A clus - setting cacheAsBitmap to true for both the mask and bitmap makes the 
dropshadow only appear *outside* of what would be the sprite's rectangular hit 
area.

Puzzled.

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
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-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik 
(MIN - WSW)
Sent: Monday, February 01, 2010 4:21 PM
To: Flash Coders List
Subject: [Flashcoders] Drop shadow behavior

I have a sprite with two children, a bitmap and a dynamic mask. I apply two 
filters two it - a BevelFilter when it's added_to_stage, and a DropShadowFilter 
later.

When I add the drop shadowfilter, it only displays in what would be the 
rectangular hit area unless a) I don't add the bevel filter first or b) I'm 
looking at it in the authoring environment.

This is AS 3, Flash Player 10. Ideas? Thanks.

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

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