Andre Michelle has a beautiful example on his site -
http://lab.andre-michelle.com/
See 'rain' and 'wate'r - there's no source but it looks like he's just
using displacment maps You never know if you ask nicely he may send
you the fla.
M
-Original Message-
From: [EMAIL PROTECTED]
Eric E. Dolecki wrote:
I am working on a little effect of a water ripple. I am using a mc
that grows and blurs and fades to produce the effect - and while it
seems like its working, its slow which leads me to think I have not
set it up correctly.
anyone have sample code/fla producing a
http://andreas.rayon.no/temp/watery.html
Totally useless. Performance is a big ish.
- Andreas
hmmm?
http://www.thesundancekid.net/code/water/
anyway. not really what eric was looking for.
Andreas Rønning wrote:
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[EMAIL PROTECTED] wrote:
http://andreas.rayon.no/temp/watery.html
Totally useless. Performance is a big ish.
- Andreas
hmmm?
http://www.thesundancekid.net/code/water/
anyway. not really what eric was looking for.
Andreas Rønning wrote:
___
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: 29 November 2005 14:09
To: Flashcoders mailing list
Subject: RE: [Flashcoders] water ripple
Yeah I 'figured' it out too
;)
You'll have to buffer your MC off stage then 'draw' it's bitmap data
into the bitmap
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