Hi Kevin,
It's quite simple actually. If you know the angle (it need to be in radians)
all you need after that is the speed of motion. To know the movement in the
x axis it's the cosine of the angle, for the y axis, it's the sine of the
angle so you will have the following :
mc._x =
12, 2006 1:22 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Scripted Angled Motion
Hi Kevin,
It's quite simple actually. If you know the angle (it need to be in radians)
all you need after that is the speed of motion. To know the movement in the
x axis it's the cosine of the angle
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