is anyone here???

On 9/12/07, Omar Fouad <[EMAIL PROTECTED]> wrote:
>
> Alright, I wrote some code that draws a circle and I added an easing
> effect using Tweener as follows:
>
> var Circle:MovieClip = _root.createEmptyMovieClip("Circle", 2);
>
> function drawC(centerX, centerY, radius, sides){
>  Circle.per = 0;
>  Circle.lineStyle(4,0xFFFFFF,100);
>
>  Circle.moveTo(centerX + radius, centerY);
>
>
>  var to = {per:100, time:1, transition:"easeOutQuad",onUpdate:function() {
>    var pointRatio = (this.per/sides);
>
>    var xSteps = Math.cos(pointRatio*2*Math.PI);
>    var ySteps = Math.sin(pointRatio*2* Math.PI);
>    var pointX = centerX + xSteps * radius;
>    var pointY = centerY + ySteps * radius;
>    Circle.lineTo(pointX, pointY);
>   }
>  }
>  Tweener.addTween(Circle, to);
> }
>
> I tried than to use it as a preloader by adding the Preload function and
> ading a parameter to the drawC function as follows::
>
> function drawC(centerX, centerY, radius, sides, percent){ *// here i added
> the percent par*
>  Circle.per = 0;
>  Circle.lineStyle(4,0xFFFFFF,100);
>
>  Circle.moveTo(centerX + radius, centerY);
>
>
>  var to = {per:percent, time:1,
> transition:"easeOutQuad",onUpdate:function() {// *here i assigned the per
> property to the variable passed by the percent parameter*
>    var pointRatio = ( this.per/sides);
>
>    var xSteps = Math.cos(pointRatio*2*Math.PI);
>    var ySteps = Math.sin(pointRatio*2*Math.PI);
>    var pointX = centerX + xSteps * radius;
>    var pointY = centerY + ySteps * radius;
>    Circle.lineTo(pointX, pointY);
>   }
>  }
>  Tweener.addTween(Circle, to);
> }
>
>
>
> Preload = function () {
>  total = _root.getBytesTotal();
>  onEnterFrame = function () {
>
>   loaded = _root.getBytesLoaded();
>   percentage = Math.floor(loaded/total * 100);
>   if(percentage !== 100) {
>    _root.drawC(250, 200, 15, 100, percentage); *// the percentage is
> passed to the drawC*
>   }else if (percentage==100){
>    delete this.onEnterFrame;
>   };
>  };
> };
>
> Preload();
>
> It doesn't work when theoretically it should.. I tried it without Tweener,
> using a loop and it worked but without easing. like this:
>
> function drawC(centerX, centerY, radius, sides, percent){ *// here i added
> the percent par*
>  Circle.lineStyle(4,0xFFFFFF,100);
>
>  Circle.moveTo(centerX + radius, centerY);
>
> for (i=0;i<=percent;i++); *// used a loop here - passed the var percent*
>  var pointRatio = (i/sides);// *Used I instead of this.per*
>
>    var xSteps = Math.cos(pointRatio*2* Math.PI);
>    var ySteps = Math.sin(pointRatio*2*Math.PI);
>    var pointX = centerX + xSteps * radius;
>    var pointY = centerY + ySteps * radius;
>    Circle.lineTo(pointX, pointY);
>   }
>  Tweener.addTween(Circle, to);
> }
>
> Now how can I relate the percentage that is returned to the drawing circle
> process with Tweener? Is there something wrong or something i miss?
>
> Regards
> --
> Omar M. Fouad - Digital Emotions
> http://www.omarfouad.net
>
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>



-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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