A little late in the (reply) game, but you could try:
MovieClip.prototype.onConstruct = function()
{
trace(created)
}
This will be called anytime a new clip is created. You could, however, weed out
the unwanted dispatching of events, by dispatching based upon the name of the
clip created,
if you subclass movieclip then you have access to the onLoad method.
Just overload that and put your dispatch in there
public function onLoad():Void
{
dispatchEvent({type:'onload', target:this});
}
[EMAIL PROTECTED] wrote:
A little late in the (reply) game, but you could try:
I've done it the same you have, but it only worked correctly in IE.
Basically, I was replacing the MovieClip.onLoad, but when I tested in
Firefox it never happened.
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Flashcoders@chattyfig.figleaf.com
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You can dispatch a Event at creation time, but no listener can listen to
this event at creation time ;-)
What came firstThe chicken or the egg? ;-)
Luca Candela schrieb:
--
class tryOut {
public var addEventListener:Function;
public var
You can dispatch a Event at creation time, but no listener can listen to
this event at creation time ;-)
Yeah that would help.
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Flashcoders@chattyfig.figleaf.com
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Just a quicky, but why would you want to know when an object is created?
If you don't give anything back (like throwing an exception) you van
assume the contructing worked can't you?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Luca
Candela
Sent:
I resolved this issue with a callback to a function defined outside the
class that sends the Event. anyone can tell me anything about my other
problem of the day?
On 2/16/06, John Giotta [EMAIL PROTECTED] wrote:
You can dispatch a Event at creation time, but no listener can listen to
this
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