Re: [Flashcoders] Blitting, Double-Buffering, and Other Bitmap Methodologies

2005-11-23 Thread Martin Wood
There's a good series of articles on gamedev.net :) http://www.gamedev.net/reference/list.asp?categoryid=45#200 The Game Programming Genesis series. In a lot of cases the 'magical render' is performed by a render manager, the entities themselves dont do rendering, they are maintained in a

Re: [Flashcoders] Blitting, Double-Buffering, and Other Bitmap Methodologies

2005-11-23 Thread JesterXL
:35 PM Subject: Re: [Flashcoders] Blitting, Double-Buffering,and Other Bitmap Methodologies There's a good series of articles on gamedev.net :) http://www.gamedev.net/reference/list.asp?categoryid=45#200 The Game Programming Genesis series. In a lot of cases the 'magical render' is performed

Re: [Flashcoders] Blitting, Double-Buffering, and Other Bitmap Methodologies

2005-11-23 Thread Daniel Cascais
Hi Jesse, I've seen some pretty good samples in André Michelle's blog (http://blog.andre-michelle.com/), and I even think some of his bitmap rendering source can be found here: http://session.andre-michelle.com/fl8.session.2005.zip I know I'm not really answering your question, but it might be