Hello Alias,
http://bezier.googlecode.com
you need Bezier.setPoint method
http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=3
You can approximate circle arc using quadratic bezier - minimal
number of curves for one circle is 8.
Advanced drawing methods in Macromedia Flash MX:
Hi,
here is a simple one usig curveTo's to create a fluid line:
http://objectpainters.com/blog/2007/07/18/drawing-using-controlpoints/
greetz
JC
On Mon, Aug 4, 2008 at 10:03 AM, Ivan Dembicki [EMAIL PROTECTED]
wrote:
Hello Alias,
http://bezier.googlecode.com
you need Bezier.setPoint method
ok ignore that, i misread the question:)
On Mon, Aug 4, 2008 at 11:22 AM, Hans Wichman
[EMAIL PROTECTED] wrote:
Hi,
here is a simple one usig curveTo's to create a fluid line:
http://objectpainters.com/blog/2007/07/18/drawing-using-controlpoints/
greetz
JC
On Mon, Aug 4, 2008 at
Thanks Ivan,
What I needed was the maths to calculate the positions of the control points -
found it here:
Advanced drawing methods in Macromedia Flash MX:
http://www.adobe.com/devnet/flash/articles/adv_draw_methods.html
Thanks,
Alias
2008/8/4 Ivan Dembicki [EMAIL PROTECTED]:
Hello
Hi guys,
Can anyone point me towards some info on how to draw a proper curved
arc in actionscript using curveTo? I've seen plenty of stuff about how
to draw an arc using loads of short lines, but that isn't really going
to cut it - I need this to be efficient and look good.
I believe the crux of
Google actionscript bezier
Lots of solutions come up.
Ron
Alias™ wrote:
Hi guys,
Can anyone point me towards some info on how to draw a proper curved
arc in actionscript using curveTo? I've seen plenty of stuff about how
to draw an arc using loads of short lines, but that isn't really going
Try having a look at this
http://theolagendijk.wordpress.com/2006/08/18/flash-drawing-api-bezier/
Never used it but it looks well thought out.
Ron
Alias™ wrote:
Hi guys,
Can anyone point me towards some info on how to draw a proper curved
arc in actionscript using curveTo? I've seen plenty of
Hi Alias,
I'm not sure I understand what you mean by 'arc' -- isn't anything you
do with curveTo an arc?
If that helps, I have some related code attached that I wrote a while
ago. It's a bezier curve that you can drag directly to modify, i.e.,
not by moving the control point but holding on to
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