RE: [Flashcoders] loading external movie, then attachMovie items of IT's library?

2006-11-05 Thread jim
Yes it is, the trick as it were is to make a blank Stub movie clip in the child swf make available for runtime sharing, then in the main swf import from shared library the stub movieclip force its inclusion in the publish either by dragging onto stage or placing in a movieclip that is published

Re: [Flashcoders] loading external movie, then attachMovie items of IT's library?

2006-11-04 Thread Yehia Shouman
in Flash 9 with actionscript 3, yes. but with flash 8 I doubt that, anybody ? On 11/4/06, grimmwerks [EMAIL PROTECTED] wrote: Is it possible to load in an external swf using loadMovie into a main movie, and then creating new movies on the fly using attachMovie with ids of the loaded movie?

Re: Re: [Flashcoders] loading external movie, then attachMovie items of IT's library?

2006-11-04 Thread Jolyon Russ
Not so much with loadMovie, I don't think. However if you use swfmill to inject the swf at compile time you can then use attachMovie on it and any subsequent clips within it. The above assumes you're using eclipse with MTASC and swfmill :-| If you're not head on over to osflash.org. Jolyon

Re: [Flashcoders] loading external movie, then attachMovie items of IT's library?

2006-11-04 Thread Joseph Balderson
You could not treat the entire loaded SWF as a library asset to be instantiated via attachMovie, but you could do one of two things: 1. You could use duplicateMovieClip. This has the virtue of cloning the entire root timeline of the loaded swf, but you are limited in your instantiating

Re: [Flashcoders] loading external movie, then attachMovie items of IT's library?

2006-11-04 Thread Joseph Balderson
You could not treat the entire loaded SWF as a library asset to be instantiated via attachMovie, but you could do one of two things: 1. You could use duplicateMovieClip. This has the virtue of cloning the entire root timeline of the loaded swf, but you are limited in your instantiating