et d'en
détruire le contenu sans le communiquer a d'autres ou le reproduire.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Jinks
Sent: Tuesday, July 08, 2008 4:24 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Basic loop problem (with
truire le contenu sans le communiquer a d'autres ou le reproduire.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul Jinks
> Sent: Tuesday, July 08, 2008 10:07 AM
> To: Flash Coders List
> Subject: RE: [
nous vous saurions gré d'en aviser l'émetteur et d'en
détruire le contenu sans le communiquer a d'autres ou le reproduire.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Jinks
Sent: Tuesday, July 08, 2008 10:07 AM
To: Flash Code
Thanks to everyone who replied on this, mostly with the same solution:
On Tue, July 8, 2008 1:07 pm, Andrew Murphy wrote:
> mainText.htmlText = "";
> for(var i:uint = 0; i < cueArray.length; ++i) {
> mainText.htmlText += "" + cueArray[i] + "";
> }
Unfortunately, this doesn't fix the problem
mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Murphy
Sent: Tuesday, July 08, 2008 8:07 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Basic loop problem (with end of message)
Whenever you want to out put the array you wipe the htmlText before you run
the output loop:
mainTex
contenu sans le communiquer a d'autres ou le reproduire.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Jinks
Sent: Tuesday, July 08, 2008 7:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Basic loop problem (with end of message)
Thanks t
You can reset your text field before you loop. That will clear it up
and you can start filling it up again.
textField.htmlText = "";
2008/7/8 Paul Jinks <[EMAIL PROTECTED]>:
> Thanks to everyone for your help. This gets me closer to what I'm looking
> for.
>
> Unfortunately, there's a complicatin
you could reset the list every time the loop is called
so:
var len2 = cueArray.length;
mainText.htmlText = "";
for (var i = 0; i";
}
On Tue, Jul 8, 2008 at 12:32 PM, Paul Jinks <[EMAIL PROTECTED]> wrote:
> Thanks to everyone for your help. This gets me closer to what I'm looking
> for.
>
> Unf
Thanks to everyone for your help. This gets me closer to what I'm looking
for.
Unfortunately, there's a complicating factor: if the user scrubs across
the same point in the video again, they end up with duplicates/triplicates
of the list.
Since we actually want people to do this, I'm looking for
okay - this is quite a quick one to solve
the problem you're having is that you're overwriting the htmlText each
iteration so you're only outputting the last iteration of the loop
what you need to do is add the output of the loop iteration (that is every
time the loop fires) to the htmlText as it
Hi, Paul,
Currently, in each loop you are overwriting the text in the field (it's not
like trace() ).
If you're using AS2, use the += operator instead of =
If you're using AS3, use appendText() (although I'm not
currently remembering the htmlText / appendText interactions)
-jonathan
On Tue, J
Hi Paul,
Try:
var len2 = cueArray.length;
for (var i = 0; i";
}
Piers
On 8 Jul 2008, at 11:56, Paul Jinks wrote:
Apologies for last post: it got sent before I'd finished. That'll
teach me
to try to use the tab key using IMAP ;-). Here's the message again in
full:
I'm new to coding and
Apologies for last post: it got sent before I'd finished. That'll teach me
to try to use the tab key using IMAP ;-). Here's the message again in
full:
I'm new to coding and I'm having a problem getting a for loop to do what I
want it to. I think this is pretty basic, but I'll let you be the judge.
Hi
I'm new to coding and I'm having a problem getting a for loop to do what I
want it to. I think this is pretty basic, but I'll let you be the judge.
I have a project to play through an flv which fires event cue points at
certain points. At these points, text appears at the side of the video
win
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