Is there anyway to resize an image imported via loadMovie - not resizing
the mc it is loaded into - but the image itself?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
no, once its loaded in the mc is the image.
you can always use another mc as a container if you require it.
martin
Lehr, Theodore M. wrote:
Is there anyway to resize an image imported via loadMovie - not resizing
the mc it is loaded into - but the image itself?
: [Flashcoders] Resizing Imported Images
Is there anyway to resize an image imported via loadMovie - not resizing
the mc it is loaded into - but the image itself?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman
list
Subject: RE: [Flashcoders] Resizing Imported Images
Load it into a nested MC and resize that instead? Why don't you want to
resize the MC it's being loaded into?
Ade
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Lehr,
Theodore M.
Sent: 08 November
*sigh*
var mcl:MovieClipLoader();
should be
var mcl:MovieClipLoader=new MovieClipLoader();
Ian
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Most of MovieClip's properties are initialized when an external file is
loaded into it. But some properties including _x, _y, _xscale, and
_yscale will hold their value. Of course if you would like to calculate
its scales based on the external file's actual size, you should do it
after it is
6 matches
Mail list logo