OK danny, your script work fine. sorry for not testing it first.
here is the script in conjunction to my prior post. on frame 1:
var tIndex = 1;
//-
// calculate the loop overhead
var looptimestart = getTimer();
//-
OK danny, your script work fine. sorry for not testing it first.
here is the script in conjunction to my prior post. on frame 1:
Before you start timing different methods, you should remove all your
'trace' lines, they add a time overhead of their own. Try it again with no
traces and I
onEnterFrame/setInterval function is just to give spreading
effect to the app.
as I mention earlier, using for loop doesnt't let any
animation play before loop ends.
the real problem is only about the SEQUENCE-PATTERN.
I got that. Check my code again and you'll see what it's
/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erich
Erlangga
Sent: Wednesday, April 25, 2007 6:15 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems
onEnterFrame/setInterval function is just to give spreading effect to the app.
as I mention earlier, using for loop doesnt't let any animation play before
loop ends.
the real problem is only about the SEQUENCE-PATTERN.
but, to make my question clearer
1. for example: there are 7000
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Erich Erlangga
Sent: 24 April 2007 14:27
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems!
//run 7 times faster for attaching symbol in
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