This might work to achieve gapless looping:
Once you've loaded the audio assets (an mp3 file, swf file library assets,
etc.), copy the raw sound data into a ByteArray. Then to play it back you
create a duplicate of that ByteArray and feed it to a new Sound object when
it throws it's
@chattyfig.figleaf.com
Sent: Thursday, April 29, 2010 6:28 AM
Subject: RE: [Flashcoders] gapless looping of external mp3's
This might work to achieve gapless looping:
Once you've loaded the audio assets (an mp3 file, swf file library assets,
etc.), copy the raw sound data into a ByteArray. Then to play it back you
@chattyfig.figleaf.com
Sent: Thursday, April 29, 2010 6:28 AM
Subject: RE: [Flashcoders] gapless looping of external mp3's
This might work to achieve gapless looping:
Once you've loaded the audio assets (an mp3 file, swf file library assets,
etc.), copy the raw sound data into a ByteArray. Then to play
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