This also might be ready made solution to use:
http://www.mediaverk.lv/asd/#polygon
2008/11/15 Ivan Dembicki [EMAIL PROTECTED]
Hello matt,
look at
http://bezier.googlecode.com/files/ru.bezier.zip
--
iv
http://www.bezier.ru
http://bezier.googlecode.com
Everyone,
Many thanks for these excellent examples and suggestions. Ivan's
example in particular is really slick.
One more example I found that's also really terrific: Andreas Weber's
MotionDraw class
(http://www.motiondraw.com/md/as_samples/t/CatmullRomSpline/tween.html)
I wish I wasn't so
All,
I'm looking for an AS1 (ideal) or AS2 version of a function that will
draw a continuous curved line through n points. I don't know much
about the math behind this, but I think that a Catmull-Rom spline is
what I'm looking for.
I've found a terrific example in AS3
I don't know of a good as1/2 lib. This math has a lot to do with line
smoothing, and can be used for various applications from graphics to
accurate signal processing. I would suggest brushing up on your
calculus/trig for assuming the tangency of a given point on the locus,
and for assuming
Hi,
you might be looking for a bezier thingy, or it might just be as
simple as averaging the control points:
If it's the latter, there's some sample source here for something like that:
http://objectpainters.com/blog/2007/07/18/drawing-using-controlpoints/
greetz
JC
On Sat, Nov 15, 2008 at
Hello matt,
look at
http://bezier.googlecode.com/files/ru.bezier.zip
--
iv
http://www.bezier.ru
http://bezier.googlecode.com
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
6 matches
Mail list logo