In answer to my own problem...
The pause issue was unrelated to my code - it was a problem with
relative / absolute URL's that has been plaguing me for the last 2 days.
I had tried to clean up my Flash app and separate my swf's from my HTML,
etc.
In my HTML I had loaded in the flash using
Hi,
I have implemented a pause / restart mechanism in my Animation class
as shown below. unpause is supposed to make the animation jump back a
few frames before it starts.
function pause() {
Log.info(pause + this);
mPlaying = false;
dispatchEvent( { type:pause,
2 matches
Mail list logo