops. it should keep
producing a random string of 19 characters (the length of the txt field),
then replace it every frame with a new string of random characters. instead
it just fills up, then stops. ugh!
-
ascii = new Array(a, b, c, d, e,
well, i have localized x in the for loop, and changed the value in the
single number generator from x to singleLetter. that seems to have been a
giant part of the problem. however now, the code produces one solid string.
blinks out. no text, then freezes up.
ascii = new Array(a, b, c, d, e, f,
great fix! thx guys(or gals):
ascii = new Array(a, b, c, d, e, f, g, h, i, j,
k, l, m, n, o, p, q, r, s, t,
u, v, w, x, y, z, !, @, #, $,
%, ^, );
function random1() {
singleLetter = ascii[random(ascii.length)];
return singleLetter;
}
function random2() {
yy =
i am trying to dynamically create 20 movieclips. i want to name them
dynamically, and reference the clip within an array. is this the best way to
go about it? will this even work?...
// array to hold dynamically created movieclips within
myItems = new Array();
// add a movie clip
function
for some reason, my bar does not scale, and the percent is not visible in
the text bar with the percent loaded ...
// function to load an external .swf
function ploader() {
// swf file to load
loadMovieNum(bigfile.swf, 1);
_root.onEnterFrame = function() {
tBytes = getBytesTotal();
my main flash file only contains:
#include mLoader.as
var mLoader1:mLoader = new mLoader( );
... while my .as file only contains:
class mLoader {
}
but i get the following error:
**Error** Z:\design\murderdesign.com\reusable\loader\mLoader.as: Line 1:
Classes may only be defined in
i found a prototype on a website for easing. it works in their fla... i am
trying to get it work here. when i load the swf, nothing happens... the
object i am trying to ease is ball1 is the instance. the name in the library
is test.
Movieclip.prototype.scrollme = function(xPos, yPos) {
cX =
i am trying to convert that to a regular preloader, for some reason, it does
not work ... any ideas???
// function to load an external .swf
function ploader() {
// swf file to load
loadMovieNum(bigfile.swf, 1);
// bar dimensions
var barWidth:Number = 100;
var
semi working flash movie: http://198.104.154.25/
here is my fla: http://198.104.154.25/scroller.fla
OK this is the most perplexing action script problem i have ever had. i am
desperately trying to solve this problem. my scroller works, but goes up too
far, and does not act correctly. if someone
OK this is the most perplexing action script problem i have ever had. i am
desperately trying to solve this problem. my scroller works, but goes up too
far, and does not act correctly. if someone can point me in the right
direction, i will be VERY happy.
//
// scroller.fla
//
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