I'd like to constrain a drag to an area that isn't a rectangle, which leads
me to hitTest and an enter frame thing. However I am wondering if it could
be done with math instead.
At the moment: constrain to a multi-point shape (think deformed trapezoid)
but could be ellipses, circles, etc.
To Prevent some extra hit testing, you could find a rectangle that exists
inside of your shape, then check if it is within the bounds of that
rectangle first, then if it goes beyond you can do the hitTest. Not sure if
it will save CPU at all though.
Ktu
On Wed, Jul 1, 2009 at 8:51 AM, Eric E.
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