Re: [Flashcoders] Optimizing complex motion and effects

2008-10-12 Thread sebastian
aha, cool, thanks for the correction and clarification! appreciated. :) Ian Thomas wrote: On Fri, Oct 10, 2008 at 6:15 PM, sebastian [EMAIL PROTECTED] wrote: hi Pedro, bitmapcaching would make it MORE processor intense, not less. Sebastian, As far as I'm aware, that's only true if the

Re: [Flashcoders] Optimizing complex motion and effects

2008-10-11 Thread sebastian
Hi Pedro, Took a very fast look, don't see anything glaring as wrong, so what I would do is turn things off one by one [glow etc] and then get it to the very basic, maybe even just 1 or 2 balls, and see where the problem is. I think the problem is in the math actually, not in flash's ability

Re: [Flashcoders] Optimizing complex motion and effects

2008-10-11 Thread Ian Thomas
On Fri, Oct 10, 2008 at 6:15 PM, sebastian [EMAIL PROTECTED] wrote: hi Pedro, bitmapcaching would make it MORE processor intense, not less. Sebastian, As far as I'm aware, that's only true if the object that the cacheAsBitmap is applied to has animation going on inside it i.e. the bitmap has

Re: [Flashcoders] Optimizing complex motion and effects

2008-10-10 Thread sebastian
hi Pedro, bitmapcaching would make it MORE processor intense, not less. Visited your web page, but I can't seem to download... is this option only possible if I am registered? You might just want to give a link to a zip file instead - simpler. Things to check in general: 1. how you are

Re: [Flashcoders] Optimizing complex motion and effects

2008-10-10 Thread Pedro Kostelec
Thanks for the good tips. Actually this is an extended example of the FriendsOfED-foundation as3-animation. I was trying to use the same kind of coding as the author has (not very successful i think). The balls are simple black circles, with a a glow effect on it. And the position of the ball