A clus - setting cacheAsBitmap to true for both the mask and bitmap makes the dropshadow only appear *outside* of what would be the sprite's rectangular hit area.
Puzzled. _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN - WSW) Sent: Monday, February 01, 2010 4:21 PM To: Flash Coders List Subject: [Flashcoders] Drop shadow behavior I have a sprite with two children, a bitmap and a dynamic mask. I apply two filters two it - a BevelFilter when it's added_to_stage, and a DropShadowFilter later. When I add the drop shadowfilter, it only displays in what would be the rectangular hit area unless a) I don't add the bevel filter first or b) I'm looking at it in the authoring environment. This is AS 3, Flash Player 10. Ideas? Thanks. _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders