Re: [Flashcoders] Considering player performance, Strings or Arrays?

2006-01-24 Thread elibol
he soap packets are > huge, and it will make you swf heavy > > b > > -Original Message- > From: elibol [mailto:[EMAIL PROTECTED] > Sent: Monday, January 23, 2006 1:42 PM > To: Flashcoders mailing list > Subject: [Flashcoders] Considering player performance,

RE: [Flashcoders] Considering player performance, Strings or Arrays?

2006-01-24 Thread Bennie Boone
: Flashcoders mailing list Subject: [Flashcoders] Considering player performance, Strings or Arrays? Hi there, The application must store many numbers, then transfer this data to a database via Flash Remoting. There are two problems: While the data is on the client machine, would an Array of numbers be

Re: [Flashcoders] Considering player performance, Strings or Arrays?

2006-01-23 Thread elibol
Thanks Johannes, I appreciate the help! H On 1/23/06, Johannes Nel <[EMAIL PROTECTED]> wrote: > > remember concating a string is a very expensive procedure in java in > general (unless you use a buffer), and also working with strings in > general > are just much slower than other data types. > >

Re: [Flashcoders] Considering player performance, Strings or Arrays?

2006-01-23 Thread Johannes Nel
remember concating a string is a very expensive procedure in java in general (unless you use a buffer), and also working with strings in general are just much slower than other data types. On 1/23/06, elibol <[EMAIL PROTECTED]> wrote: > > Hi there, > > The application must store many numbers, the

[Flashcoders] Considering player performance, Strings or Arrays?

2006-01-23 Thread elibol
Hi there, The application must store many numbers, then transfer this data to a database via Flash Remoting. There are two problems: While the data is on the client machine, would an Array of numbers be most optimal when considering system resource usage in general, or a comma delimited String o