There's a good series of articles on gamedev.net :)
http://www.gamedev.net/reference/list.asp?categoryid=45#200
The Game Programming Genesis series.
In a lot of cases the 'magical render' is performed by a render manager,
the entities themselves dont do rendering, they are maintained in a
:35 PM
Subject: Re: [Flashcoders] Blitting, Double-Buffering,and Other Bitmap
Methodologies
There's a good series of articles on gamedev.net :)
http://www.gamedev.net/reference/list.asp?categoryid=45#200
The Game Programming Genesis series.
In a lot of cases the 'magical render' is performed
Hi Jesse,
I've seen some pretty good samples in André Michelle's blog
(http://blog.andre-michelle.com/), and I even think some of his bitmap
rendering source can be found here:
http://session.andre-michelle.com/fl8.session.2005.zip
I know I'm not really answering your question, but it might be
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