Re: [Flashcoders] Javascript Zoom To Location

2006-10-19 Thread Tyson Tune
That makes a lot of sense, but what I am really looking for is some  
type of control over the ContextMenu built in items.  I just want to  
call a method that causes the flash player to do it's zoom function.   
Alternately, if I can call a method the just pops up the context  
menu, that would work as well.  I'm trying to avoid right clicking.


On Oct 15, 2006, at 6:07 AM, Janis Radins wrote:

I'm not realy sure I understand what exactly you are up to, but if  
youre
interesting in zooming specifics maybe one of my lil experiments  
migth help

you.
I made this just for fun a while ago, take a look and maybe it can  
help you:

http://www.mediaverk.lv/trash/zoom.html
http://www.mediaverk.lv/trash/zoom.as
This is designed to zoom in/out/move image with mouse, keyboard and
contextMenu.

Jānis

2006/10/14, Tyson Tune [EMAIL PROTECTED]:


Hey Guys,
I'm working on duplicating the zoom function for the Flash Player via
fscommand calls.  Using an fscommand call to flashplayerobject.Zoom
(50) works as expected, it zooms in.  However, it always zooms to the
center of the swf.  If you use the contextual right click menu to
Zoom, it zooms to an area surrounding your cursor.  I'd like to be
able to do this with fscommand.  Any ideas?  Using ZoomRect seems to
disable the panning ability of the flash player, essentially locking
your view to the rectangle.

Tyson
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[Flashcoders] IE 7 Speed

2006-10-19 Thread Ben Smeets
Hi all,

Just downloaded and installed IE7 Is it me or is flash content much
faster then it was in IE6? I have some movies generating hundreds of
movieclips through AS, smeems to go much more fluent then before. Anyone
else experiencing the same?

Ben
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[Flashcoders] need a little help: class problems: nSlideShow

2006-10-19 Thread grimmwerks

Here's the deal: I've got a little movieclip that is loaded into a movie
instance.

The movieclip births a class I called nSlideshow - all it really does is
create another movieclip on the fly and slowly cycle through an array of
images by an interval.

Well when I 'close' the window, it kills the instance of the embedded
movieclip, and within it it  it should kill the slideshow class

Well the slideshow still goes through it's image list and tries to display
(even though there's nothing 'there'. The submovieclips that birthed the
class is unloaded/deleted. The slideshow class' actually 'myBack' movieclip
instance doesn't exist...yet it still tries to cycle through  list...
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Re: [Flashcoders] Bitmap filters

2006-10-19 Thread David Buff
To invert your image, just create a MovieClip in your library, then put your 
picture inside, and link this MovieClip with the id: picture_id.


the code is:

import flash.filters.ColorMatrixFilter;

var matrix:Array = new Array();
matrix = matrix.concat([-1, 0, 0, 0, 256]); // red
matrix = matrix.concat([0, -1, 0, 0, 256]); // green
matrix = matrix.concat([0, 0, -1, 0, 256]); // blue
matrix = matrix.concat([0, 0, 0, 1, 0]); // alpha

var filter:ColorMatrixFilter = new ColorMatrixFilter(matrix);

_root.attachMovie(picture_id,pictureMc,1,{x:10,y:10});
pictureMc.filters = new Array(filter);

To understand:
I you take the exemple of a 100% red picture, you've red=256, green=0, 
blue=0. The invert of the red is cyan: red=0, green=256, blue=256


Then reed the oline help of colorMatrixFilter, you can see that:

redResult = a[0] * srcR + a[1] * srcG + a[2] * srcB + a[3] * srcA + a[4]

so the first line of your matrix is -1,0,0,0,256 so redResult = -1*srcR + 0 
+ 0 + 0 + 256 -- srcR = 256 and -256 + 256 = 0 the result is 0
so the second line of your matrix is 0,-1,0,0,256 so redResult = 0 + -1*srcG 
+ 0 + 0 + 256 -- srcG = 0 and 0 + 256 = 0 the result is 256

same for blue.

Your global result is red=0,green=256,blue=256 it's a invert image.

- Original Message - 
From: Keith Reinfeld [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 9:54 PM
Subject: RE: [Flashcoders] Bitmap filters



Randy,

You can use ColorTransform to invert colors:

// code
stop();

import flash.geom.ColorTransform;
import flash.geom.Transform;

toggleClr_btn.label.text = Invert;
toggleClr_btn.onRelease = toggleClr;

var imgClr:Transform = new Transform(image_mc);
var toggleFlag:Boolean = false;
function toggleClr():Void{
toggleFlag = !toggleFlag;
if(toggleFlag){
// invert
var clrTrans:ColorTransform = new ColorTransform(-1, -1, -1,
1, 255, 255, 255, 0);
imgClr.colorTransform = clrTrans;
}else{
// restore
var clrTrans:ColorTransform = new ColorTransform(1, 1, 1, 1,
0, 0, 0, 0);
imgClr.colorTransform = clrTrans;
}
}

HTH

-Keith
http://home.mn.rr.com/keithreinfeld



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Randy 
Tinfow

Sent: Wednesday, October 18, 2006 12:07 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Bitmap filters

Having a hard time understanding the new bitmap filters, specifically
the color matrix filter.  We want to programmatically invert an image's
colors.  Is there any documentation that explains the color matrix
properties succintctly?  Or provides step-by-step instructions on it's
application?

Thanks,

Randy Tinfow
IMAGE PLANT
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Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc

2006-10-19 Thread Nicolas Cannasse
http://haxe.org/swhx
 
 
 While I think it's probably a decent OS product, it seems a little behind
 the curve at this point. When I inquired as to how I could change the icon
 for the executable, I was directed to hack the .EXE in a resource editor.

You will be happy to know that latest version enables you to change the
icon without such troubles ;)

Nicolas
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[Flashcoders] attachbitmap and copy pixels.

2006-10-19 Thread Johnny Zen

Hi all

Can anyone give me a super simple example on using copypixels to take
a snapshot of a jpg within a movie clip. I'm having trouble
understanding the examples of bitmapdata and copypixels.

It would be a great help for me.


Best wishes


Johnny
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Re: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it

2006-10-19 Thread David Buff
I'm a little confused also about loading swf a control it. I didn't 
succeeded. But I've readed somewhere that you can not import swf compiled in 
as2 in a as3 loader, because the classes witch define the movieclip is 
different. But I remember there is another class especially for as2 
movieclip... sorry, my licence expired, and I didn't recept the Flex 2.0 I 
by...


Speak again about that when I get my new licence

David Buff

- Original Message - 
From: Dave Geurts [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 10:31 PM
Subject: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it


I am a little confused with loading media into the loader object.

I can load a swf in fine but than how do you control that swf's timline? I 
think that the swf gets loaded into a loader object, that has a display 
container? Im a little lost with the loader object concept.



I assumend it would be loader.getChildAt(0)

i saw loader.content in there but not sure what that does.

---
var introLoader:Loader = new Loader();

var request:URLRequest = new URLRequest(intro.swf);
introLoader.load(request);


trace(introLoader.content);
---
Intro loads fine and starts playing
Trace returns null

Another question is can you load in a .swf that was compiled in 2.0 even if 
it has no AS in it and control its timeline?



thanks for your time!

-Dave







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RE: [Flashcoders] Flash Projectors - mProjector vs. Zinc

2006-10-19 Thread Blumenthal, Peter

 What did you find in Director that was lacking in these other 
 projector
 tools?

Well, a fully featured programming language for a start :) It depends a lot
I suppose on exactly what you are trying to achieve. Initially, some things
can be more labour intensive in Director (for instance, full screen
functionality will need to be coded rather than simply 'set'). Obviously
though, once you've done it once...

Director's MIAWs can be invaluable, especially if you are trying to build a
'desktop mate'. 

Although there are some differences, it is a very good cross platform
solution.

You can set title bar text and icon using Lingo.

etc
etc
etc


Mike mentions that you have to buy Xtras. This can be seen as a huge pro -
any functionality that isn't currently available can be plugged in. Also,
there are a *lot* of free Xtras available out there. Finally (on Xtras), if
there isn't one available that provides the functionality you require, you
can always roll your own. 


 [mailto:[EMAIL PROTECTED] Behalf Of Steven
 Sacks | BLITZ
 Sent: 18 October 2006 19:13
 All you need with Director for OS level control is BuddyAPI.  There is
 another extra to disable certain key combos (like CTRL+ALT+DEL, etc.)
 for kiosk purposes but the name of the xtra escapes me;

Indeed. And if you are only going to use 2 of it's methods, you don't have
to pay for the pleasure. FileIO Xtra is free and also provides a lot of
system level interoperability. Steven - I don't think it's the one you are
talking about, but I recently came across a nice (free) little Xtra -
'quitMsg', which intercepts quit events (escape, ALT+F4, close button), so
allowing you to determine what happens when a user tries to quit.


Make no mistake - it can be awkward, Director has a number of, erm, lets be
kind and idiosyncratic behaviour traits that sometimes need to be allowed
for and coded around (example - the 'resizeWindow'event handler fires when
you restore down a window, but not when you restore up). On the whole
though, I find it robust, extensible, and *fun* to work with!

Cheers,

Pete


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Re: [Flashcoders] attachbitmap and copy pixels.

2006-10-19 Thread David Buff

Hi,

Just create a fla and import a picture (jpg)  in the librairy (minimum 
150,150). Link this picture with the id: picture_id

Then try this code.

import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;

var picture:BitmapData = BitmapData.loadBitmap(picture_id);
_root.createEmptyMovieClip(pictureMc,1);
pictureMc.attachBitmap(picture,1);

var subPicture:BitmapData = new BitmapData(100,100,false,0xFF);
_root.createEmptyMovieClip(subPictureMc,2);
subPictureMc.attachBitmap(subPicture,1);

var xPos:Number = 50;
var yPos:Number = 50;
var borderSize:Number = 10;

subPictureMc.onRelease = function() {
subPicture.copyPixels(picture,new 
Rectangle(xPos,yPos,subPicture.width-borderSize*2,subPicture.height-borderSize*2),new 
Point(borderSize,borderSize));

}

Your picture must be displayed. A red box will appear on it. Then click on 
the red box, a part of your picture is drawed into the red box.
Change the xPos, yPos and borderSize. You'll be abble to anderstand 
copyPixels with this exemple.


(but it don't show how to use the alpha channel... another time, when you'll 
be familiar with this)


enjoy,

David Buff

- Original Message - 
From: Johnny Zen [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 10:40 AM
Subject: [Flashcoders] attachbitmap and copy pixels.



Hi all

Can anyone give me a super simple example on using copypixels to take
a snapshot of a jpg within a movie clip. I'm having trouble
understanding the examples of bitmapdata and copypixels.

It would be a great help for me.


Best wishes


Johnny
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Re: [Flashcoders] attachbitmap and copy pixels.

2006-10-19 Thread David Buff

Just explain a little more...

subPicture.copyPixels(picture,new 
Rectangle(xPos,yPos,subPicture.width-borderSize*2,subPicture.height-borderSize*2),new 
Point(borderSize,borderSize));


It's mean:

-subPicture is the BitmapData where you want to copy the pixels
-copyPixels is a method of BitmapData object
-picture is the BitmapData witch is the source of pixels
-new Rectangle is a flash.geom.Rectangle object, witch define the top left 
point of the part of the source picture (inside the BitmapData here called 
picture) you want to copy, and the width and the height of this rectangle
-new Point is a flash.geom.Point object witch define the top left point 
inside the destination BitmapData where you want to copy your pixels 
(usually (0,0) but you can choose something else)


David Buff

- Original Message - 
From: David Buff [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 11:05 AM
Subject: Re: [Flashcoders] attachbitmap and copy pixels.



Hi,

Just create a fla and import a picture (jpg)  in the librairy (minimum 
150,150). Link this picture with the id: picture_id

Then try this code.

import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;

var picture:BitmapData = BitmapData.loadBitmap(picture_id);
_root.createEmptyMovieClip(pictureMc,1);
pictureMc.attachBitmap(picture,1);

var subPicture:BitmapData = new BitmapData(100,100,false,0xFF);
_root.createEmptyMovieClip(subPictureMc,2);
subPictureMc.attachBitmap(subPicture,1);

var xPos:Number = 50;
var yPos:Number = 50;
var borderSize:Number = 10;

subPictureMc.onRelease = function() {
subPicture.copyPixels(picture,new 
Rectangle(xPos,yPos,subPicture.width-borderSize*2,subPicture.height-borderSize*2),new 
Point(borderSize,borderSize));

}

Your picture must be displayed. A red box will appear on it. Then click on 
the red box, a part of your picture is drawed into the red box.
Change the xPos, yPos and borderSize. You'll be abble to anderstand 
copyPixels with this exemple.


(but it don't show how to use the alpha channel... another time, when 
you'll be familiar with this)


enjoy,

David Buff

- Original Message - 
From: Johnny Zen [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 10:40 AM
Subject: [Flashcoders] attachbitmap and copy pixels.



Hi all

Can anyone give me a super simple example on using copypixels to take
a snapshot of a jpg within a movie clip. I'm having trouble
understanding the examples of bitmapdata and copypixels.

It would be a great help for me.


Best wishes


Johnny
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[Flashcoders] Flash Filters - Progressive enhancement for those with the 8+ player?

2006-10-19 Thread Kevin Cannon

Hey all,

Is it possible to publish a movie as Flash 6, but use the flash
filters to add things like drop shadows for those with the Flash 8 or
greater plugin?

My basic tests haven't resulted in it working, but I suspect there may be a way.

Any ideas?

Thanks,

- Kevin
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Re: [Flashcoders] attachbitmap and copy pixels.

2006-10-19 Thread Johnny Zen

Thanks the help everyone.

Ok i'm slowly getting my head around this bitdata.

If I wanted to mask a bg pic using setmask.

Can i then copy the visible area using copypixels? and use this a
fixed image (snapshot) ? Seem to be stuck a little

here is my code as far:-

import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;

//create blank movieclip, create bd object. put pic into bd object,
then put object into movieclip.
var picture:BitmapData = BitmapData.loadBitmap(rawbg);
_root.createEmptyMovieClip(pictureMc,this.getNextHighestDepth());
pictureMc.attachBitmap(picture,1);
///

//create blank mc, attach piecepic to mc.
piece_mc = this.createEmptyMovieClip(orig, this.getNextHighestDepth());
piece_mc.attachMovie(piece0,piece0,this.getNextHighestDepth());
//
// create bd for peice. draw the piece into the bd object.
piece_bd = new BitmapData (this.piece_mc.width, 
this.piece_mc.height, true);
piece_bd.draw (this.piece_mc, this.matrix);

//apply mask
pictureMc.setMask(_root.piece_mc)

//HELP HERE - I dont understand this section, althougj think i'm on
the right lines.
piece_bd.copyPixels(piece_mc,new
Rectangle(xPos,yPos,subPicture.width-borderSize*2,subPicture.height-borderSize*2),new
Point(borderSize,borderSize));


//drag the fixed snapshot piece around
piece_mc.onRelease = function() {

this.startDrag();
}
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RE: [Flashcoders] Flash Filters - Progr essive enhancement for those with the 8+ play er?

2006-10-19 Thread Blumenthal, Peter

 Is it possible to publish a movie as Flash 6, but use the flash
 filters to add things like drop shadows for those with the Flash 8 or
 greater plugin?

No. If you publish for Flash Player 6, you can only use Flash Player 6
features. What you could do is publish for 6  8, run a detection script and
serve the appropriate content.

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Re: [Flashcoders] Flash Filters - Progressive enhancement for those with the 8+ player?

2006-10-19 Thread cartel . com
We use a simple trick to perform this :

Prepare all your assets to be compiled to Flash 6, you will apply filters only
by code, then, in your code you need to create a local var called flash when
flash version is not 8, like that (sorry for the ugly code, it's just for the
demonstration):

if(parseInt(System.capabilities.version.split( )[1].substr(0,1))  8)
{
   var flash = {};
}

then you can know create filters like that without having any compiler error :

var myFilter:Object = new flash.filters.BlurFilter();

You need to use the complete classpath when creating the object, in this way you
don't have to add an import in your code (the compiler won't check that, and you
have defined a local var called flash so it don't warn you for calling a non
defined property)

Then you can compile in flash 6 version without errors. But for the moment if
you run your swf in flash player 8 you can't see the filters, you just have to
modify the version directly in the bytecode of the swf, the the swf can run in
flash player 6 (because the complete bytecode is targetted to version 6 except
the version byte) and your filters is visible in player 8.

I'll post you an example at that url : http://book.abe.free.fr/other/filters.swf

Hope that could help you.

Cheers,

Cédric




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[Flashcoders] phantom flash class instance

2006-10-19 Thread grimmwerks

Ok, this is a flash question

I've got a class I'm using in an app - it's really simple, just is a
'slideshow' type class; it gets a list of images and cycles through
them as a slideshow with an interval between.

Now it's being used in a movieclip that is in turn being loaded in a
Window component.  When a user clicks the window component close
button, I've got it unloading the movieclip instance; but the
slideshow class still tries to continue cycling through it's images
array -- ie it's 'instance' is still going even though the movieclip
that birthed it is gone.

For example: the slideshow class, upon birth, gets it's 'owner/parent'
movieclip upon it's birth. It then creates a new movieclip (myBack)
and starts attaching jpgs to the myBack instance. When the main screen
movieclip in the Window instance is removed, myBack no longer has a
_url because it doesn't exist. I thought I could use the fact that
myBack==undefined to clearInterval() and stop the phantom slideshow,
but it doesn't stop.

So how does one 'unload' a class, or really, a class instance?
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Re: [Flashcoders] attachbitmap and copy pixels.

2006-10-19 Thread Johnny Zen

any help on this anyone?

thanks


Johnny
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RE: [Flashcoders] Flash Filters - Progressive enhancement for tho se with the 8+ player?

2006-10-19 Thread Blumenthal, Peter

 We use a simple trick to perform this : snip

Cédric - nice hack - I stand corrected :)

Pete

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Re: [Flashcoders] phantom flash class instance

2006-10-19 Thread Hans Wichman

Hi,
implement a destroy method in the class, in which you tell it to release all
its own reference, next release all reference to the object itself.
Make sure there are no hidden references, (delegates, setIntervals,
movieclip pointers, globals) etc to the instance, so it can be garbage
collected.

greetz
JC


On 10/19/06, grimmwerks [EMAIL PROTECTED] wrote:


Ok, this is a flash question

I've got a class I'm using in an app - it's really simple, just is a
'slideshow' type class; it gets a list of images and cycles through
them as a slideshow with an interval between.

Now it's being used in a movieclip that is in turn being loaded in a
Window component.  When a user clicks the window component close
button, I've got it unloading the movieclip instance; but the
slideshow class still tries to continue cycling through it's images
array -- ie it's 'instance' is still going even though the movieclip
that birthed it is gone.

For example: the slideshow class, upon birth, gets it's 'owner/parent'
movieclip upon it's birth. It then creates a new movieclip (myBack)
and starts attaching jpgs to the myBack instance. When the main screen
movieclip in the Window instance is removed, myBack no longer has a
_url because it doesn't exist. I thought I could use the fact that
myBack==undefined to clearInterval() and stop the phantom slideshow,
but it doesn't stop.

So how does one 'unload' a class, or really, a class instance?
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[Flashcoders] ComboBox

2006-10-19 Thread Laurent CUCHET
There is 2 combobox on the stage, One_cb and two_cb

One_cb.addItem({data:1, label:One});
One_cb.addItem({data:2, label:Two});

How can I do to fill two_cb (data and label) with a button ?

Thank you for your tips, Laurent
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Re: [Flashcoders] phantom flash class instance

2006-10-19 Thread Muzak
You have to remove the interval before the slideshow gets removed.
You can add an onUnload method in the slideshow class.

class SlideShow extends MovieClip {
 function SlideShow() {
 }
 function onUnload() {
  // remove interval
 }
}

regards,
Muzak

- Original Message - 
From: grimmwerks [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 2:03 PM
Subject: [Flashcoders] phantom flash class instance


 Ok, this is a flash question

 I've got a class I'm using in an app - it's really simple, just is a
 'slideshow' type class; it gets a list of images and cycles through
 them as a slideshow with an interval between.

 Now it's being used in a movieclip that is in turn being loaded in a
 Window component.  When a user clicks the window component close
 button, I've got it unloading the movieclip instance; but the
 slideshow class still tries to continue cycling through it's images
 array -- ie it's 'instance' is still going even though the movieclip
 that birthed it is gone.

 For example: the slideshow class, upon birth, gets it's 'owner/parent'
 movieclip upon it's birth. It then creates a new movieclip (myBack)
 and starts attaching jpgs to the myBack instance. When the main screen
 movieclip in the Window instance is removed, myBack no longer has a
 _url because it doesn't exist. I thought I could use the fact that
 myBack==undefined to clearInterval() and stop the phantom slideshow,
 but it doesn't stop.

 So how does one 'unload' a class, or really, a class instance?


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Re: [Flashcoders] attachbitmap and copy pixels.

2006-10-19 Thread David Buff
My english's not so good as I would like... Would like to help you but, 
could you be a little more understandable (for a frenchy) ??


- Original Message - 
From: Johnny Zen [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 2:04 PM
Subject: Re: [Flashcoders] attachbitmap and copy pixels.



any help on this anyone?

thanks


Johnny
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Re: [Flashcoders] ComboBox

2006-10-19 Thread David Buff

Just put a button called button on your stage... and code:

One_cb.addItem({data:1, label:One});
One_cb.addItem({data:2, label:Two});
One_cb.addItem({data:3, label:Hello});
One_cb.addItem({data:4, label:Yes});
One_cb.addItem({data:5, label:It works});

button.onRelease = function():Void {
   for (var i:Number=0;iOne_cb.length;i++) {
  var subObject:Object = One_cb.getItemAt(i);
  var itemObject:Object = new Object();
  trace(--);
  for (var j:String in subObject) {
  trace(j: +j+--+subObject[j]);
  itemObject[j] = subObject[j];
  }
  Two_cb.addItem(itemObject);
   }
}

May be there is something more simple...

David Buff

- Original Message - 
From: Laurent CUCHET [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 2:15 PM
Subject: [Flashcoders]  ComboBox



There is 2 combobox on the stage, One_cb and two_cb

One_cb.addItem({data:1, label:One});
One_cb.addItem({data:2, label:Two});

How can I do to fill two_cb (data and label) with a button ?

Thank you for your tips, Laurent
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[Flashcoders] Boolean question

2006-10-19 Thread Mendelsohn, Michael
Hi list...

Why does an object's parameter not change if it's instanced as a new
Boolean()?

w = new Object();
w.zoomed = new Boolean(false);
trace (w.zoomed);
//false
w.zoomed = !(w.zoomed);
trace (w.zoomed);
//false

q = new Object();
q.zoomed = false;
trace (q.zoomed);
//false
q.zoomed = !(q.zoomed);
trace (q.zoomed);
//true

Thanks,
- Michael M.

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Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc

2006-10-19 Thread slangeberg

Regarding mProjector:


think it has quite a good support for system windows


Is there an easy way to add min / max buttons to the window? By default it
seems to come up only with a close button!

Scott

On 10/17/06, Adrian Ionut Beschea [EMAIL PROTECTED] wrote:


I used mProjector while developing an im chat client and I had little
problems with  it. Comes  with loads of samples and support forum is prompt.
I for one, think it has quite a good support for system windows and it's
all synchonus meaning you don't have to add event listeners for anything.
Not even when chooosing folders.
Zinc is already as 3.0, though :-)




slangeberg [EMAIL PROTECTED] wrote: I know from reading this list
that Steven is really into mProjector. I'm
looking at acquiring a projector builder for Flash in our company. Our
current task is to create executable CD apps / presentations, but it would
be nice to have a system to create desktop apps (ala SpringBox), as well.

How do people think mProjector stacks up against Zinc? Zinc seems to have
better support for system windows, while mProjector seems more attuned to
custom flash windows. Guess I'd like both, as we have corporate clients
who'll want to see regular system windows containing the content.

Sorry if this is off topic.

Scott

On 10/5/06, Steven Sacks | BLITZ  wrote:

  it would need to be a full screen projector file

 Why would it need to be a full screen projector file?

 mProjector's alpha performance on Windows is the best there is.
 http://www.thespringbox.com/  uses mProjector and has alpha
 transparency.

 If you want to be able to move something around the screen, you can move
 it around the screen by setting the window's x and y position.  You
 don't need to make it a full screen application.  If you want multiple
 things to appear in different places anywhere on the screen, you open up
 new mProjector windows and communicate to those using mProjector's API.
 It's all supported and well documented.  You don't need to make it a
 full screen application to achieve those things.  :)

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Re: [Flashcoders] Boolean question

2006-10-19 Thread slangeberg

Correct me if I'm wrong but I believe the Boolean type is still a primitive
and should not be instantiated with 'new'.

You could perform casting like this:

w = new Object();
w.zoomed = Boolean( false );

But I don't know what benefit it would give, as Flash doesn't support typing
on the parameters of an Object instance.

Scott

On 10/19/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:


Hi list...

Why does an object's parameter not change if it's instanced as a new
Boolean()?

w = new Object();
w.zoomed = new Boolean(false);
trace (w.zoomed);
//false
w.zoomed = !(w.zoomed);
trace (w.zoomed);
//false

q = new Object();
q.zoomed = false;
trace (q.zoomed);
//false
q.zoomed = !(q.zoomed);
trace (q.zoomed);
//true

Thanks,
- Michael M.

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: : ) Scott
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RE: [Flashcoders] htmlText and maxscroll

2006-10-19 Thread Jason Lutes
Try using your original handler function even though the text field is
now HTML-enabled, because removing the last 'htmlText' character simply
pops off a (non-visible) closing tag's (likely /textformat) final
angle bracket.

If this method destroys HTML formatting on your text, you can always use
the following code.

function getTextMinusOneCharacter(targetText:String,
presumeHTML:Boolean):String
{
  var lastBracketIndex:Number = targetText.lastIndexOf('');
  while (lastBracketIndex  0  targetText.charAt(lastBracketIndex - 1)
== '')
  {
lastBracketIndex = targetText.lastIndexOf('', lastBracketIndex -
1);
  }
  lastBracketIndex--;
  if (lastBracketIndex  0  presumeHTML !== false)
  {
targetText = targetText.slice(0, lastBracketIndex) +
targetText.slice(lastBracketIndex + 1);
  }
  else
  {
targetText = targetText.slice(0, targetText.length - 1);
  }
  return targetText;
}

this.textBox.onChanged = function():Void
{
  if (this.maxscroll  1)
  {
this.htmlText =
this._parent.getTextMinusOneCharacter(this.htmlText);
  }
};


-
Jason
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Joe Cutting
 Sent: Thursday, October 19, 2006 7:29 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] htmlText and maxscroll
 
 Hello,
 
 I'm trying to restrict text input into a field so that you can only 
 enter as much as will fit into the field and the rest gets cut off.
 
 I was using code like
 
 textBox.onChanged = function() {
  while (this.maxscroll1) {
  this.text = this.text.substr(0,-1);
  }
 }
 
 This works fine as long as its just plain text. However I need to use 
 html text so that the user can apply formatting.
 
 If I try using
 
 textBox.onChanged = function() {
  while (this.maxscroll1) {
  this.htmlText = this.htmlText.substr(0,-1);
  }
 }
 
 then Flash goes into an infinite loop. I did some debugging and it 
 looks like the value of maxscroll isn't the same for htmlText and so
 removing the last character doesn't reduce maxscroll in the same way,
 
 Anyone any cunning solutions or thoughts? I'm using Flash 8.
 
 Cheers
 
 Joe
 
 
 Joe Cutting
 Computer exhibits and installations
 www.joecutting.com
 96 Heslington Road, York, YO10 5BL
 01904 627428
 
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Re: [Flashcoders] Flash Filters - Progressive enhancement for those with the 8+ player?

2006-10-19 Thread Kevin Cannon

Wow - thanks a lot, seems perfect.

Found one of those SWF changer utilities too to help with the conversion.
http://www.orison.biz/blogs/chall3ng3r/?p=101

Do you know if there's any problems or caveats of using this method?

- Kevin

On 19/10/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

We use a simple trick to perform this :

Prepare all your assets to be compiled to Flash 6, you will apply filters only
by code, then, in your code you need to create a local var called flash when
flash version is not 8, like that (sorry for the ugly code, it's just for the
demonstration):
...

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[Flashcoders] Flashout not working in eclipse 3.2

2006-10-19 Thread Matt Muller

Hi has anyone else encountered this? It doest seem to register as a plug in,
ie in the prefs in Eclipse 3.2 for me.
Its in the plug ins folder.

MaTT
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Re: [Flashcoders] Flashout not working in eclipse 3.2

2006-10-19 Thread Adrian Ionut Beschea
That's what it says in the flashOUT page (http://www.potapenko.com/flashout/)

Bad news - now Flashout 0.2 works only in eclipse 3.1 and java 5.




Matt Muller [EMAIL PROTECTED] wrote: Hi has anyone else encountered this? It 
doest seem to register as a plug in,
ie in the prefs in Eclipse 3.2 for me.
Its in the plug ins folder.

MaTT
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Re: [Flashcoders] LocalConnection and Media Components?

2006-10-19 Thread Andy Herrman

I'm pretty new at this, so I'm not sure how much help I can really be,
but I'll give it a shot.

One thing I just noticed is that in your code for the button movie you
instantiate the LocalConnection but don't call connect().  If what you
gave there is all of your code than that's probably the problem.

You seem to be including the name of the connection when you call
'send'.  I don't think this is right (at least from the way I'm used
to using it).  Instead, you'd do something like this:

 var sending_lc:LocalConnection = new LocalConnection();
 sending_lc.connect(myConnections);
 play_button.onRelease = function()
 {
sending_lc.send(methodToExecute, C:/inmylife.mp3, MP3);
 }

Try that and see if it helps.

  -Andy

On 10/18/06, Martin Scott Goldberg [EMAIL PROTECTED] wrote:

Hi Andy,

I started with a working player, meaning I had a working flash movie that
played the local mp3 in the web browser window.  So the locality shouldn't
be an issue. I then tried extending it with the LocalConnection material.

I've been trying to do some things to check out what's being called and
what isn't, and it looks like my processing function in the player never
gets called.

Is it a possibility of an html problem?  I'm publishing the player movie,
publishing the button movie, and then clipping and pasting the object
definition from the button movie html in to the player movie html.

The other issue is I don't know if the MediaDisplay component can have its
associated file changed midstream?

Marty
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Re: [Flashcoders] Boolean question

2006-10-19 Thread David Buff
I think it's because q.zoomed = false create a memory space where the 
boolean value flase is stored, and q.zoomed is a pointer witch point to 
this memory space.
New Boolean(false) create also a memory space and a pointer, but with 
w.zoomed = new Boolean(false) , w.zoomed point to the pointer of the value 
and don't point to the value. So you can do !Boolean but not !Pointer(of 
boolean)...


w = new Object();
w.zoomed = new Boolean(false);
trace (w.zoomed);
//false
w.zoomed = !(w.zoomed);
trace (w.zoomed);
//false

test = !(w.zoomed);
trace(test);

test is a pointer to a bollean value but w.zoomed is a pointer to a pointer 
of a boolean value... I guess...


David Buff


- Original Message - 
From: slangeberg [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 4:32 PM
Subject: Re: [Flashcoders] Boolean question


Correct me if I'm wrong but I believe the Boolean type is still a 
primitive

and should not be instantiated with 'new'.

You could perform casting like this:

w = new Object();
w.zoomed = Boolean( false );

But I don't know what benefit it would give, as Flash doesn't support 
typing

on the parameters of an Object instance.

Scott

On 10/19/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:


Hi list...

Why does an object's parameter not change if it's instanced as a new
Boolean()?

w = new Object();
w.zoomed = new Boolean(false);
trace (w.zoomed);
//false
w.zoomed = !(w.zoomed);
trace (w.zoomed);
//false

q = new Object();
q.zoomed = false;
trace (q.zoomed);
//false
q.zoomed = !(q.zoomed);
trace (q.zoomed);
//true

Thanks,
- Michael M.

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[Flashcoders] nested FLVPlayback and attachMovie

2006-10-19 Thread Pauline McNamara
I was having a problem getting a flv to display in a FLVPlayback instance nested 
in a movie clip that had been created with attachMovie. I could assign the 
contentPath and confirm that it was OK with a for-in loop, but the video just 
wasn't displaying.


Then I found a workaround, where I have to first attach the holder movie clip, 
then attach the FLVPlayback to that. It's seems less than elegant but it works.


Does anyone know if this is an issue with nested clips and attachMovie in 
general, or something special about FLVPlayback component?


Thanks,
Pauline
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Re: [Flashcoders] Selection.getFocus()

2006-10-19 Thread Michael Stuhr

Lieven Cardoen schrieb:
FlashCoders, 

 


Selection.getFocus() gives back a String. Is there a way to get the
Object?


eval()

micha
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Re: [Flashcoders] Flash Filters - Progressive enhancement for those with the 8+ player?

2006-10-19 Thread Cédric Néhémie
Hi Kevin,

 Do you know if there's any problems or caveats of using this method?

We haven't see any problems at using this trick in our projects, but we
use it only for small occasional swf in our site and only to have a
better look, not for big game or critical point
I think there's probably some bugs with some functions witch have a
different behavior in Flash 6 than in greater version, but no example
come to my mind at this time.

A lot of people use that  hack to test  flash 8 functionalities when
flash 8 ide wasn't even released. Some googling will give you more
information about that (search for blog post dated from that period)

Cédric
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[Flashcoders] Flash File Upload using .NET

2006-10-19 Thread Liam Mincy
Hi, I was wondering if anyone knew of a source or a way to get file uploads to 
work
under ASP.NET 2.0 through Flash? I have found examples of doing this under PHP 
and
ColdFusion, but nothing that does file uploads without the postback under .NET

Thanks,
liam m-

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[Flashcoders] XPath

2006-10-19 Thread Chip Moeser
Does anyone know where I can samples using these (http:// 
www.xfactorstudio.com/) xpath classes?

Thanks!
-Chip

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Re: [Flashcoders] Selection.getFocus()

2006-10-19 Thread Zárate

Exactly. I was amazed too first time I saw it.

As micha said, you can do

getFocusObject():MovieClip{
  eval(Selection.getFocus());
}

Any ideas why is working that way?

Cheers

On 10/19/06, Michael Stuhr [EMAIL PROTECTED] wrote:

Lieven Cardoen schrieb:
 FlashCoders,



 Selection.getFocus() gives back a String. Is there a way to get the
 Object?

eval()

micha
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[Flashcoders] Re: htmlText and maxscroll

2006-10-19 Thread Joe Cutting

Jason,
  Thanks for this. As you say, if I continue using the .text 
attribute it will still work but

will remove the html formatting which isn't what I want.
I tried using your routine which removes the last character or tag 
from a html text and it
doesn't quite do what I need. The main problem is that the 
maxscroll property for htmlText seems
to behave in a different way to normal text and almost always seems 
to be greater than 1 regardless of
how many times you call getTextMinusOneCharacter - this results in 
the input field removing text which should

be kept.

Anymore thoughts on this would be welcome.

Joe

Date: Thu, 19 Oct 2006 08:41:14 -0600
From: Jason Lutes [EMAIL PROTECTED]
Subject: RE: [Flashcoders] htmlText and maxscroll
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain;   charset=us-ascii

Try using your original handler function even though the text field is
now HTML-enabled, because removing the last 'htmlText' character simply
pops off a (non-visible) closing tag's (likely /textformat) final
angle bracket.

If this method destroys HTML formatting on your text, you can always use
the following code.

function getTextMinusOneCharacter(targetText:String,
presumeHTML:Boolean):String
{
  var lastBracketIndex:Number = targetText.lastIndexOf('');
  while (lastBracketIndex  0  targetText.charAt(lastBracketIndex - 1)
== '')
  {
lastBracketIndex = targetText.lastIndexOf('', lastBracketIndex -
1);
  }
  lastBracketIndex--;
  if (lastBracketIndex  0  presumeHTML !== false)
  {
targetText = targetText.slice(0, lastBracketIndex) +
targetText.slice(lastBracketIndex + 1);
  }
  else
  {
targetText = targetText.slice(0, targetText.length - 1);
  }
  return targetText;
}

this.textBox.onChanged = function():Void
{
  if (this.maxscroll  1)
  {
this.htmlText =
this._parent.getTextMinusOneCharacter(this.htmlText);
  }
};

Original post

I'm trying to restrict text input into a field so that you can only
enter as much as will fit into the field and the rest gets cut off.

I was using code like

textBox.onChanged = function() {
 while (this.maxscroll1) {
 this.text = this.text.substr(0,-1);
 }
}

This works fine as long as its just plain text. However I need to use
html text so that the user can apply formatting.

If I try using

textBox.onChanged = function() {
 while (this.maxscroll1) {
 this.htmlText = this.htmlText.substr(0,-1);
 }
}

then Flash goes into an infinite loop. I did some debugging and it
looks like the value of maxscroll isn't the same for htmlText and so
removing the last character doesn't reduce maxscroll in the same way,



Joe Cutting
Computer exhibits and installations
www.joecutting.com
96 Heslington Road, York, YO10 5BL
01904 627428
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[Flashcoders] Event Listener and Levvels

2006-10-19 Thread Laurent CUCHET
I create a listener at level0
How can I do to apply the action with another level component ?

var comb_fill:Object = new Object();
comb_fill.change = function(evt2:Object) {
 //action
};
my_cb.addEventListener(change, comb_fill);
_level40.mycb1.addEventListener(change, comb_fill);// doesnt work

Thank you very much
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[Flashcoders] color

2006-10-19 Thread Laurent CUCHET
Hello,

I draw a rectangle with AS2 and I would like to change color of the fill.
Not in one time but in several time as a motion.

Have you got an Idea to ?

Thank you very much

var mcc:MovieClip = this.createEmptyMovieClip(mcc, 5000);
MovieClip.prototype.drawRectangle = function(w, h) {
this.clear();
this.lineStyle(1, 0xFF, 100, true, none, square, miter, 5001);
this.beginFill(0xCC, 100);
this.lineTo(w, 0);
this.lineTo(w, h);
this.lineTo(0, h);
this.lineTo(0, 0);
this.endFill();
};
mcc.drawRectangle(1550, 400);
_root.mcc._x = -500;
_root.mcc._y = 0;
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RE: [Flashcoders] Flash File Upload using .NET

2006-10-19 Thread Merrill, Jason
Yes, I use the FileReference class and call an aspx page, attaching
variables to the URL string.  Works great.  There is lots of information
on using the Filereference class in the help docs.  However, if you want
to know how to write the script (C#, VBScript, whatever) to receive and
process the file, I have a C# aspx script, but might get in trouble for
sending it to you  - I would try a .NET forum for that. On the Flash
side, this is part of my media upload class that does the magic:

private function browse(mediaTypes_arr:Array):Void{
fileRef = new FileReference();
fileRef.addListener(listener_obj);
fileRef.browse(mediaTypes_arr);
listener_obj.type = type_str;
listener_obj.projId = projId;
listener_obj.onSelect = function(file:FileReference):Void {
var uploadString:String =
/Upload.aspx?ProjId=+this.projId +type=+this.type;
if(!file.upload(uploadString)) {
trace(Upload dialog failed to open.);
}
}
listener_obj.onCancel = function(){
..etc.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Liam Mincy
Sent: Thursday, October 19, 2006 11:12 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash File Upload using .NET

Hi, I was wondering if anyone knew of a source or a way to get file
uploads to
work
under ASP.NET 2.0 through Flash? I have found examples of doing this
under PHP
and
ColdFusion, but nothing that does file uploads without the postback
under .NET

Thanks,
liam m-

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Re: [Flashcoders] XPath

2006-10-19 Thread Mindshare Media

It's not the samples but this may be of use to you:
http://download.macromedia.com/pub/documentation/en/flash/fl8/XpathAPI.pdf
http://www.sephiroth.it/file_detail.php?id=130#

--Damian

Mindshare Media, Inc.
622A Alto St.
Santa Fe, NM 87501-2519
http://mindsharemedia.net
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RE: [Flashcoders] XPath

2006-10-19 Thread Merrill, Jason
Here is an old one:

http://flash.terra.ee/flash-books/o'reilly%20-%20actionscript.cookbook.2
003/0596004907_actscptckbk-chp-19-sect-15.html


Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Chip Moeser
Sent: Thursday, October 19, 2006 11:10 AM
To: Flashcoders mailing list
Subject: [Flashcoders] XPath

Does anyone know where I can samples using these (http://
www.xfactorstudio.com/) xpath classes?
Thanks!
-Chip

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Re: [Flashcoders] XPath

2006-10-19 Thread Thomas Rühl -akitogo-


there you go: www.w3schools.com

cheers, thomas


Chip Moeser wrote:
Does anyone know where I can samples using these 
(http://www.xfactorstudio.com/) xpath classes?

Thanks!
-Chip

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  Hanauer Landstrasse 188
  60314 Frankfurt

  Telefon +49 (0) 69 800 69 445
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RE: [Flashcoders] Event Listener and Levvels

2006-10-19 Thread Merrill, Jason
You're loading components into levels (_level40 in your example) ?  Hmm,
sounds a little troublesome in the first place IMO. level42 was also an
80s Brit pop group by the way so steer clear of that one.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Laurent CUCHET
Sent: Thursday, October 19, 2006 11:30 AM
To: Flashcoders mailing list
Subject: [Flashcoders]  Event Listener and Levvels

I create a listener at level0
How can I do to apply the action with another level component ?

var comb_fill:Object = new Object();
comb_fill.change = function(evt2:Object) {
 //action
};
my_cb.addEventListener(change, comb_fill);
_level40.mycb1.addEventListener(change, comb_fill);// doesnt work

Thank you very much
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RE: [Flashcoders] Event Listener and Levvels

2006-10-19 Thread Alain Rousseau
You have the answer in your question ! ;)

 I create a listener at level0

If you know the level of your listener, then you should use it to reference
it in your function calls.
But all that depends on how your projects is built. Is your code on _level0?
is it loaded in another swf ? Etc ...

So to return to the question,

You should try this :
_level40.my_cb1.addEventListener(change,_level0.comb_fill);  
(or use this.comb_fill instead of _level0.comb_fill)
So you are sure to send to right reference of your listener to the other
combo_box in the right scope ... 

Haven't tried it but I believe this should work !


Bonne chance !

Alain



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Laurent
CUCHET
Sent: 19 octobre 2006 11:30
To: Flashcoders mailing list
Subject: [Flashcoders]  Event Listener and Levvels

I create a listener at level0
How can I do to apply the action with another level component ?

var comb_fill:Object = new Object();
comb_fill.change = function(evt2:Object) {
 //action
};
my_cb.addEventListener(change, comb_fill);
_level40.mycb1.addEventListener(change, comb_fill);// doesnt work

Thank you very much
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RE: [Flashcoders] Flash File Upload using .NET

2006-10-19 Thread Brake, Stephen
Liam, I found this code after searching for hours on the net.  I'm not
sure of its original source, but this works for me.  It should place the
file in the root (or virtual directory if using virtual directories
under a root)

string saveToFolder = string.Empty;
HttpFileCollection uploadedFiles = Request.Files;
string Path = Server.MapPath(saveToFolder);
for (int i = 0; i  uploadedFiles.Count; i++)
{
HttpPostedFile F = uploadedFiles[i];
if (uploadedFiles[i] != null  F.ContentLength  0)
{
string newName =
F.FileName.Substring(F.FileName.LastIndexOf(\\) + 1);
F.SaveAs(Path + / + newName);
}
}


If you are going to be uploading large files, the web.config file should
be changed to allow this.  The size and timeout properties are up to the
individual to decide.

//httpRuntime executionTimeout=600 maxRequestLength=10/
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Thursday, October 19, 2006 11:49 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flash File Upload using .NET

Yes, I use the FileReference class and call an aspx page, attaching
variables to the URL string.  Works great.  There is lots of information
on using the Filereference class in the help docs.  However, if you want
to know how to write the script (C#, VBScript, whatever) to receive and
process the file, I have a C# aspx script, but might get in trouble for
sending it to you  - I would try a .NET forum for that. On the Flash
side, this is part of my media upload class that does the magic:

private function browse(mediaTypes_arr:Array):Void{
fileRef = new FileReference();
fileRef.addListener(listener_obj);
fileRef.browse(mediaTypes_arr);
listener_obj.type = type_str;
listener_obj.projId = projId;
listener_obj.onSelect = function(file:FileReference):Void {
var uploadString:String =
/Upload.aspx?ProjId=+this.projId +type=+this.type;
if(!file.upload(uploadString)) {
trace(Upload dialog failed to open.);
}
}
listener_obj.onCancel = function(){
..etc.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Liam Mincy
Sent: Thursday, October 19, 2006 11:12 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash File Upload using .NET

Hi, I was wondering if anyone knew of a source or a way to get file
uploads to
work
under ASP.NET 2.0 through Flash? I have found examples of doing this
under PHP
and
ColdFusion, but nothing that does file uploads without the postback
under .NET

Thanks,
liam m-

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Re: [Flashcoders] XPath

2006-10-19 Thread slangeberg

Can't find the links i've looked at, but here's the code I'm currently
using. This example probably shows most of the xml data-access capabilities:

//in this case, we're only pulling the title of a video,
//if a section has any videos!

  import com.xfactorstudio.xml.xpath.*;
.
.
.
   var path:String = /content/section/[EMAIL PROTECTED]' + id + 
']/video;
   var videos:Array = XPath.selectNodes( xmlDoc, path );

   for ( var i:Number = 0; ivideos.length; i++ ) {
   var video:XML = new XML( videos[i] );
   path = XPath.selectSingleNode( video, video/source
).firstChild.nodeValue;
   var title:String  = XPath.selectSingleNode( video,
video/title ).firstChild.nodeValue;
   }


example xml:

?xml version=1.0 encoding=utf-8 ?
content
   section id=1.0
   title
   ![CDATA[...text here...]]
   /title
   /section

   section id=1.1
   titleHigher Fatality Rates and Costs/title
   bkgd_imgassets/pics/to_load/safety_concerns_tab1.jpg/bkgd_img
   text/text
   video
  title/title
   /video
/section
.
.
.
/content

On 10/19/06, Chip Moeser [EMAIL PROTECTED] wrote:


Does anyone know where I can samples using these (http://
www.xfactorstudio.com/) xpath classes?
Thanks!
-Chip

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--

: : ) Scott
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[Flashcoders] Webservices with Zinc and a certificate

2006-10-19 Thread Jim Kremens

Hi all,

Basically, I need do webservices call through Flash with a certificate in a
Zinc-powered kiosk app.  I know this works in a browser - with SSL the
browser does all the hard work.  But I'm not sure if it's possible with a
projector.  Zinc would have to provide some means of handling an https
handshake and I've not been able to find any indication that it can.

Anyone have any experience with this kind of thing?

Thanks,

Jim Kremens
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[Flashcoders] Form app questions, frustrations

2006-10-19 Thread Chris Douglass
I have a mx2004Pro form application I'm working on and the following bizarre
behavior is happening:

- switch back and forth between screens, working on this and that, and over
time the visible property for various forms revert to true at run-time
although their property value in the design environment is still set
correctly to false.  That is, when my app starts, randomly some forms
start defaulting to visible.  I've taken ALL code out of the project to
verify this is not something with my code.  It's not.  Is the form
application support in MX2004 just that buggy?  If so, wtf?  

- also, why does ONLY absolute pathing work for setting values/properties on
forms in a form application?  In the code layer for my main form, the top
level form, I have code that is attached to a menu that has the requisite
setVisible(true/false) code to show and hide various screens(forms) based on
menu selections by the user.  But, I've verified that ONLY absolute pathing
works e.g.  

_root.frmMain.frmDesktop.setVisible(false);  //frmMain is the top level form
with a child of frmDesktop

But,

Since the code exists in a code layer for frmMain, why doesn't this work:

This.frmDesktop 

or even,

this._parent.frmDesktop when referenced from within a contained component's
function handler?

Thx!!  Chris

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[Flashcoders] Re: Flashcoders Digest, Vol 21, Issue 51

2006-10-19 Thread Matt Garland

Yes, you can copy only the visible pixels of a bitmap.

To do this, you must pass the optional AlphaBitmap parameter for  
copyPixels:


public copyPixels(sourceBitmap:BitmapData, sourceRect:Rectangle,  
destPoint:Point, [alphaBitmap:BitmapData], [alphaPoint:Point],  
[mergeAlpha:Boolean]) : Void


piece_bd.copyPixels(piece_mc,new
Rectangle(xPos,yPos,subPicture.width-borderSize*2,subPicture.height- 
borderSize*2),new

Point(borderSize,borderSize), ALPHA BITMAP);


I'm not sure what's going on in your code, so I can't say what should  
be the ALPHA BITMAP, piece_mc?


If you do that, the copied parts of piece_mc would be basically self- 
masked.



On Oct 19, 2006, at 8:01 AM, flashcoders- 
[EMAIL PROTECTED] wrote:



Thanks the help everyone.

Ok i'm slowly getting my head around this bitdata.

If I wanted to mask a bg pic using setmask.

Can i then copy the visible area using copypixels? and use this a
fixed image (snapshot) ? Seem to be stuck a little

here is my code as far:-

import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;

//create blank movieclip, create bd object. put pic into bd object,
then put object into movieclip.
var picture:BitmapData = BitmapData.loadBitmap(rawbg);
_root.createEmptyMovieClip(pictureMc,this.getNextHighestDepth());
pictureMc.attachBitmap(picture,1);
///

//create blank mc, attach piecepic to mc.
piece_mc = this.createEmptyMovieClip(orig,  
this.getNextHighestDepth());

piece_mc.attachMovie(piece0,piece0,this.getNextHighestDepth());
//
// create bd for peice. draw the piece into the bd object.
		piece_bd = new BitmapData (this.piece_mc.width,  
this.piece_mc.height, true);

piece_bd.draw (this.piece_mc, this.matrix);

//apply mask
pictureMc.setMask(_root.piece_mc)

//HELP HERE - I dont understand this section, althougj think i'm on
the right lines.
piece_bd.copyPixels(piece_mc,new
Rectangle(xPos,yPos,subPicture.width-borderSize*2,subPicture.height- 
borderSize*2),new

Point(borderSize,borderSize));


//drag the fixed snapshot piece around
piece_mc.onRelease = function() {

 this.startDrag();
}


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RE: [Flashcoders] Event Listener and Levvels

2006-10-19 Thread Alain Rousseau
Lol,

Got a record from them ... Message to Love if I remember right ;) a gift
... So don't get any funny ideas ... 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 19 octobre 2006 11:58
To: Flashcoders mailing list
Subject: RE: [Flashcoders]  Event Listener and Levvels

You're loading components into levels (_level40 in your example) ?  Hmm,
sounds a little troublesome in the first place IMO. level42 was also an 80s
Brit pop group by the way so steer clear of that one.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Laurent CUCHET
Sent: Thursday, October 19, 2006 11:30 AM
To: Flashcoders mailing list
Subject: [Flashcoders]  Event Listener and Levvels

I create a listener at level0
How can I do to apply the action with another level component ?

var comb_fill:Object = new Object();
comb_fill.change = function(evt2:Object) {
 //action
};
my_cb.addEventListener(change, comb_fill); 
_level40.mycb1.addEventListener(change, comb_fill);// doesnt work

Thank you very much
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Re: [Flashcoders] LocalConnection and Media Components?

2006-10-19 Thread Muzak
argh, error in the last piece of code

In the sending swf:

var sending_lc:LocalConnection = new LocalConnection();
sending_lc.send(myConnections, setMP3, inmylife.mp3, MP3);

regards,
Muzak


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RE: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it

2006-10-19 Thread Dave Geurts

 Oh wow that would be nice, does anybody know of this class? I cant seem to 
find anything but, people saying you have no control of a AS 2 movie.

-Original Message-
From:   [EMAIL PROTECTED] on behalf of David Buff
Sent:   Thu 10/19/2006 2:42 AM
To: Flashcoders mailing list
Cc: 
Subject:Re: [Flashcoders] AS 3.0 - Loader.load() a .swf and than 
control it

I'm a little confused also about loading swf a control it. I didn't 
succeeded. But I've readed somewhere that you can not import swf compiled in 
as2 in a as3 loader, because the classes witch define the movieclip is 
different. But I remember there is another class especially for as2 
movieclip... sorry, my licence expired, and I didn't recept the Flex 2.0 I 
by...

Speak again about that when I get my new licence

David Buff

- Original Message - 
From: Dave Geurts [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 10:31 PM
Subject: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it


I am a little confused with loading media into the loader object.

I can load a swf in fine but than how do you control that swf's timline? I 
think that the swf gets loaded into a loader object, that has a display 
container? Im a little lost with the loader object concept.


I assumend it would be loader.getChildAt(0)

i saw loader.content in there but not sure what that does.

---
var introLoader:Loader = new Loader();

var request:URLRequest = new URLRequest(intro.swf);
introLoader.load(request);


trace(introLoader.content);
---
Intro loads fine and starts playing
Trace returns null

Another question is can you load in a .swf that was compiled in 2.0 even if 
it has no AS in it and control its timeline?


thanks for your time!

-Dave






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Re: [Flashcoders] Selection.getFocus()

2006-10-19 Thread David Buff

Hi

I did something like this before... You can do a recursive method parsing 
the path like this:


function extractObject(aPath:String):Object {
   return extractObjectRecurs(this, aPath.split(.), 0);
} // end extractRunTime

function 
extractObjectRecurs(aRankObject:Object,aPathArray:Array,aIndex:Number):Object 
{

   if (aIndexaPathArray.length-1) {
   return 
extractObjectRecurs(aRankObject[aPathArray[aIndex]],aPathArray,aIndex+1);

   } else {
   return aRankObject[aPathArray[aIndex]];
   }
} // end extractRecursRunTime


onEnterFrame = function() {
   trace(--- NEW FRAME );
   var path:String = Selection.getFocus();
   trace(PATH: +path);
   var object:Object = extractObject(path);
   trace(TARGET POSITION: +object._x);
}

Put your object inside your object inside your object inside ... and on the 
stage... run the fla and select it.


David Buff
- Original Message - 
From: Lieven Cardoen [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 4:53 PM
Subject: [Flashcoders] Selection.getFocus()


FlashCoders,



Selection.getFocus() gives back a String. Is there a way to get the
Object?



Thx, Lieven Cardoen



Lieven Cardoen
Application developer

indiegroup
interactive digital experience
engelse wandeling 2 k18
b8500 kortrijk



Indie group zal op maandag 23 oktober uitzonderlijk gesloten zijn.

Indie group will be closed on Monday, October 23th.



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RE: [Flashcoders] Flash File Upload using .NET

2006-10-19 Thread Liam Mincy
Thanks a lot guys!!!

I had also searched myself and found something on CodeProject that almost fixed 
the
solution, but it did the upload on PostBack which made it somewhat limited in
usefulness for working with a live Flash app.

Thanks,
liam m-

--- Brake, Stephen [EMAIL PROTECTED] wrote:

 Liam, I found this code after searching for hours on the net.  I'm not
 sure of its original source, but this works for me.  It should place the
 file in the root (or virtual directory if using virtual directories
 under a root)
 
 string saveToFolder = string.Empty;
 HttpFileCollection uploadedFiles = Request.Files;
 string Path = Server.MapPath(saveToFolder);
 for (int i = 0; i  uploadedFiles.Count; i++)
 {
 HttpPostedFile F = uploadedFiles[i];
 if (uploadedFiles[i] != null  F.ContentLength  0)
 {
 string newName =
 F.FileName.Substring(F.FileName.LastIndexOf(\\) + 1);
 F.SaveAs(Path + / + newName);
 }
 }
 
 
 If you are going to be uploading large files, the web.config file should
 be changed to allow this.  The size and timeout properties are up to the
 individual to decide.
 
 //httpRuntime executionTimeout=600 maxRequestLength=10/

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
 Jason
 Sent: Thursday, October 19, 2006 11:49 AM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Flash File Upload using .NET
 
 Yes, I use the FileReference class and call an aspx page, attaching
 variables to the URL string.  Works great.  There is lots of information
 on using the Filereference class in the help docs.  However, if you want
 to know how to write the script (C#, VBScript, whatever) to receive and
 process the file, I have a C# aspx script, but might get in trouble for
 sending it to you  - I would try a .NET forum for that. On the Flash
 side, this is part of my media upload class that does the magic:
 
 private function browse(mediaTypes_arr:Array):Void{
   fileRef = new FileReference();
   fileRef.addListener(listener_obj);
   fileRef.browse(mediaTypes_arr);
   listener_obj.type = type_str;
   listener_obj.projId = projId;
   listener_obj.onSelect = function(file:FileReference):Void {
   var uploadString:String =
 /Upload.aspx?ProjId=+this.projId +type=+this.type;
   if(!file.upload(uploadString)) {
 trace(Upload dialog failed to open.);
   }
   }
   listener_obj.onCancel = function(){
   ..etc.
 
 Jason Merrill
 Bank of America 
 Learning  Organization Effectiveness - Technology Solutions 
  
  
  
  
  
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Liam Mincy
 Sent: Thursday, October 19, 2006 11:12 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Flash File Upload using .NET
 
 Hi, I was wondering if anyone knew of a source or a way to get file
 uploads to
 work
 under ASP.NET 2.0 through Flash? I have found examples of doing this
 under PHP
 and
 ColdFusion, but nothing that does file uploads without the postback
 under .NET
 
 Thanks,
 liam m-
 
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Re: [Flashcoders] Selection.getFocus()

2006-10-19 Thread David Buff

Hi again...

eval works but it's a old fonction... I'm not sure it works good in AS 2.0

David Buff

- Original Message - 
From: Michael Stuhr [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 5:08 PM
Subject: Re: [Flashcoders] Selection.getFocus()



Lieven Cardoen schrieb:
FlashCoders, 

 


Selection.getFocus() gives back a String. Is there a way to get the
Object?


eval()

micha
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[Flashcoders] using parseInt() and Math.floor() doesn't return the same value

2006-10-19 Thread Martin Tremblay

I'm wandering if we should continue to use Math.floor() and Math.ceil()
since they are unreliable.

Code:
var a = 2.999;

trace(parseInt(a.toString()));
trace(Math.floor(a));
trace(a);

output:
3
2
3

Would using methods using parseInt to simulate Math.floor() and
Math.ceil() be safer?

Example

public static function floor(_nValue:Number):Number
{
return parseInt(_nValue.toString()); 
}

public static function ceil(_nValue:Number):Number
{
return parseInt(_nValue.toString()) + 1; 
}


Martin T.
lvl

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Re: [Flashcoders] using parseInt() and Math.floor() doesn't return the same value

2006-10-19 Thread slangeberg

Uh, isn't Math.floor supposed to round down? [and Math.ceil() rounds up?]
If so, it's working as advertised here.

Scott

On 10/19/06, Martin Tremblay [EMAIL PROTECTED] wrote:



I'm wandering if we should continue to use Math.floor() and Math.ceil()
since they are unreliable.

Code:
var a = 2.999;

trace(parseInt(a.toString()));
trace(Math.floor(a));
trace(a);

output:
3
2
3

Would using methods using parseInt to simulate Math.floor() and
Math.ceil() be safer?

Example

public static function floor(_nValue:Number):Number
{
return parseInt(_nValue.toString());
}

public static function ceil(_nValue:Number):Number
{
return parseInt(_nValue.toString()) + 1;
}


Martin T.
lvl

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--

: : ) Scott
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Re: [Flashcoders] Selection.getFocus()

2006-10-19 Thread Muzak
eval() is not deprecated.
It's usage has changed in different versions.

http://livedocs.macromedia.com/flash/8/main/1726.html

regards,
Muzak

- Original Message - 
From: David Buff [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 7:10 PM
Subject: Re: [Flashcoders] Selection.getFocus()


 Hi again...

 eval works but it's a old fonction... I'm not sure it works good in AS 2.0

 David Buff



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RE: [Flashcoders] using parseInt() and Math.floor() doesn't returnthe same value

2006-10-19 Thread Steven Sacks | BLITZ
Today's user headspace error brought to you by the number n.

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Re: [Flashcoders] using parseInt() and Math.floor() doesn't return thesame value

2006-10-19 Thread Muzak
I think you're looking for Math.round()

Math.floor() always rounds down
Math.ceil() always rounds up

regards,
Muzak

- Original Message - 
From: Martin Tremblay [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 7:27 PM
Subject: [Flashcoders] using parseInt() and Math.floor() doesn't return thesame 
value



I'm wandering if we should continue to use Math.floor() and Math.ceil()
since they are unreliable.

Code:
var a = 2.999;

trace(parseInt(a.toString()));
trace(Math.floor(a));
trace(a);

output:
3
2
3


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[Flashcoders] Q: Javascript Injection Examples

2006-10-19 Thread bitstreams
Hi
Trying a new technique that allows javascript to be 'injected'from within a swf.
Has anyone seen any interesting examples of this technique?
Jim Bachalo
[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca
into the html page from within a 
swf.


...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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[Flashcoders] Re: simulating mouse clicks

2006-10-19 Thread Vishal Kapur

I'll ask the question a different way: what are all the ways that a
mouse click event can be handled in a flash movie?  (other than
defining an onPress/onRelease callback)

-- Vishal


On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:

I'm trying to solve the problem of generically simulating mouse clicks
in a running flash movie.   So, I'd like to be able to write a
function that when invoked with the targetPath of the flash object to
be clicked, would be able to simulate a mouse click on that object as
if a user had actually clicked it.  I should also mention that the
technique needs to work with arbitrary 3rd-party flash movies (so I
don't have control to change the code).

The simplest thing to try is just to try to invoke the
onPress/onRelease callbacks on the target object.  This works
sometimes.  However, in some cases it doesn't quite simulate a real
mouse click.  In particular, I seem to have trouble simulating clicks
on components (in a List component, for example, the selected row will
get highlighted but the handler that does further processing and
refreshes the UI doesn't seem to get called).

Currently I am (sort of) working around this by getting the
coordinates of the center of the target object and using the Win32
api's to move the mouse pointer and simulate the windows mouse down/up
events.  As you can imagine this is not truly generic (doesn't handle
scrollbars, movielclips obscured by other objects, etc).

Any thoughts on this?  Anyone with previous experience with this or
ideas on a better way to generically simulate a click event in flash?

Thanks,
Vishal


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RE: [Flashcoders] XPath

2006-10-19 Thread Merrill, Jason
there you go: www.w3schools.com 

W3schools Xpath specs are not the same as Xfactorstudio's implementation - 
Xfactorstudios is still only a partial implementation, and I think the poster 
also wanted Actionscript examples to get what they want from the classes.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Thomas Rühl -akitogo-
Sent: Thursday, October 19, 2006 11:59 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] XPath


there you go: www.w3schools.com

cheers, thomas


Chip Moeser wrote:
 Does anyone know where I can samples using these
 (http://www.xfactorstudio.com/) xpath classes?
 Thanks!
 -Chip

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   Design, Programming  Concepts

   akitogo OHG
   Hanauer Landstrasse 188
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   Fax +49 (0) 69 800 69 449
   Mobil   +49 (0) 179 750 75 87
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Re: [Flashcoders] Webservices with Zinc and a certificate

2006-10-19 Thread Robert r. Sanders
Depending on what you need to do and what expertize you have on hand, I 
believe there is also a customizable, kiosk oriented version of Firefox 
that might be the answer.



Jim Kremens wrote:

Hi all,

Basically, I need do webservices call through Flash with a certificate 
in a

Zinc-powered kiosk app.  I know this works in a browser - with SSL the
browser does all the hard work.  But I'm not sure if it's possible with a
projector.  Zinc would have to provide some means of handling an https
handshake and I've not been able to find any indication that it can.

Anyone have any experience with this kind of thing?

Thanks,

Jim Kremens
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   Chief Technologist
   iPOV
   (334) 821-5412
   www.ipov.net

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RE: [Flashcoders] Selection.getFocus()

2006-10-19 Thread Steven Sacks | BLITZ
 eval() is not deprecated.

You're right.  It's more than deprecated.  It's been removed altogether
in the next version of Flash.


http://livedocs.macromedia.com/flex/2/langref/migration.html

Global Functions

eval()  Removed


No screen name said on Jul 22, 2006 at 7:59 AM :

Why was eval() removed?

djtechwriter said on Jul 25, 2006 at 5:31 PM :

eval() was removed because the implementation of it in AS2 was
limited and you can use other more efficient operations for obtaining
the same result. In the AS2 entry for eval():
http://livedocs.macromedia.com/flash/8/main/1726.html
You'll notice the description suggests some alternatives.
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Re: [Flashcoders] Webservices with Zinc and a certificate

2006-10-19 Thread Jim Kremens

Interesting thanks for the reply!  I'll look into it.

Still, this thing is largely built (we're taking it over from another
developer).  It would be a drag to have to rebuild it.  So if anyone has any
experience doing this in Zinc, please chime in!

Thanks,

Jim Kremens


On 10/19/06, Robert r. Sanders [EMAIL PROTECTED] wrote:


Depending on what you need to do and what expertize you have on hand, I
believe there is also a customizable, kiosk oriented version of Firefox
that might be the answer.


Jim Kremens wrote:
 Hi all,

 Basically, I need do webservices call through Flash with a certificate
 in a
 Zinc-powered kiosk app.  I know this works in a browser - with SSL the
 browser does all the hard work.  But I'm not sure if it's possible with
a
 projector.  Zinc would have to provide some means of handling an https
 handshake and I've not been able to find any indication that it can.

 Anyone have any experience with this kind of thing?

 Thanks,

 Jim Kremens
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[Flashcoders] fileUpload - suprise

2006-10-19 Thread Michael Stuhr

i must be dreaming: the fileSelect-Window is now (9,0,18,60) resizable? 
wooohhooo!
thanks mother!

micha
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Re: [Flashcoders] Q: Javascript Injection Examples

2006-10-19 Thread John VanHorn

i saw some interesting, but simple examples at flash forward. i wrote a
function for using javascript's regex for email validation:

var s:String = ;

s += function checkEmail_flash(email){;
s += var s =
/^([a-zA-Z0-9_\\.\\-])+\\@(([a-zA-Z0-9\\-])+\\.)+([a-zA-Z0-9]{2,4})+$/;;
s += var r = new RegExp(s);;
s += return r.test(email);;
s += };

ExternalInterface.call(eval, s);
var emailCheck:Boolean = Boolean(ExternalInterface.call(checkEmail_flash,
[EMAIL PROTECTED]));

notice all the escaping in the regex string. you could conceivably write any
javascript you wanted. just make sure you escape all the characters
correctly.

On 10/19/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


Hi
Trying a new technique that allows javascript to be 'injected'from within
a swf.
Has anyone seen any interesting examples of this technique?
Jim Bachalo
[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca
into the html page from within
a swf.


...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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[Flashcoders] Swf to image java library?

2006-10-19 Thread Rick Schmitty

Does anyone know of or how to implement a java library that can create
an image from a frame in your flash movie (for thumbnails and such)

http://www.bytescout.com/swftoimage.html


Thanks!
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[Flashcoders] Exporting from flash to vector format

2006-10-19 Thread Eric Lee
Howdy list,

I'm looking for a way to export vector data from flash to some sort of a
format that Illustrator can use-svg, ai, eps, etc. Does anyone know how to
do this?

 

Thanks!

-eric

++

 

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[Flashcoders] incrementing a target?

2006-10-19 Thread Bill Pelon

Hello,

I'm having problems figuring out how to grab an array value and use that 
when targeting.


This is my fucntion below.  What I am wanting to do is take the [i]value and 
be able to use that when trying to write to my textfields



function ExpandData(turbo){

var turboItem = turbo.firstChild.childNodes;
for (var i = 0; i  turboItem.length; i++){
 but = eval(but+i);
 var turbo = turboItem[i];

 _root.mainMC.auto.subMC.txtField+i.text = turbo.attributes.name;

 }

}
///

Thanks,
Bill


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[Flashcoders] Problem loading files in Server-side code when using compiled (.ase) files

2006-10-19 Thread Andy Herrman

I'm having a really weird problem with my server-side code when trying
to use compiled versions of the files.  When using the source files
(.asc) everything works correctly, but when using the compiled
versions of the files things get weird.

The short version is this: If I try loading a file more than once
(using load()) the class defined in that file suddenly becomes
inaccessable.  The files protect against running the code in them more
than once on their own, so there shouldn't be any conflicts there.

And now the long version with code:

My test has 3 files:
  main.asc
  premiere/TestBaseClass.asc
  premiere/TestChildClass.asc

The source for the working version of the files are below.

TestBaseClass is a simple base class with a single 'init' function
used by the constructor.  TestChildClass is a simple class that
extends TestBaseClass with its own version of init.

The child class does a load(premiere/TestBaseClass.asc) at the top.
If that's the only place the file is loaded then it works fine.
However, if I load the base class in main.asc as well then I get the
following error when initializing the application in FMS:

premiere\TestBaseClass.asc: line 6: this.init has no properties

If I then remove the load() from the child class and leave it in
main.asc it starts working again.

Now, for a single child class this works fine.  However, our code has
a lot of cases where a class is extended by many other classes.  Right
now each of these classes do a load() of the base class at the top.
Up until now we've been running the code interpreted so it's been
working fine, but now that I'm trying to compile the code I'm hitting
the multiple load problem.

Is there any easy way to fix this problem other than changing
everything in a way that prevents any file from being loaded more than
once?  Has anyone else seen this problem?

  -Andy

===main.asc===
//load(premiere/TestBaseClass.asc);
load(premiere/TestChildClass.asc);

// application stuff down here that doesn't matter as it's never reached

===TestBaseClass.asc===
try { var dummy = application.TestBaseClassLoaded(); } catch ( e ) {

 trace(::: Loading TestBaseClass Class :::);

 function TestBaseClass() {
   this.init.apply(this, arguments);
 }

 TestBaseClass.prototype.init = function() {
   trace(TestBaseClass.init());
 }

// Used to prevent this class from being loaded twice:
function TestBaseClassLoaded() {
return true;
};
application.TestBaseClassLoaded = TestBaseClassLoaded;

trace(::: LOADING ::: TestBaseClass Class loaded successfully. :::);
}

===TestChildClass.asc===
try { var dummy = application.TestChildClassLoaded(); } catch ( e ) {

 trace(::: Loading TestChildClass Class :::);

 load(premiere/TestBaseClass.asc);

 function TestChildClass() {
   this.init.apply(this, arguments);
 }

 TestChildClass.prototype = new TestBaseClass();
 TestChildClass.prototype.constructor = TestChildClass;
 TestChildClass.superclass = TestBaseClass.prototype;

 TestChildClass.prototype.init = function() {
   TestChildClass.superclass.init.apply(this, arguments);
   trace(TestChildClass.init());
 }

// Used to prevent this class from being loaded twice:
function TestChildClassLoaded() {
return true;
};
application.TestChildClassLoaded = TestChildClassLoaded;

trace(::: LOADING ::: TestChildClass Class loaded successfully. :::);
}
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Re: [Flashcoders] Exporting from flash to vector format

2006-10-19 Thread Glen Pike
Copy and paste seems to work if you are using both Flash  Illustrator 
at home.  If you have to share with others, Flash will export to a 
sensible medium - ai / eps are both available in the Export Image 
dialogues, but watch out, I think it exports from the clip you are 
editing rather than the main timeline.


Eric Lee wrote:

Howdy list,

I'm looking for a way to export vector data from flash to some sort of a
format that Illustrator can use-svg, ai, eps, etc. Does anyone know how to
do this?

 


Thanks!

-eric

++

 


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Re: [Flashcoders] Swf to image java library?

2006-10-19 Thread Robert r. Sanders
I could probably figure out where to start, at least on windows (where 
I'd probably use SWT's ActiveX hosting ability to load the Flash 
Player), I don't know about on other platforms.


Rick Schmitty wrote:

Does anyone know of or how to implement a java library that can create
an image from a frame in your flash movie (for thumbnails and such)

http://www.bytescout.com/swftoimage.html


Thanks!
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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Glen Pike

Erm, I think you might want to try

_root.mainMC.auto.subMC[textField + i].text

Not sure.

Bill Pelon wrote:

Hello,

I'm having problems figuring out how to grab an array value and use 
that when targeting.


This is my fucntion below.  What I am wanting to do is take the 
[i]value and be able to use that when trying to write to my textfields


 


function ExpandData(turbo){

var turboItem = turbo.firstChild.childNodes;
for (var i = 0; i  turboItem.length; i++){
 but = eval(but+i);
 var turbo = turboItem[i];

 _root.mainMC.auto.subMC.txtField+i.text = turbo.attributes.name;

 }

}
/// 



Thanks,
Bill


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Re: [Flashcoders] Swf to image java library?

2006-10-19 Thread Andy Herrman

My guess is that would be pretty difficult to do.  Given that the the
swftoimage library you linked to requires that the player be
installed, my guess is that it loads the player's ActiveX control and
uses that to extract the image information.

I don't know of any way to load an ActiveX control in Java so I'm not
sure how you'd go about implementing this.  You could create a DLL in
C++ or C# (I think you can make C# DLLs) and load that in Java and
then call that to do it, but that would get a bit tricky.

  -Andy

On 10/19/06, Rick Schmitty [EMAIL PROTECTED] wrote:

Does anyone know of or how to implement a java library that can create
an image from a frame in your flash movie (for thumbnails and such)

http://www.bytescout.com/swftoimage.html


Thanks!
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Re: [Flashcoders] XPath

2006-10-19 Thread Thomas Rühl -akitogo-


Hi, yeah I know, however w3schools still show the direction to go and 
give a sense of how to use xpath generally.


cheers, thomas.


Merrill, Jason wrote:
there you go: www.w3schools.com 


W3schools Xpath specs are not the same as Xfactorstudio's implementation - 
Xfactorstudios is still only a partial implementation, and I think the poster 
also wanted Actionscript examples to get what they want from the classes.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 


-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Thomas Rühl -akitogo-
Sent: Thursday, October 19, 2006 11:59 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] XPath


there you go: www.w3schools.com

cheers, thomas


Chip Moeser wrote:

Does anyone know where I can samples using these
(http://www.xfactorstudio.com/) xpath classes?
Thanks!
-Chip

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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Bill Pelon

Seems to jumble me up a bit, I get this error.

Expected a field name after '.' operator.
  _root.mainMC.auto.subMC.[textField+i].text = turbo.attributes.name;

thanks though...



- Original Message - 
From: Glen Pike [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 3:16 PM
Subject: Re: [Flashcoders] incrementing a target?



Erm, I think you might want to try

_root.mainMC.auto.subMC[textField + i].text

Not sure.

Bill Pelon wrote:

Hello,

I'm having problems figuring out how to grab an array value and use that 
when targeting.


This is my fucntion below.  What I am wanting to do is take the [i]value 
and be able to use that when trying to write to my textfields



function ExpandData(turbo){

var turboItem = turbo.firstChild.childNodes;
for (var i = 0; i  turboItem.length; i++){
 but = eval(but+i);
 var turbo = turboItem[i];

 _root.mainMC.auto.subMC.txtField+i.text = turbo.attributes.name;

 }

}
///

Thanks,
Bill


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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Glen Pike

Hi,

   There maybe a typo in your code?

   it should say subMC[textField + i] 


There should be no (dot) . before the (square bracket) [

Basically you treat the movieclip subMC like an array.  It contains some 
text fields textField0, textField1, etc. so you can index the array 
with to get the contents of it.


You can do the same with your other bit of code rather than using eval:

//instead of
but = eval(but+i);

//Try this - not sure if you need to use the this operator, but it 
makes things clearer.

but = this[but + i]



Bill Pelon wrote:

Seems to jumble me up a bit, I get this error.

Expected a field name after '.' operator.
  _root.mainMC.auto.subMC.[textField+i].text = 
turbo.attributes.name;


thanks though...



- Original Message - From: Glen Pike 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 3:16 PM
Subject: Re: [Flashcoders] incrementing a target?



Erm, I think you might want to try

_root.mainMC.auto.subMC[textField + i].text

Not sure.

Bill Pelon wrote:

Hello,

I'm having problems figuring out how to grab an array value and use 
that when targeting.


This is my fucntion below.  What I am wanting to do is take the 
[i]value and be able to use that when trying to write to my textfields


 


function ExpandData(turbo){

var turboItem = turbo.firstChild.childNodes;
for (var i = 0; i  turboItem.length; i++){
 but = eval(but+i);
 var turbo = turboItem[i];

 _root.mainMC.auto.subMC.txtField+i.text = turbo.attributes.name;

 }

}
/// 



Thanks,
Bill


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RE: [Flashcoders] incrementing a target?

2006-10-19 Thread Pete Miller
Get rid of the extra period

_root.mainMC.auto.subMC.[textField+i].text =
 ^
 ^

_root.mainMC.auto.subMC[textField+i].text =

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Bill Pelon
 Sent: Thursday, October 19, 2006 5:33 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] incrementing a target?
 
 Seems to jumble me up a bit, I get this error.
 
 Expected a field name after '.' operator.
_root.mainMC.auto.subMC.[textField+i].text =
 turbo.attributes.name;
 
 thanks though...
 
 
 
 - Original Message -
 From: Glen Pike [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, October 19, 2006 3:16 PM
 Subject: Re: [Flashcoders] incrementing a target?
 
 
  Erm, I think you might want to try
 
  _root.mainMC.auto.subMC[textField + i].text
 
  Not sure.
 
  Bill Pelon wrote:
  Hello,
 
  I'm having problems figuring out how to grab an array value and
use
 that
  when targeting.
 
  This is my fucntion below.  What I am wanting to do is take the
 [i]value
  and be able to use that when trying to write to my textfields
 
 


/
 ///
  function ExpandData(turbo){
 
  var turboItem = turbo.firstChild.childNodes;
  for (var i = 0; i  turboItem.length; i++){
   but = eval(but+i);
   var turbo = turboItem[i];
 
   _root.mainMC.auto.subMC.txtField+i.text = turbo.attributes.name;
 
   }
 
  }
 


/
 //
 
  Thanks,
  Bill
 
 
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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Hans Wichman

Yes...

_root.mainMC.auto.subMC[textField + i].text

and u wrote
_root.mainMC.auto.subMC.[textField + i].text

note the dot after subMC

greetz
JC

On 10/19/06, Bill Pelon [EMAIL PROTECTED] wrote:


Seems to jumble me up a bit, I get this error.

Expected a field name after '.' operator.
  _root.mainMC.auto.subMC.[textField+i].text = turbo.attributes.name
;

thanks though...



- Original Message -
From: Glen Pike [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 3:16 PM
Subject: Re: [Flashcoders] incrementing a target?


 Erm, I think you might want to try

 _root.mainMC.auto.subMC[textField + i].text

 Not sure.

 Bill Pelon wrote:
 Hello,

 I'm having problems figuring out how to grab an array value and use
that
 when targeting.

 This is my fucntion below.  What I am wanting to do is take the
[i]value
 and be able to use that when trying to write to my textfields



 function ExpandData(turbo){

 var turboItem = turbo.firstChild.childNodes;
 for (var i = 0; i  turboItem.length; i++){
  but = eval(but+i);
  var turbo = turboItem[i];

  _root.mainMC.auto.subMC.txtField+i.text = turbo.attributes.name;

  }

 }

///

 Thanks,
 Bill


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RE: [Flashcoders] Exporting from flash to vector format

2006-10-19 Thread Eric Lee
Sorry, should've been a bit more specific --

I have a swf that is dynamically generating vector data (placing movie
clips, drawing lines, etc. according to predefined algorithms). I'm looking
to export data generated from that swf to a vector format, and I don't think
copy and paste works for this type of thing. Any recommendations?

Thanks!
-Eric 
++

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike
Sent: Thursday, October 19, 2006 1:13 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Exporting from flash to vector format

Copy and paste seems to work if you are using both Flash  Illustrator 
at home.  If you have to share with others, Flash will export to a 
sensible medium - ai / eps are both available in the Export Image 
dialogues, but watch out, I think it exports from the clip you are 
editing rather than the main timeline.

Eric Lee wrote:
 Howdy list,

 I'm looking for a way to export vector data from flash to some sort of a
 format that Illustrator can use-svg, ai, eps, etc. Does anyone know how to
 do this?

  

 Thanks!

 -eric

 ++

  

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Re: [Flashcoders] Exporting from flash to vector format

2006-10-19 Thread Robert r. Sanders
If you have access to the source (or are willing to decompile) you can 
add code to create a SVG or other description as the lines are drawn, 
then use getURL to POST the results to a server or dump them into a 
textarea.  You may also be able to hijack the original code, by wrapping 
the SWF in a custom SWF which replaces the original methods with ones 
that first save the data to your structure and then pass the arguments 
on to the replaced method.



Eric Lee wrote:

Sorry, should've been a bit more specific --

I have a swf that is dynamically generating vector data (placing movie
clips, drawing lines, etc. according to predefined algorithms). I'm looking
to export data generated from that swf to a vector format, and I don't think
copy and paste works for this type of thing. Any recommendations?

Thanks!
-Eric 
++


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike
Sent: Thursday, October 19, 2006 1:13 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Exporting from flash to vector format

Copy and paste seems to work if you are using both Flash  Illustrator 
at home.  If you have to share with others, Flash will export to a 
sensible medium - ai / eps are both available in the Export Image 
dialogues, but watch out, I think it exports from the clip you are 
editing rather than the main timeline.


Eric Lee wrote:
  

Howdy list,

I'm looking for a way to export vector data from flash to some sort of a
format that Illustrator can use-svg, ai, eps, etc. Does anyone know how to
do this?

 


Thanks!

-eric

++

 





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   www.ipov.net

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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Bill Pelon
This seems to work great on the right hand side and comes back with the 
correct data when traced but I need to use that value as my target.  I may 
be missing something completely obvious as I'm a total newbie on the coding 
so forgive me if I'm overlooking something simple.


I have uploaded my fla and the xml I'm using here if anyone wants to check 
it out.  I have commented out the section I'm having trouble with.


http://www.billpelon.com/mainFeature.zip


The code I'm stuck on is  ClipEvent(load) of the MC on layer 2.

Thanks again,
Bill


- Original Message - 
From: Glen Pike [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 3:40 PM
Subject: Re: [Flashcoders] incrementing a target?



Hi,

   There maybe a typo in your code?

   it should say subMC[textField + i]
There should be no (dot) . before the (square bracket) [

Basically you treat the movieclip subMC like an array.  It contains some 
text fields textField0, textField1, etc. so you can index the array 
with to get the contents of it.


You can do the same with your other bit of code rather than using eval:

//instead of
but = eval(but+i);

//Try this - not sure if you need to use the this operator, but it makes 
things clearer.

but = this[but + i]



Bill Pelon wrote:

Seems to jumble me up a bit, I get this error.

Expected a field name after '.' operator.
  _root.mainMC.auto.subMC.[textField+i].text = 
turbo.attributes.name;


thanks though...



- Original Message - From: Glen Pike 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 3:16 PM
Subject: Re: [Flashcoders] incrementing a target?



Erm, I think you might want to try

_root.mainMC.auto.subMC[textField + i].text

Not sure.

Bill Pelon wrote:

Hello,

I'm having problems figuring out how to grab an array value and use 
that when targeting.


This is my fucntion below.  What I am wanting to do is take the 
[i]value and be able to use that when trying to write to my textfields



function ExpandData(turbo){

var turboItem = turbo.firstChild.childNodes;
for (var i = 0; i  turboItem.length; i++){
 but = eval(but+i);
 var turbo = turboItem[i];

 _root.mainMC.auto.subMC.txtField+i.text = turbo.attributes.name;

 }

}
///

Thanks,
Bill


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RE: [Flashcoders] incrementing a target?

2006-10-19 Thread Steven Sacks | BLITZ
var mc = this[btn + i];

mc is your target.

mc.onRollOver = function() {};

The issue you might have is that you cannot assign functions and certain
properties to a movieclip you are going to loadMovie on because as soon
as the movie is loaded, it overwrites all the methods and properties you
assigned to it except for certain things like _x/_y/_alpha, etc.
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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Victor Gaudioso
Yes, this was just recently an issue I ran up against.  I could not figure 
out why I could not get a trace on an event.  I finally figured it out. 
Good post Steve, I am sure it will save someone A LOT of time.  Victor


The issue you might have is that you cannot assign functions and certain
properties to a movieclip you are going to loadMovie on because as soon
as the movie is loaded, it overwrites all the methods and properties you
assigned to it except for certain things like _x/_y/_alpha, etc.

- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 2:45 PM
Subject: RE: [Flashcoders] incrementing a target?


var mc = this[btn + i];

mc is your target.

mc.onRollOver = function() {};

The issue you might have is that you cannot assign functions and certain
properties to a movieclip you are going to loadMovie on because as soon
as the movie is loaded, it overwrites all the methods and properties you
assigned to it except for certain things like _x/_y/_alpha, etc.
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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Glen Pike

Aha!

Your text fields on stage are named txtField0, txtField1, etc.

But you are trying to index them as [textField + i]

Sorry that is partly my fault as my original answer said text... not 
txt.. as your code does.


so to clarify..

_root.mainMC.auto.subMC[txtField + i].text = turbo.attributes.name;

Should work.

A tip that might help:

If you are trying to find out stuff like this, then you can use a trace 
to make sure you are referencing something correctly - I used:


trace(_root.mainMC.auto.subMC[textField + i]);

Which kept returning undefined, so I then used this to find out what was 
in the _root.mainMC.auto.subMC movie clip.


for(obj in _root.mainMC.auto.subMC) {
   trace(obj +  =  + _root.mainMC.auto.subMC[obj]);
}

You can also use the debugger and put a breakpoint in your code - then 
expand the movie clips to see what you have got at that point in time.


Good luck.

Glen
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Re: [Flashcoders] Exporting from flash to vector format

2006-10-19 Thread g . wygonik

Hi Eric

I'm not sure if it will help your exact situation, but my blazePDF component
will allow you to create a PDF document at run-time entirely within your
Flash app (no print drivers or anything). You could, in theory, use this to
create your PDF which retains vector representations of drawing commands,
allows bitmap images or MovieClips to be rendered as bitmap, and then save
the PDF. You can then open the PDF in Illustrator, Freehand, PhotoShop, et
al.

While I did have a Flash2EPS project many years ago, it was fairly limited
in scope. And since you mentioned MovieClips, I avoid going this route as it
was just basic drawing commands.

You can find more info on blazePDF at www.blazepdf.com (neat, huh?) ;-)

Hope that helps.

Cheers
g.


On 10/19/06, Eric Lee [EMAIL PROTECTED] wrote:


Sorry, should've been a bit more specific --

I have a swf that is dynamically generating vector data (placing movie
clips, drawing lines, etc. according to predefined algorithms). I'm
looking
to export data generated from that swf to a vector format, and I don't
think
copy and paste works for this type of thing. Any recommendations?

Thanks!
-Eric
++






--
weblog: broadcast.artificialcolors.com
blazePDF: www.blazepdf.com
band: www.cutratebox.com
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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Muzak
try the Flashnewbie mailing list
http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie



- Original Message - 
From: Bill Pelon [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 20, 2006 12:07 AM
Subject: Re: [Flashcoders] incrementing a target?


 This seems to work great on the right hand side and comes back with the 
 correct data when traced but I need to use that value as 
 my target.  I may be missing something completely obvious as I'm a total 
 newbie on the coding so forgive me if I'm overlooking 
 something simple.

 I have uploaded my fla and the xml I'm using here if anyone wants to check it 
 out.  I have commented out the section I'm having 
 trouble with.

 http://www.billpelon.com/mainFeature.zip


 The code I'm stuck on is  ClipEvent(load) of the MC on layer 2.

 Thanks again,
 Bill


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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Bill Pelon

Thanks Glen,

This worked perfectly...

Bill 



- Original Message - 
From: Glen Pike [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 6:10 PM
Subject: Re: [Flashcoders] incrementing a target?



Aha!

Your text fields on stage are named txtField0, txtField1, etc.

But you are trying to index them as [textField + i]

Sorry that is partly my fault as my original answer said text... not 
txt.. as your code does.


so to clarify..

_root.mainMC.auto.subMC[txtField + i].text = turbo.attributes.name;

Should work.

A tip that might help:

If you are trying to find out stuff like this, then you can use a trace 
to make sure you are referencing something correctly - I used:


trace(_root.mainMC.auto.subMC[textField + i]);

Which kept returning undefined, so I then used this to find out what was 
in the _root.mainMC.auto.subMC movie clip.


for(obj in _root.mainMC.auto.subMC) {
   trace(obj +  =  + _root.mainMC.auto.subMC[obj]);
}

You can also use the debugger and put a breakpoint in your code - then 
expand the movie clips to see what you have got at that point in time.


Good luck.

Glen
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RE: [Flashcoders] Exporting from flash to vector format

2006-10-19 Thread Merrill, Jason
If I could tap in here and ask a question:  Greg, that looks really cool
- I had heard of it before, but now I might be interested Blaze PDF for
a project.  

Do you know how many PDF pages it can generate (is there a max)?  
Will it render out dynamic textfields in the positions they are in?
What about HTML text?  
Can you generate a hardcopy PDF Document or does it just sent the PDF
data to a browser window?  

Thanks

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of g.wygonik
Sent: Thursday, October 19, 2006 6:53 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Exporting from flash to vector format

Hi Eric

I'm not sure if it will help your exact situation, but my blazePDF
component
will allow you to create a PDF document at run-time entirely within
your
Flash app (no print drivers or anything). You could, in theory, use
this to
create your PDF which retains vector representations of drawing
commands,
allows bitmap images or MovieClips to be rendered as bitmap, and then
save
the PDF. You can then open the PDF in Illustrator, Freehand,
PhotoShop, et
al.

While I did have a Flash2EPS project many years ago, it was fairly
limited
in scope. And since you mentioned MovieClips, I avoid going this route
as it
was just basic drawing commands.

You can find more info on blazePDF at www.blazepdf.com (neat, huh?)
;-)

Hope that helps.

Cheers
g.


On 10/19/06, Eric Lee [EMAIL PROTECTED] wrote:

 Sorry, should've been a bit more specific --

 I have a swf that is dynamically generating vector data (placing
movie
 clips, drawing lines, etc. according to predefined algorithms). I'm
 looking
 to export data generated from that swf to a vector format, and I
don't
 think
 copy and paste works for this type of thing. Any recommendations?

 Thanks!
 -Eric
 ++





--
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blazePDF: www.blazepdf.com
band: www.cutratebox.com
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RE: [Flashcoders] Exporting from flash to vector format

2006-10-19 Thread Eric Lee
Hey Greg,
This looks like a perfect solution for my project, thanks for the tip!

-Eric



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of g.wygonik
Sent: Thursday, October 19, 2006 3:53 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Exporting from flash to vector format

Hi Eric

I'm not sure if it will help your exact situation, but my blazePDF component
will allow you to create a PDF document at run-time entirely within your
Flash app (no print drivers or anything). You could, in theory, use this to
create your PDF which retains vector representations of drawing commands,
allows bitmap images or MovieClips to be rendered as bitmap, and then save
the PDF. You can then open the PDF in Illustrator, Freehand, PhotoShop, et
al.

While I did have a Flash2EPS project many years ago, it was fairly limited
in scope. And since you mentioned MovieClips, I avoid going this route as it
was just basic drawing commands.

You can find more info on blazePDF at www.blazepdf.com (neat, huh?) ;-)

Hope that helps.

Cheers
g.


On 10/19/06, Eric Lee [EMAIL PROTECTED] wrote:

 Sorry, should've been a bit more specific --

 I have a swf that is dynamically generating vector data (placing movie
 clips, drawing lines, etc. according to predefined algorithms). I'm
 looking
 to export data generated from that swf to a vector format, and I don't
 think
 copy and paste works for this type of thing. Any recommendations?

 Thanks!
 -Eric
 ++





-- 
weblog: broadcast.artificialcolors.com
blazePDF: www.blazepdf.com
band: www.cutratebox.com
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Re: [Flashcoders] Re: simulating mouse clicks

2006-10-19 Thread Yehia Shouman

Hi,
what you wanna do is to send Windows messages, this is not supported in
flash, and I know nothing of a workaround.

Sorry
Yehia

On 10/19/06, Vishal Kapur [EMAIL PROTECTED] wrote:


I'll ask the question a different way: what are all the ways that a
mouse click event can be handled in a flash movie?  (other than
defining an onPress/onRelease callback)

-- Vishal


On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:
 I'm trying to solve the problem of generically simulating mouse clicks
 in a running flash movie.   So, I'd like to be able to write a
 function that when invoked with the targetPath of the flash object to
 be clicked, would be able to simulate a mouse click on that object as
 if a user had actually clicked it.  I should also mention that the
 technique needs to work with arbitrary 3rd-party flash movies (so I
 don't have control to change the code).

 The simplest thing to try is just to try to invoke the
 onPress/onRelease callbacks on the target object.  This works
 sometimes.  However, in some cases it doesn't quite simulate a real
 mouse click.  In particular, I seem to have trouble simulating clicks
 on components (in a List component, for example, the selected row will
 get highlighted but the handler that does further processing and
 refreshes the UI doesn't seem to get called).

 Currently I am (sort of) working around this by getting the
 coordinates of the center of the target object and using the Win32
 api's to move the mouse pointer and simulate the windows mouse down/up
 events.  As you can imagine this is not truly generic (doesn't handle
 scrollbars, movielclips obscured by other objects, etc).

 Any thoughts on this?  Anyone with previous experience with this or
 ideas on a better way to generically simulate a click event in flash?

 Thanks,
 Vishal

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Re: [Flashcoders] Exporting from flash to vector format

2006-10-19 Thread g . wygonik

Hey Jason (and all)



Do you know how many PDF pages it can generate (is there a max)?



There is no programmatic limit to the number of pages. While I have had
users create 20-40 page documents, I haven't had anyone try, say, 9,000
pages. :-)

Will it render out dynamic textfields in the positions they are in?


No. Not exactly. Basically all text is created in the document by using a
drawString() method. So, you would need to re-draw things into the PDF. Or,
you could use the component as your main display and only do it once. But
it's not take this textfield and pop it into the PDF.

What about HTML text?


Nope.

Can you generate a hardcopy PDF Document or does it just sent the PDF

data to a browser window?



It generates a full PDF document into a variable in Flash. So it's left up
to the developer to either save it to the server, push it to the client via
the server, or save it locally via Zinc or other projector.

Thanks


No problem. Hope that helps. :-)

g.


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[Flashcoders] Converting a comma delimitted list to an array from MySql

2006-10-19 Thread Carl Welch

Oi, All.

I am recieving a comma delimitted list/String from MySql that looks like this:

0,0,0,26.361817121505737,10.903573036193848,7.390960305929184,24.12494868040085,21.304115653038025,6.756003946065903,11.561043560504913


I am trying to convert it into an Array. I used to do something like
it in MM Director, but I cannot figure out how to do it in AS. Can
someone help a brother out?


Thank you!
--
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http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] Converting a comma delimitted list to an array from MySql

2006-10-19 Thread Arse @ Snepo

use the string.split method

var my_array:Array = my_str.split(,);

A


Carl Welch wrote:

Oi, All.

I am recieving a comma delimitted list/String from MySql that looks 
like this:


0,0,0,26.361817121505737,10.903573036193848,7.390960305929184,24.12494868040085,21.304115653038025,6.756003946065903,11.561043560504913 




I am trying to convert it into an Array. I used to do something like
it in MM Director, but I cannot figure out how to do it in AS. Can
someone help a brother out?


Thank you!



--
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contact | [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] | 0411 5622 02

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Re: [Flashcoders] Flash File Upload using .NET

2006-10-19 Thread Carl Welch

I've found that when uploading using FileReference, my files end up
being read only by the owner (chmod 600). Which in turn doesn't allow
the file to be read back into my swf Does anyone know of a way to
make it chmod to 644? I 've tried to make php set it to the proper
chmod but to no avail. Or maybe someone can enlighten me to what may
be causing this I did set the php to safe_mode off - In hopes that
would help me solve the issue -- but no, it didn't... Cheers.

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Re: [Flashcoders] Converting a comma delimitted list to an array from MySql

2006-10-19 Thread Carl Welch

Thanks, though, I heard that the split function built into AS is
notoriously slow. True?


On 10/19/06, Arse @ Snepo [EMAIL PROTECTED] wrote:

use the string.split method

var my_array:Array = my_str.split(,);

A


Carl Welch wrote:
 Oi, All.

 I am recieving a comma delimitted list/String from MySql that looks
 like this:

 
0,0,0,26.361817121505737,10.903573036193848,7.390960305929184,24.12494868040085,21.304115653038025,6.756003946065903,11.561043560504913



 I am trying to convert it into an Array. I used to do something like
 it in MM Director, but I cannot figure out how to do it in AS. Can
 someone help a brother out?


 Thank you!


--
*Anthony Eden*: Inventor at Snepo http://www.snepo.com/
contact | [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] | 0411 5622 02

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--
Carl Welch
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[EMAIL PROTECTED]
805.403.4819
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