Hi Loren,

On 1/13/06, Loren R. Elks <[EMAIL PROTECTED]> wrote:
> OK.  Here's the first one.  I know if you try to compress an already
> compressed image (like a jpg), that artifacts will result.  So, when
> using jpgs in Flash, should you first optimize as much as possible in
> Photoshop then place in Flash and compress more, or keep the image at
> it's original resolution and just let Flash handle the compression by
> adjusting the JPEG Quality slider under SWF -> Publish Settings?

When you choose Flash's compression settings, it renders it when you
publish it AFAIK - so it doesn't really matter (swf-wise) where you do
the optimization (however, it affects the publish time).

The bigger the resolution the more it takes for Flash to render it.  I
learned that jpegs with high resolutions (huge dimensions), and low
quality (high compression settings) more of than not come up with the
best quality/file size ratio.  If you want, you can play around with
this class I wrote that forces an object to stay as a bitmap (read
http://www.flashkit.com/board/showthread.php?t=659163 for more
details).  That way, you can load a jpg with large res, cache it as a
bitmap so that when Flash handles it, it handles it as a small
picture.

> Number two.  I'm working on a small simulation (the FLA file is about
> 2.5MB).  There is no video or audio used.  When I publish, it takes a
> long time for the Publishing progress bar to move.  When I look at my
> Task Manager in Windows, it tacks out at 100% and it shows Flash.exe is
> using ~172MB of memory!  What do you think is the problem (Flash,
> computer memory)?

That's probably some corruption in the Flash file.  It shouldn't take
long to move, unless your computer is slow.  If it's like this with
this file only, try copying all frames and pasting it in a few FLA.

> Thanks,
> Loren

Goodluck,
--
Ramon Miguel M. Tayag
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