Having a problem loading in an image within an AS2 class and LoadMovie with
jpegs. It loads the image perfectly but as soon as it does this it
automatically deletes all existing variables that are running within the
class. Instead of it losing all information upon loadMovie would like to
keep it.
You'll need a holder of sorts:
ImageHolder movieclip that holds all the info including the ImageMC
which actually displays the picture
On 1/23/06, Robert Sandie [EMAIL PROTECTED] wrote:
Having a problem loading in an image within an AS2 class and LoadMovie with
jpegs. It loads the image
Pressed SEND too soon and caught an oops!!
it should be :
//
public function overlay(){
holder_mc=createEmptyMovieClip(holder_mc,1);
}
//
Not sure the setup but the vars are getting wiped away for sure so its
some kinda scoping issue.Loading the movieclip into this should wipe
the
sorry! disregard my post..
On 1/23/06, Ramon Tayag [EMAIL PROTECTED] wrote:
You'll need a holder of sorts:
ImageHolder movieclip that holds all the info including the ImageMC
which actually displays the picture
On 1/23/06, Robert Sandie [EMAIL PROTECTED] wrote:
Having a problem loading in
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