Shoot, that is reverted code...hold a tick and I will reprise it the way it was 
when it was looking tight and NOT working.  Sorry, V


---------- Original Message ----------------------------------
From: "vic " <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
Date:  Tue, 26 Sep 2006 00:24:56 -0700

>I have a Class, I am trying to create an empty movieClip on the stage, that is 
>going well because I see this when i hit ctl+alt+v:
>
>Variable _level0.imgViewer = [object #8] {}
>Movie Clip: Target="_level0.emptyViewerContainer_mc"
>Movie Clip: Target="_level0.emptyThumbContainer_mc"
>Movie Clip: Target="_level0.img_0"
>Movie Clip: Target="_level0.img_1"
>Movie Clip: Target="_level0.img_2"
>Movie Clip: Target="_level0.img_3"
>Movie Clip: Target="_level0.img_4"
>Movie Clip: Target="_level0.img_5"
>
>So I know I am doing that right, but then I want to loadMovie ( a JPG) into 
>it.  that is where I am falling short.  Anyone see the problem?  Below is the 
>Class code...thanks in advace, Victor
>//
>class ImageViewerMain extends MovieClip {
>       // Constants:
>       public static var CLASS_REF = ImageViewerMain;
>       // Public Properties:
>       // Private Properties:
>       // var to pass from constructor func to loadImage func
>       private var newlyCreatedImgHolder_mc:MovieClip;
>       // Initialization:
>       // set constructor func
>       public function ImageViewerMain(targetImg_mc:MovieClip, 
> targetThumb_mc:MovieClip, depth) {
>               // create the empty movie holder with a unique instnace name 
> and depth
>               for (var i = 0; i<_level0.numOfItems; i++) {
>                       // use the array previously created to set the 
> imageToLoad var
>                       var newImageToLoad = _level0.imageArray[i];
>                       var newThumbToLoad = _level0.thumbArray[i];
>                       // create as many empty movieClips as there are images 
> in the XML with unique instance names
>                       makeImageMovieClips(i, newImageToLoad, targetImg_mc);
>               }
>       }
>       // Public Methods:
>       // Semi-Private Methods:
>       // Private Methods:
>       private function makeImageMovieClips(i, newImageToLoad, targetImg_mc) {
>               // create movieClip name
>               var imgMovieClip = ["img_"+i];
>               trace('creating empty movie clip called '+imgMovieClip);
>               _level0.createEmptyMovieClip(imgMovieClip,i);
>               // run the loadMovie func
>               loadImage(newImageToLoad, imgMovieClip,i);
>       }
>       // func to load image into newly created movieClip
>       private function loadImage(img:String, imgMovieClip:MovieClip,i):Void {
>               trace(img)
>       }
>}
>
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