[Flashcoders] OT: Macromedia Central - is it a flop?

2005-10-27 Thread Merrill, Jason
Central has been out for a while, and is it now fair to say its just a big flop? Just seems like it to me - not much has been added/developed for it, some bugs in it, etc. Is MM still trying to push it as a real platform for the net-connected desktop at the same time they push Flex/Flash for the

Re: [Flashcoders] OT: Macromedia Central - is it a flop?

2005-10-27 Thread Chris Velevitch
In my mind, the big advantage of Central is the occasionally connected computing aspect, that is the ability to synchronisation data the next time you are able to reliably connect to a network. If you read the Flash Platform Overview paper, it indicates that Flex 2 will provider better support for

Re: [Flashcoders] OT: Macromedia Central - is it a flop?

2005-10-27 Thread Mick Gow
I'd be curious to see how many people actually have central - my general thoughts are that the only real people that use it are flash developers :) I don't know of anyone that uses it other than some developers that installed it once and had a look. On 10/28/05, Chris Velevitch [EMAIL PROTECTED]

RE: [Flashcoders] OT: Macromedia Central - is it a flop?

2005-10-27 Thread Geoffrey Williams
PROTECTED] On Behalf Of Merrill, Jason Sent: Thursday, October 27, 2005 6:16 PM To: Flashcoders mailing list Subject: [Flashcoders] OT: Macromedia Central - is it a flop? Central has been out for a while, and is it now fair to say its just a big flop? Just seems like it to me - not much has been added

Re: [Flashcoders] OT: Macromedia Central - is it a flop?

2005-10-27 Thread Roy Pardi
At 8:35 PM -0400 10/27/05, Count Schemula wrote: I don't think normal people have any clue that Central exists. Macromedia creates a lot of things and then lets them die. Remember the whole shockwave game player? Or even shockwave? Or Director MUS? Seriously! It's kind of amazingly

RE: [Flashcoders] OT: Macromedia Central - is it a flop?

2005-10-27 Thread Theodore E Patrick
Central was a developer release. Sometime to innovate you have to put something out there and learn from it. There were some invaluable lessons learned from Central: 1. Player performance needed to improve an order of magnitude. 2. FileIO was important. 3. Binary data manipulation was important.