UPDATE:

i've been tracing out the bytesLoaded, bytesTotal, and playheadTime
for my media display components so i can see what is going on. my
scenario is that i have 2 media display components and as 1 plays, the
other one loads in an flv behind the scenes.

whenever an flv gets loaded behind the scenes, i can see the bytes
being loaded and when it's fully loaded, playheadTime=0.

but when i load my first flv, the first time, into my 2nd media
display, i see the bytes loaded but the playhead time is empty...even
when it's fully loaded. the other flvs don't behave like this.

could that be my problem? and why might that happen with my very first flv?

thanks. -- matt.

On 11/29/05, Matt Ganz <[EMAIL PROTECTED]> wrote:
> hi.
>
> i'm loading an external flv into a media display component behind the
> scenes. the dimensions are 360x386 and the flv weighs 908kb. the
> problem is that the when i tell it to play, it still stutters for the
> first frame (on a high-speed connection).
>
> before the user even gets to this part, the flv is already fully
> loaded...but it still stutters.
>
> it doesn't happen with any of the other flvs in my app which are
> loaded the exact same way. but most of those weigh behind 250-600kb
> and their dimensions are approx. 180x274.
>
> this is how i preload my flvs behind the scenes:
>
> mediaDisplay.setMedia( path, "FLV" );
> mediaDisplay.play( 0 );
> mediaDisplay.pause();
>
> my assumption is that my video is at a dimension that is too big, it
> weighs too much...and the cheesy effect i have at the beginning is too
> much. can anyone think of anything else i might check into?
>
> thanks. -- matt.
>
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