On 5/9/06, John Dowdell [EMAIL PROTECTED] wrote:
I'm not sure I'm guessing the right question here, but if it's Which of
the browser APIs does Flash Player's 'externalInterface' call into?,
then it's Microsoft's ActiveX Scripting host routines, and the NPRuntime
API for plugin-using browsers:
Chris Velevitch wrote:
'What is the Flash Player's APIs so my C++ program can interface to
it'?
Like I wrote, the Player itself doesn't expose APIs to hosts so much as
use whatever APIs the various hosts expose for communication. (You could
say there's a type of API in the predefined
That's great Andre, but this is specific windows and OCX. How would
you do it for Mac OSX and Linux, Solaris, etc?
Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
___
Flashcoders@chattyfig.figleaf.com
To
Chris Velevitch wrote:
While ago, someone mentioned how easy it is to write a C++ wrapper to
create a desktop application with Flash as the UI. According to the
documentation, The ExternalInterface class ... lets you easily
communicate from ActionScript and the Flash Player container ... to a
While ago, someone mentioned how easy it is to write a C++ wrapper to
create a desktop application with Flash as the UI. According to the
documentation, The ExternalInterface class ... lets you easily
communicate from ActionScript and the Flash Player container ... to a
desktop application that
Normally you would use the Flash OCX and sit it into your Application.
The you hook up to the ActiveX´FlashCall event to recieve commands from
Flash.
Here is a little tutorial that should get you started (it´s C# but you get
the idea)
http://www.codeproject.com/csharp/flashexternalapi.asp
hth
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