Re: [Flashcoders] Object vs *

2008-08-11 Thread eric e. dolecki
To the hijacker, You sort of can, but not online. run full screen, run a socket server and connect to it, have the socket server answer a command and position the system cursor (with Java let's say here). I've done this before myself, but it has to be a standalone executable with the running

RE: [Flashcoders] Object vs *

2008-08-11 Thread Merrill, Jason
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Monday, August 11, 2008 9:32 AM To: Flash Coders List Subject: Re: [Flashcoders] Object vs * To the hijacker, You sort of can, but not online. run full screen, run a socket

RE: [Flashcoders] Object vs *

2008-08-11 Thread Romuald Quantin
Subject: RE: [Flashcoders] Object vs * You sort of can, but not online. You can online if you are OK with faking it. You can set up a virtual cursor you control with Actionscript - hide the real cursor and use a graphic of one that looks just like it, and control it's behavior with Actionscript

Re: [Flashcoders] Object vs *

2008-08-11 Thread Cedric Muller
the intro: http://www.sonystyle.com.mx/lounge/ It is working pretty well I guess. Romu www.soundstep.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 11 August 2008 15:31 To: Flash Coders List Subject: RE: [Flashcoders] Object vs

Re: [Flashcoders] Object vs *

2008-08-11 Thread eric e. dolecki
:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Monday, August 11, 2008 9:32 AM To: Flash Coders List Subject: Re: [Flashcoders] Object vs * To the hijacker, You sort of can, but not online. run full screen, run a socket server and connect to it, have the socket server answer

Re: [Flashcoders] Object vs *

2008-08-11 Thread H
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 11 August 2008 15:31 To: Flash Coders List Subject: RE: [Flashcoders] Object vs * You sort of can, but not online. You can online if you are OK with faking it. You can set up a virtual cursor

RE: [Flashcoders] Object vs *

2008-08-11 Thread Kerry Thompson
Cedric Muller wrote Just do a Mouse.hide(); then add a Sprite to the scene that looks exactly like the mouse pointer (differences between operating systems) and animate this sprite. This is how it is done, but this isn't setting the coordinates of the pointer You can verify that Cedric is

Re: [Flashcoders] Object vs *

2008-08-10 Thread H
String, Boolean, Number, int, uint are all Objects... var a:String = ; trace(a is Object); //true var b:uint; trace(b is Object); //true I find * useful when I don't want to explicitly type cast: function a():Object { return hi; } var b:String = a(); //compile time error function a():* {

Re: [Flashcoders] Object vs *

2008-08-10 Thread thomas nordahl
is there any way in AS3 to set the coordinates of the cursor? I want to make the cursor skip to a spesific place in my swf when a spesific object is clicked. Anyone? Thomas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] Object vs *

2008-08-10 Thread H
No... I believe the reason is related to security. This is unrelated to the subject, though. I think you would get a quicker response if you emailed the list with a fresh subject related to your question. H On Sun, Aug 10, 2008 at 7:21 AM, thomas nordahl [EMAIL PROTECTED]wrote: is there any

Re: [Flashcoders] Object vs *

2008-08-10 Thread dr.ache
I guess its partly possible but in an inconvenient way. By the time the user clicks the button, you could hide the system mousecursor and show a custom one at the position you want it to be. ok, not really a solution, because now you have a discrepance with the cursor and your mouse and you

RE: [Flashcoders] Object vs *

2008-08-10 Thread Kerry Thompson
thomas nordahl wrote: is there any way in AS3 to set the coordinates of the cursor? Thomas, When you have a question unrelated to the subject, please don't hit reply. Send a new e-mail with a new subject. What you did by hitting reply is called hijacking the thread. Discussions are stored in

Re: [Flashcoders] Object vs *

2008-08-09 Thread Ian Thomas
'*' means discard type checking 'Object' means 'treat it as type Object' If you have functions: public function getThing():* { return new Bucket(); } public function getAnotherThing():Object { return new Bucket(); } then this will compile: var someVar:Bucket=getThing(); // Ignores type

Re: [Flashcoders] Object vs *

2008-08-09 Thread Claus Wahlers
Also, mind this: var a:*; trace(a); // undefined var b:Object; trace(b); // null An Object can't be undefined. Cheers, Claus. Ian Thomas wrote: '*' means discard type checking 'Object' means 'treat it as type Object' If you have functions: public function getThing():* { return new

[Flashcoders] Object vs *

2008-08-08 Thread Dave Segal
What is the difference between typing an instance as * and typing it as Object? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Object vs *

2008-08-08 Thread Jason Van Cleave
I don't think the primitives String, Boolean, Number, int, uint are Objects On Fri, Aug 8, 2008 at 6:07 PM, Dave Segal [EMAIL PROTECTED] wrote: What is the difference between typing an instance as * and typing it as Object? ___ Flashcoders mailing

Re: [Flashcoders] object vs document level undo

2006-04-14 Thread elibol
I don't know of any article, but the only thing that keeps me using document level undo is the ability to undo changes within the library. If you delete or move something in the library with object level undo you cannot undo it. The other difference is that object level undo focuses on just one

[Flashcoders] object vs document level undo

2006-04-12 Thread Anastasia McCune
Hello, I hope this isn't too simple a question, but can anyone explain or point to a good article on object vs. document level undo? I know theoretically what this is supposed to do, but am playing around trying it with shapes in regular mode, symbols and shapes drawn in object drawing mode and