Hi,
I've drawn a red rectangle, then pulled a v2 Checkbox and
a Button inside of it, named them my_checkbox and my_button
and then converted all of that into a MovieClip which I called
Settings and removed from the stage.
Finally I've pulled a Window on the stage and called it my_win.
While
So, you have a symbol in your library with a linkage identifier of
Settings. Does this symbol also have the name of your class that is
supporting the symbol? This class would be called Settings also.
- Original Message -
From: Alexander Farber [EMAIL PROTECTED]
To: Flashcoders mailing
Going to send your .fla w/ a class file here in just a sec...
- Original Message -
From: Thomas Fowler [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 17, 2007 8:34 AM
Subject: Re: [Flashcoders] A v2 Window with a Checkbox and a
Looked at this for about 15 min. and for some reason neither component is
available for me to change. Strange...
- Original Message -
From: Alexander Farber [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 17, 2007 8:57 AM
The checkbox and button aren't ready (initialized) by the time the Window
complete event is triggered.
To found out when the Settings movieclip is ready, attach a class to the
movieclip (call it Settings), which extends the MovieClip
class.
Define an onLoad method and dispatch an event.
Hi Muzak,
Shouldn't the EventDispatcher.initialize() apply to the prototype of a
class?
_
The checkbox and button aren't ready (initialized) by the time the Window
complete event is triggered.
To found out when the Settings movieclip is ready, attach a class to the movieclip (call it
Yup, it should.. Thanx for spotting that ;-)
private static var dispatcherInit =
EventDispatcher.initialize(Settings.prototype);
regards,
Muzak
- Original Message -
From: Fumio Nonaka [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday,
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