Wow, how I could I miss this feature?.. It seemed useless for me at first. Now
I see its power. Thanks so much, Deepanjan Das, that is just exactly what I was
looking for!
> You can use runtime shared libraries for this case I guess.
___
Flashcoders
Hi,
You can use runtime shared libraries for this case I guess.
You have the symbols in smiles.swf. go to the library and for each symbol
define the linkage and set it to Export for runtime sharing.
Then open the main movie and do Import>Open External Library and drag the
icon on stage and delete
Hi,
you've answered your own question I'm afraid.
There is one other option, paint bitmaps to a symbol :).
So all the assets for an interactive smiley are stored as bitmaps and you
create a movieclip from that.
greetz
JC
On Tue, Jan 29, 2008 at 5:33 PM, Donald Trump <[EMAIL PROTECTED]> wrote:
Hey!
Suppose I load an SWF that contains symbols inside the main movie. Let it be
smiles for
chat application - smiles.swf.
Then I want to instantiate some of these symbols putting them on the main movie
_root.
That is essential, I want to add the instances to the main movie _root or
_root's
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