Hi list... There's a point in my code that a sound object drops the sound for a split second prior to the moment it begins to fade out, and I'd like to figure out why that's happening.
Any thoughts are appreciated. - Michael M. // on the root: var tuneSound:Sound = new Sound(); // listener plays a sound object on the root: _root.tuneSound.attachSound("showBiz"); _root.tuneSound.start(); // then sound is supposed to fade out at the end of a Tween (onMotionFinished): function logoTween():Void { var yy:Object = new Tween(_root.credits.logo, "_y", Regular.easeOut, 150, 115, 36, false); yy.onMotionFinished = function():Void { var rollEm:Object = new Tween(_root.credits.creditRoll, "_y", None.easeOut, 960, 0, 100, false); rollEm.onMotionFinished = function() { var logo_a:Object = new Tween(_root.credits.logo, "_alpha", None.easeOut, 100, 0, 90, false); // fade out music accordingly... trace("---> sound cuts out briefly here!!"); logo_a.onMotionChanged = function():Void { _root.tuneSound.setVolume(_root.credits.logo._alpha); }; }; }; } _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com