Hi list,
I posted this question a week ago on flash tiger, but never got an answer. So I
try my luck here.
I create an object and dynamically assign properties to it, values from
xml-nodes.
If an xml-node has child nodes the property assigned is an object and the
values of the child nodes are
] checking for properties AS3
Hi list,
I posted this question a week ago on flash tiger, but never got an answer.
So I try my luck here.
I create an object and dynamically assign properties to it, values from
xml-nodes.
If an xml-node has child nodes the property assigned is an object and the
values
Having an example XML could be pretty useful.
And, actually, I don't understand the problem. What should be the
output? Please hand over all necessary info required to be able to help you.
Am 16.02.2011 12:43, schrieb Geografiek:
Hi list,
I posted this question a week ago on flash tiger, but
: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek
Sent: woensdag 16 februari 2011 12:44
To: Flash Coders List
Subject: [Flashcoders] checking for properties AS3
Hi list,
I posted this question a week ago on flash tiger, but never
Hi Jens,
What I basically want is to transform the xml structure into an object
structure.
xml:
map id=gemRegioIndeling
subTitle/subTitle
classes
class1
areaColor0xEBDBAA/areaColor
keyText![CDATA[Noord-Nederland]]/keyText
To recusively dump your complex object you might use:
function traceProperties(object : Object, depth : uint = 0) : void {
for (var prop : String in object) {
trace (prefix(depth), prop, object[prop]);
if (object[prop] is Object) traceProperties(object[prop], depth + 1);
Thanks so much Jens!
Willem van den Goorbergh
On 16 feb 2011, at 14:33, Jens Struwe wrote:
To recusively dump your complex object you might use:
function traceProperties(object : Object, depth : uint = 0) : void {
for (var prop : String in object) {
trace (prefix(depth), prop,
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