Ivan,
Using a SharedObject seems like a workable solution-- thanks for that
take.
Although it still seems to me a grave lack in the LocalConnection
implementation.
--Dave
On Jul 20, 2007, at 1:45 AM, Ivan Dembicki wrote:
private
Hello David,
I'm not sure is you received my mail to
Yes indeed, but doesn't this seem to be arbitrarily restrictive?
Suppose you're trying to coordinate loading pictures between 3 or 4
plugins-- how can you do it without implementing a fairly complex
scheme of attempted connects and changing connection names?
On Jul 19, 2007, at 2:00
Hello David,
this is not final decision, just to show the idea.
== root =
import as.Test;
new Test();
== as.Test.as ===
import as.MultiLocalConnection;
class as.Test {
private var
It looks like when you .send using LocalConnection, the first
listener gobbles up the message, so that if there are two SWF files
which have connected, only one will receive the message.
Do I understand this correctly? This seems like an artificial
limitation that makes no sense to
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:David Cohn [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com
Date:Wednesday, July 18, 2007, 8:53:06 PM
Subject: [Flashcoders] AS2: LocalConnection as broadcaster
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