aha, cool, thanks for the correction and clarification! appreciated.
:)
Ian Thomas wrote:
On Fri, Oct 10, 2008 at 6:15 PM, sebastian [EMAIL PROTECTED] wrote:
hi Pedro, bitmapcaching would make it MORE processor intense, not less.
Sebastian,
As far as I'm aware, that's only true if the
Hi Pedro,
Took a very fast look, don't see anything glaring as wrong, so what I
would do is turn things off one by one [glow etc] and then get it to the
very basic, maybe even just 1 or 2 balls, and see where the problem is.
I think the problem is in the math actually, not in flash's ability
On Fri, Oct 10, 2008 at 6:15 PM, sebastian [EMAIL PROTECTED] wrote:
hi Pedro, bitmapcaching would make it MORE processor intense, not less.
Sebastian,
As far as I'm aware, that's only true if the object that the
cacheAsBitmap is applied to has animation going on inside it i.e. the
bitmap has
hi Pedro, bitmapcaching would make it MORE processor intense, not less.
Visited your web page, but I can't seem to download... is this option
only possible if I am registered? You might just want to give a link to
a zip file instead - simpler.
Things to check in general:
1. how you are
Thanks for the good tips. Actually this is an extended example of the
FriendsOfED-foundation as3-animation. I was trying to use the same kind of
coding as the author has (not very successful i think). The balls are simple
black circles, with a a glow effect on it. And the position of the ball
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