Yes, but it's actually, overRIDING ;)
- Original Message -
From: Merrill, Jason [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 16, 2007 12:32 PM
Subject: RE: [Flashcoders] overwriting a class
Flash allows deleting classes
I would suggest implementing interfaces, as a good practice:
interface ISpeakable
{
function speak();
}
class myClass implements ISpeakable
{
function speak() {}
}
this lets you pass around instances that implement your interface and to
change behaviors at runtime, such as:
class
Hi,
because in some large systems you have to load a ton of swfs, classes get
updated in ways you did not forsee, and thus you have different versions of
the same class hanging around, if you did not think about preventing this
upfront. That is different from an architecture in which you wish to
because in some large systems you have to load a ton of swfs,
classes get updated in ways you did not forsee, and thus you
have different versions of the same class hanging around,
That's why I don't have tons of swfs in my projects, at least not ones
that all use the same class. Why would you
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