To the hijacker,
You sort of can, but not online.
run full screen, run a socket server and connect to it, have the socket
server answer a command and position the system cursor (with Java let's say
here). I've done this before myself, but it has to be a standalone
executable with the running
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of eric e. dolecki
Sent: Monday, August 11, 2008 9:32 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Object vs *
To the hijacker,
You sort of can, but not online.
run full screen, run a socket
Subject: RE: [Flashcoders] Object vs *
You sort of can, but not online.
You can online if you are OK with faking it. You can set up a virtual
cursor you control with Actionscript - hide the real cursor and use a
graphic of one that looks just like it, and control it's behavior with
Actionscript
the intro:
http://www.sonystyle.com.mx/lounge/
It is working pretty well I guess.
Romu
www.soundstep.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Merrill,
Jason
Sent: 11 August 2008 15:31
To: Flash Coders List
Subject: RE: [Flashcoders] Object vs
:[EMAIL PROTECTED] On Behalf
Of eric e. dolecki
Sent: Monday, August 11, 2008 9:32 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Object vs *
To the hijacker,
You sort of can, but not online.
run full screen, run a socket server and connect to it, have
the socket server answer
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 11 August 2008 15:31
To: Flash Coders List
Subject: RE: [Flashcoders] Object vs *
You sort of can, but not online.
You can online if you are OK with faking it. You can set up a virtual
cursor
Cedric Muller wrote
Just do a Mouse.hide(); then add a Sprite to the scene that looks
exactly like the mouse pointer (differences between operating systems)
and animate this sprite.
This is how it is done, but this isn't setting the coordinates of the
pointer
You can verify that Cedric is
String, Boolean, Number, int, uint are all Objects...
var a:String = ;
trace(a is Object); //true
var b:uint;
trace(b is Object); //true
I find * useful when I don't want to explicitly type cast:
function a():Object {
return hi;
}
var b:String = a(); //compile time error
function a():* {
is there any way in AS3 to set the coordinates of the cursor?
I want to make the cursor skip to a spesific place in my swf when a spesific
object is clicked.
Anyone?
Thomas
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
No... I believe the reason is related to security.
This is unrelated to the subject, though. I think you would get a quicker
response if you emailed the list with a fresh subject related to your
question.
H
On Sun, Aug 10, 2008 at 7:21 AM, thomas nordahl [EMAIL PROTECTED]wrote:
is there any
I guess its partly possible but in an inconvenient way. By the time the
user clicks the
button, you could hide the system mousecursor and show a custom one at
the position
you want it to be.
ok, not really a solution, because now you have a discrepance with the
cursor and your
mouse and you
thomas nordahl wrote:
is there any way in AS3 to set the coordinates of the cursor?
Thomas,
When you have a question unrelated to the subject, please don't hit reply.
Send a new e-mail with a new subject.
What you did by hitting reply is called hijacking the thread. Discussions
are stored in
'*' means discard type checking
'Object' means 'treat it as type Object'
If you have functions:
public function getThing():*
{
return new Bucket();
}
public function getAnotherThing():Object
{
return new Bucket();
}
then this will compile:
var someVar:Bucket=getThing(); // Ignores type
Also, mind this:
var a:*;
trace(a);
// undefined
var b:Object;
trace(b);
// null
An Object can't be undefined.
Cheers,
Claus.
Ian Thomas wrote:
'*' means discard type checking
'Object' means 'treat it as type Object'
If you have functions:
public function getThing():*
{
return new
What is the difference between typing an instance as * and typing it as
Object?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
I don't think the primitives String, Boolean, Number, int, uint are Objects
On Fri, Aug 8, 2008 at 6:07 PM, Dave Segal [EMAIL PROTECTED] wrote:
What is the difference between typing an instance as * and typing it as
Object?
___
Flashcoders mailing
I don't know of any article, but the only thing that keeps me using document
level undo is the ability to undo changes within the library. If you delete
or move something in the library with object level undo you cannot undo it.
The other difference is that object level undo focuses on just one
Hello, I hope this isn't too simple a question, but can anyone explain or
point to a good article on object vs. document level undo? I know
theoretically what this is supposed to do, but am playing around trying it
with shapes in regular mode, symbols and shapes drawn in object drawing mode
and
18 matches
Mail list logo