I have a Loader Object that is childAdded to MovieClip Container, and each
time the application needs, the loader loads a different image in it.
.
private var Photoldr:Loader = new Loader();
public function LoadPhoto():void {
var PhotoPath:String = String(DataArray[0].LocationMapLink);
Hi All,
Sorry if this is an old issue thats been discussed but couldn't find
anything in google or the archives. I'm building a program that loads in
images that could be over 2mb and we have noticed that the memory usage
spikes after the image is loaded. Not only that but depending on if u
u
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