Out of curiosity, what are the right ways to calculate oscillations
like triangle, sawtooth and pulse? Ideally oscillation would work in
parallel with sine, so when sin=1, triangle=1, taking radians as the
frequency parameter.
Any takers?
- Andreas R
Hi,
There are not really any right ways - just the fastest way to get
stuff out...
http://www.flashbrighton.org/wordpress/?p=9
http://www.flashbrighton.org/wordpress/?p=6
Can't find the drum machine article - they built one as part of a
contest with Flash Coders NY - source
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